Commit Graph

2245 Commits

Author SHA1 Message Date
Evan Debenham
71df55ef11 v0.8.2c: the dried rose is no longer sellable with items in it 2020-08-27 15:19:40 -04:00
Evan Debenham
fc99ba31e3 v0.8.2c: fixed visual errors caused by terror, and made eyes not immune 2020-08-27 15:19:40 -04:00
Evan Debenham
f8aebee09b v0.8.2c: tweaked terror logic, should now better enforce fleeing 2020-08-27 15:19:40 -04:00
Evan Debenham
e1f202b635 v0.8.2c: fixed non-enemy mobs triggering swarm intelligence 2020-08-27 15:19:39 -04:00
Evan Debenham
076b26302c v0.8.2c: big refactor to cursed wand effects, fixes various minor bugs 2020-08-27 15:19:39 -04:00
Evan Debenham
4cabe069a1 v0.8.2c: Fixed evil eye sprites visually charging when they shouldn't 2020-08-27 15:19:39 -04:00
Evan Debenham
d6f73bc3fa v0.8.2c: WndTitledMessage now grows in length just like WndInfoItem 2020-08-27 15:19:39 -04:00
Evan Debenham
65f30cfcbf v0.8.2c: shortened an unnecessarily long string from well of awareness 2020-08-27 15:19:39 -04:00
Evan Debenham
8e752aceef v0.8.2c: fixed mage's staff missing enchant names 2020-08-27 15:19:39 -04:00
Evan Debenham
39c5da6061 v0.8.2c: bags now try to grab new items when an item leaves them 2020-08-27 15:19:39 -04:00
Evan Debenham
0608a5447d v0.8.2c: fixed compilation error caused by dropping legacy code 2020-08-27 15:19:39 -04:00
Evan Debenham
c0ec2f1e2e v0.8.2c: removed now outdated empowered read effects from scrolls 2020-08-27 15:19:39 -04:00
Evan Debenham
1940663bb7 v0.8.2c: standardized invisibility dispelling, always after an effect 2020-08-27 15:19:39 -04:00
Evan Debenham
72147a297c v0.8.2c: dropped compatibility from saves prior to v0.7.3b 2020-08-27 15:19:39 -04:00
Evan Debenham
4f1829af63 v0.8.2c: wndBag now dynamically adjusts its slot size 2020-08-27 15:19:38 -04:00
Evan Debenham
113b29f791 v0.8.2c: fixed bombs not always updating their heaps properly 2020-08-27 15:19:38 -04:00
Evan Debenham
367bc67524 v0.8.2c: fixed minor errors when re-equipping a quickslotted artifact 2020-08-27 15:19:38 -04:00
Evan Debenham
1da2cacc31 v0.8.2c: reverted unintended change to missile sprite speed 2020-08-27 15:19:38 -04:00
Evan Debenham
bdecd160db v0.8.2c: Reduced damage and armor blocking for gripping/flashing traps 2020-08-27 15:19:38 -04:00
Evan Debenham
593d4c26ac v0.8.2c: immovable chars now all throw items by default 2020-08-27 15:19:38 -04:00
Evan Debenham
c4e42cdab1 v0.8.2c: fixed golden lotus lasting twice as long as intended 2020-08-27 15:19:38 -04:00
Evan Debenham
d7a2442832 v0.8.2c: tweaks to missile sprite vfx 2020-08-27 15:19:38 -04:00
Evan Debenham
f210cc23f4 v0.8.2c: added missing placeholder ordering to desc of RoEn 2020-08-27 15:19:38 -04:00
Evan Debenham
f9c1a8697b v0.8.2c: fixed back button on hero select not appearing when intended 2020-08-27 15:19:38 -04:00
Evan Debenham
e2aaace9e1 v0.8.2c: adjusted transparency on furrowed grass 2020-08-27 15:19:38 -04:00
Evan Debenham
2675901bea v0.8.2c: added reviews to the structure of update services 2020-08-27 15:19:38 -04:00
Evan Debenham
210c96c02c v0.8.2c: added an option for WndOptions to not have a title 2020-08-27 15:19:38 -04:00
Evan Debenham
554a843f74 v0.8.2b: final commit 2020-08-17 11:29:02 -04:00
Evan Debenham
5387559191 v0.8.2b: fully allowed wraiths to spawn ontop of traps 2020-08-17 11:28:56 -04:00
Evan Debenham
1f06f09175 v0.8.2b: fixed a typo in magical holster 2020-08-17 11:28:56 -04:00
Evan Debenham
466370baff v0.8.2b: fixed naming errors with footwear of nature 2020-08-17 11:28:56 -04:00
Evan Debenham
692f3f5ebc v0.8.2b: hero select now also checks ranking count when hiding back btn 2020-08-17 11:28:56 -04:00
Evan Debenham
422288d857 v0.8.2b: fixed crashes caused by new respawn behaviour and questgivers 2020-08-17 11:28:56 -04:00
Evan Debenham
0b53953294 v0.8.2a: final commit 2020-08-16 23:24:00 -04:00
Evan Debenham
da5c7bb527 v0.8.2a: actually fixed guidebook page crashes 2020-08-16 23:23:51 -04:00
Evan Debenham
b94f188295 v0.8.2a: updated translations 2020-08-16 23:23:50 -04:00
Evan Debenham
d9bb7007e6 v0.8.2a: updated docs to account for v0.8.2 changes 2020-08-16 23:23:47 -04:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
013f05caeb v0.8.2a: refactored item names, fixed bugs with translation swapping. 2020-08-16 23:23:37 -04:00
Evan Debenham
789314e5c7 v0.8.2a: adjusted level spawner mechanics:
- current spawn cooldown is now properly stored/loaded
- enemies now much spawn at least 12 tiles away from the hero
2020-08-16 23:23:35 -04:00
Evan Debenham
b8178b15b7 v0.8.2a: fixed the following bugs:
- pickaxe not getting bloodied by killing bats in rare cases
- dried rose ghost healing not respecting level lock limits
- wraiths refusing to spawn over traps despite not activating them
- clobber knockback not closing doors
2020-08-16 23:23:05 -04:00
Evan Debenham
28d0688a48 v0.8.2a: updated language stats and translator credits 2020-08-16 23:23:05 -04:00
Evan Debenham
605c4a5577 v0.8.2a: tweaked logic for news last read time 2020-08-16 23:23:05 -04:00
Evan Debenham
a78df087f6 v0.8.2a: fixed a crash bug introduced by guidebook changes 2020-08-16 23:23:05 -04:00
Evan Debenham
e51025de0c v0.8.2a: fixes for various crashes
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
fc6a32058e v0.8.2a: tweaks to very earlygame UX:
- hero select no longer has a back button if a game hasn't been played
- snakes now give a hint when missed 3 times, down from 5.
- sped up guidebook page dropping speed
2020-08-16 23:23:05 -04:00
Evan Debenham
380faca85d v0.8.2a: removed some redundant work in onCreate 2020-08-16 23:23:04 -04:00
Evan Debenham
afe8bf9037 v0.8.2a: added link tracking to 'read more' in NewsScene 2020-08-16 23:22:39 -04:00
Evan Debenham
6c53c8aa22 v0.8.2: final commit 2020-08-06 10:22:50 -04:00
Evan Debenham
db1ba4e60e v0.8.2: updated translations 2020-08-06 10:22:23 -04:00
Evan Debenham
fd885589e9 v0.8.2: hunger buff icon now updates immediate if hunger is modified 2020-08-06 10:22:18 -04:00
Evan Debenham
e137098c62 v0.8.2: fixed unintentionally committed debug code for elastic 2020-08-06 10:22:17 -04:00
Evan Debenham
7d36d73377 v0.8.2: fixed crashes caused by wandmaker spawning logic checking traps 2020-08-06 10:22:17 -04:00
Evan Debenham
3bc61ac40c v0.8.2: improved misc equip swapping window 2020-08-05 13:34:32 -04:00
Evan Debenham
1325f3317e v0.8.2: unique stackable items can now be sold to shops 2020-08-05 13:34:32 -04:00
Evan Debenham
f1c56ba6c7 v0.8.2: Adjusted analytics tracking codes on ingame links 2020-08-05 13:34:28 -04:00
Evan Debenham
2c4a880d67 v0.8.2: Adjustments to blastwave and knockback effects:
- knockback effects now only close doors if they originate from a melee attack
- wand of blast wave base damage down to 1-3 from 1-5
- damage from knockback collision up to dist-2*dist, from dist/2-dist
- stun from knockback collision adjusted to 1+dist/2, from dist/2-dist
2020-08-05 13:31:24 -04:00
Evan Debenham
0d43ef0635 v0.8.2: ui adjustments:
- questgivers now get journal entries as they are seen
- layout tweaks to news and supporter scene buttons
2020-08-05 13:31:22 -04:00
Evan Debenham
defbb2ea5f v0.8.2: Fixed the following bugs:
- ring of energy not increasing ghost HP regen
- magical charge buff not increasing the range on disintegration
- remains in pit rooms rarely containing a cursed item but not being haunted
- wandmaker rarely spawning ontop of traps
- rare crash bugs when windows are saved as a scene is being cleared
2020-08-05 13:29:17 -04:00
Evan Debenham
eecded2bed v0.8.2: added ukranian language, and updated translations 2020-08-05 13:29:13 -04:00
Evan Debenham
525b934789 v0.8.2: fixed logic errors in new targeted trap behaviour 2020-08-01 00:13:11 -04:00
Evan Debenham
07d58369f8 v0.8.2: fixed crashes caused by new targeted trap logic 2020-08-01 00:13:10 -04:00
Evan Debenham
462b1027cc v0.8.2: Various bugfixes:
- Added a safety check to AndroidGame
- fixed Burning not checking if a thieve's item is null
- fixed wand of regrowth overriding tall grass and placing grass where it shouldn't
- fixed unique potions being vulnerable to explosions
- fixed tengu placing traps over plants
- fixed items not being IDed in rankings if players dies with an ankh
2020-07-31 20:14:41 -04:00
Evan Debenham
d62cb4aa95 v0.8.2: targeting traps now prefer visible targets over invisible ones 2020-07-31 20:14:41 -04:00
Evan Debenham
55f3fba7e1 v0.8.2: increased the volume of secret.mp3 2020-07-31 20:14:41 -04:00
Evan Debenham
c9d50af659 v0.8.2: added missing import to supporter scene 2020-07-30 14:52:44 -04:00
Evan Debenham
0ff0727a05 v0.8.2: updated description of quarterstaff 2020-07-30 14:43:39 -04:00
Evan Debenham
e5faaabcab v0.8.2: fixed news and supporter scenes closing app on back press 2020-07-30 14:43:39 -04:00
Evan Debenham
01ac35b955 v0.8.2: removed an extra newline in support prompt window 2020-07-30 14:43:39 -04:00
Evan Debenham
fe22b41502 v0.8.2: improved the code for the support prompt window 2020-07-30 14:43:39 -04:00
Evan Debenham
b6990f149e v0.8.2: added a support prompt window after the player first beats Goo 2020-07-29 18:56:38 -04:00
Evan Debenham
0bb2056121 v0.8.2: added new scan and sheep sfx, remastered secret sfx 2020-07-29 18:53:57 -04:00
Evan Debenham
9e6339aa7f v0.8.2: the ring of energy now also boosts artifact recharge speed 2020-07-29 18:53:57 -04:00
Evan Debenham
1e361fd546 v0.8.2: balance tweaks to various items 2020-07-29 18:53:57 -04:00
Evan Debenham
40da8d2395 v0.8.2: improved layout and UI elements on journal UI 2020-07-29 18:53:57 -04:00
Evan Debenham
4b81a9c138 v0.8.2: final tweaks to patreon supporter scene 2020-07-29 18:53:56 -04:00
Evan Debenham
18bc8f98ee v0.8.2: various UI tweaks and fixes:
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham
6cca2154d6 v0.8.2: added some basic support for demo and instant app functionality 2020-07-25 16:15:33 -04:00
Evan Debenham
666e009334 v0.8.2: added a temp reference to equipped weps when using thrown weps 2020-07-25 16:12:43 -04:00
Evan Debenham
a298053118 v0.8.2: adjusted journal save logic, now uses class arrays 2020-07-25 16:12:43 -04:00
Evan Debenham
a3455335f4 v0.8.2: fixed specific cases where locked floor wasn't cleared 2020-07-25 16:12:42 -04:00
Evan Debenham
42a51304a9 v0.8.2: improved new supporter scene 2020-07-25 16:12:42 -04:00
Evan Debenham
4950e49a9a v0.8.2: moved supporter window into its own scene 2020-07-24 15:55:15 -04:00
Evan Debenham
af9d9300db v0.8.2: fixed deadlocks in charsprite caused by safety check
I really need to adjust some graphics logic to never be called from the actor thread, that would properly prevent this.
2020-07-24 15:54:32 -04:00
Evan Debenham
16822095df v0.8.2: improvements to cone AOEs and fireblast:
- items which use cones can now trickshot
- fireblast now bursts open doors instead of colliding with them
2020-07-24 15:54:32 -04:00
Evan Debenham
2895c212f7 v0.8.2: added analytics campaign tracking to ShatteredPixel.com links 2020-07-24 15:54:32 -04:00
Evan Debenham
cc8f85b7b3 v0.8.2: cleaned up a really nasty double ternary statement in rankings 2020-07-24 15:54:31 -04:00
Evan Debenham
31a010d1dd v0.8.2: Fixed some debug code unintentionally left in corpse dust 2020-07-24 15:54:28 -04:00
Evan Debenham
81bdd42e7e v0.8.2: Finished news implementation, including a full news scene 2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732 v0.8.2: cleaned up unused imports 2020-07-24 15:53:32 -04:00
Evan Debenham
dcdb254104 v0.8.2: refactored the names/locations of methods relating to item price 2020-07-24 15:53:27 -04:00
Evan Debenham
48479d1dc4 v0.8.2: F2 entrance doors are now only guaranteed hidden the first time 2020-07-24 15:53:27 -04:00
Evan Debenham
93fc235aab v0.8.2: Fixed the following bugs:
- Freezes if caustic slimes or DM-201s died over pits
- Talisman of foresight taking no time to scry
- Talisman of foresight not gaining exp in some cases
- Wand of Warding healing sentries for more HP than intended
- Dropped items not using new step SFX
2020-07-24 15:53:27 -04:00
Evan Debenham
3db661770a v0.8.2: POS, SOU, & related items are now unique & immune to burn/freeze 2020-07-24 15:53:26 -04:00
Evan Debenham
554ef6ef20 v0.8.2: Added shops to landmarks & sale price back to item info windows 2020-07-24 15:53:26 -04:00
Evan Debenham
f05c11e673 v0.8.2: Finalized layout and visuals for TitleScene.java 2020-07-24 15:53:25 -04:00
Evan Debenham
43fb81fc36 v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame 2020-07-14 14:34:50 -04:00
Evan Debenham
192ecce74b v0.8.2: added a settings menu tab for connectivity options 2020-07-14 14:32:02 -04:00
Evan Debenham
a312ea8350 v0.8.2: adjusted layoutTabs() to allow floating point positions 2020-07-14 14:31:58 -04:00
Evan Debenham
468ef2664c v0.8.2: settings window is now wider in landscape and has a language tab 2020-07-14 14:31:56 -04:00
Evan Debenham
0f836e5042 v0.8.2: big code refactor on the settings window in prep for additions 2020-07-14 14:30:52 -04:00
Evan Debenham
0865333774 v0.8.2: the key binding menu now appears on android with a keyboard 2020-07-14 14:30:52 -04:00
Evan Debenham
ebac9d2e97 v0.8.2: partially implemented new title scene UI 2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f v0.8.2: Player can now equip 3 misc items, but not all of the same type 2020-07-14 14:27:59 -04:00
Evan Debenham
a33fe02f53 v0.8.2: added delayed SFX functionality, used it to improve hit_strong 2020-07-14 14:27:59 -04:00
Evan Debenham
3dae7bf2cf v0.8.2: Fixed various smaller issues:
- Bees refusing to retarget when target is invulnerable
- Potion splashes cleaning fire/ooze from enemies
- Blast wave attempting to throw enemies that move after being damaged
- Corrupting enchant attempting to corrupt dead enemies
- Magic missile charge buff not visually applying to the mage's staff
- Specific cases where using an item wouldn't cancel the current cell selector
- Large enemies rarely appearing in enclosed spaces due to levelgen
- Lotus vfx persisting after the sprite is destroyed in rare case
2020-07-14 14:27:58 -04:00
Evan Debenham
0b568f5a58 v0.8.2: Fixed generator reset incorrectly clearing all category decks 2020-07-14 14:27:58 -04:00
Evan Debenham
2478e18ba6 v0.8.2: Various stability improvements/fixes:
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
94809385d4 v0.8.2: added a news checker service 2020-07-14 14:27:38 -04:00
Evan Debenham
d406230821 v0.8.2: added a 1 hour delay to the update checker 2020-07-14 14:26:05 -04:00
Evan Debenham
0bf7f2edc3 v0.8.1a: final commit 2020-07-02 19:58:19 -04:00
Evan Debenham
3cb09e3504 v0.8.1a: updated translations 2020-07-02 19:58:18 -04:00
Evan Debenham
626e8e34f0 v0.8.1a: added a safety check to gamescene's destroy function 2020-07-02 19:58:11 -04:00
Evan Debenham
23b9991ec7 v0.8.1a: adjusted wand of frost to be able to stack its chill debuff 2020-07-02 19:58:11 -04:00
Evan Debenham
a534ce020e v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases 2020-07-02 19:58:11 -04:00
Evan Debenham
678fd9b787 v0.8.1a: various sfx adjustments:
- fixed a bug where trample and grass both played instead of just trample
- volume tweaks to item, dewdrop, and debuff
- added a hitsound for arrows/darts
- added pitch variance to crossbow and bow
- adjusted hit_strong to mix better with other sounds, and to sound better on phone speakers
- adjusted health_warn and adjusted volume/trigger thresholds for health_warn and health_critical
2020-07-02 19:58:11 -04:00
Evan Debenham
91b7b14ea4 v0.8.1a: various bugfixes:
- warlocks not playing debuff sound if hero is already debuffed
- various small logic errors with ring of wealth
- wand of warding incorrectly refusing to place a new ward with 1 energy left
- runes appearing on top of each other in runestone rooms
- particles on item sprites being visible when the sprite isn't
2020-07-02 19:58:11 -04:00
Evan Debenham
ea4d45da7f v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks 2020-07-02 19:58:10 -04:00
Evan Debenham
bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by:
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf v0.8.1: final commit 2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d v0.8.1: updated translations 2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c v0.8.1: fixed golden lotus spawning on other characters 2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a v0.8.1: fixed pickaxe showing as partly unidentified 2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730 v0.8.1: fixed shadows sfx playing on game load 2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc v0.8.1: tweaks to eye details on the huntress splash 2020-06-27 21:24:39 -04:00
Evan Debenham
2c20df475c v0.8.1: balance tweaks:
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b v0.8.1: fixed the following bugs:
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33 v0.8.1: remastered theme and surface. Better volume and quality 2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41 v0.8.1: Fixed the following bugs:
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9 v0.8.1: Potion of dragon's breath now uses the new cone AOE logic 2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91 v0.8.1: Fixed the following minor bugs:
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) 2020-06-22 21:22:46 -04:00
Evan Debenham
35dab063d9 v0.8.1: minor tweaks to the warrior and huntress splashes 2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af v0.8.1: fixed typos in the description of cornish pasty 2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a v0.8.1: passive enemies are no longer auto-surprise attacked 2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75 v0.8.1: fixes:
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6 v0.8.1: Various bufixes:
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54 v0.8.1: refactored item windows 2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337 v0.8.1: added a keybind for resting 2020-06-18 16:59:25 -04:00
Evan Debenham
5049a9784f v0.8.1: adjusted icon shading and added icons to settings menu 2020-06-18 16:59:25 -04:00
Evan Debenham
2b9e3a9cf4 v0.8.1: added credits for samples used in new sfx 2020-06-18 16:59:25 -04:00
Evan Debenham
3dc913fadc v0.8.1: added in loads of new sound effects, primary for combat 2020-06-18 16:59:25 -04:00
Evan Debenham
3182d3342c v0.8.1: moved fog back to a POT texture (NPOT caused rare errors) 2020-06-18 16:59:25 -04:00
Evan Debenham
1e1fb54f3e v0.8.1: fixed incorrect combo icon fading after cleave 2020-06-18 16:59:25 -04:00
Evan Debenham
ce09dade95 v0.8.1: fixed new prep logic killing enemies that were already dead 2020-06-18 16:59:25 -04:00
Evan Debenham
389cad9b45 v0.8.1: replaced the border on hero splash arts with a fade 2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8 v0.8.1: bags now appear again in their own bag window 2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f v0.8.1: reworked talisman of foresight 2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567 v0.8.1: fixed save/load errors with golem teleport mechanics 2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991 v0.8.1: fixed crashes caused by hero select not loading badges 2020-06-18 16:58:22 -04:00
Evan Debenham
b0205da8be v0.8.1: checked cell vfx now appear ontop of terrain and fog of war 2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e v0.8.1: fixed cleave not triggering if enemy was corrupted 2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69 v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools 2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae v0.8.1: Slight adjustments to Yog Dzewa:
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper:
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b v0.8.1: redesigned hero select with new splash art! 2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b v0.8.1: coded in chrome for silver windows 2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559 v0.8.1: adjusted logic and added alpha settings for buttons 2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd v0.8.1: increased the rate at which checked cells accelerate by distance 2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e v0.8.1: slightly reduced the droprate of seeds from high grass 2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it 2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff v0.8.1: added a slight delay to checked cell vfx based on distance 2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079 v0.8.1: added a new ability to the wand of magic missile 2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d v0.8.1: fixed stone not clamping negative accuracy or evasion 2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc v0.8.1: starflower more common, no longer has a chance to drop its seed 2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435 v0.8.1: slightly reduced random equipment drops, and slime drops 2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5 v0.8.1: major buff / rework to ring of wealth 2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301 v0.8.1: refactored some bag code, bags no longer take inventory space 2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397 v0.8.1: fixed minor alignment errors in option slider 2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f v0.8.1: fixed unintended integer math in some buff icon fading logic 2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b v0.8.1: Updated Aleksandar's icon at his request 2020-06-18 16:58:18 -04:00
Evan Debenham
27f131318e v0.8.1: footwear of nature now only let you pick seeds you can feed them 2020-06-18 16:57:58 -04:00
Evan Debenham
37ff943c89 v0.8.1: ring of elements resistance per level down to 17.5% from 20% 2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e v0.8.1: Smaller Artifact balance changes:
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda v0.8.1: More Enchant/Glyph/Wand balance changes:
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a v0.8.1: redid the layout of wndLangs to be more space-efficient 2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2 v0.8.1: Various nerfs to weapons and enchants:
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2 v0.8.1: Various balance changes to wands:
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80 v0.8.1: limited sfx that play on sound slider, fixed minor slider error 2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3 v0.8.1: added a border to the settings, languages, and back buttons 2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62 v0.8.1: overhauled the game's about scene 2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3 v0.8.1: added functionality to center or right align text blocks 2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150 v0.8.1: adjusted volume sliders to use an exponential scale 2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000 v0.8.1: significant tweaks to consumable droprates 2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c v0.8.1: fog of war is no longer a power of 2 texture 2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12 v0.8.1: Various small fixes and improvements:
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB) 2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66 v0.8.1: dwarven ghouls now drop gold 2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044 v0.8.1: adjusted equipment drops from enemies, and added new ones 2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c v0.8.1: fixed generator class being rearranged by IDE 2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces 2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b v0.8.1: Added a deck system for probabilities of standard consumables 2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0 v0.8.1: refactored fog of war to use LibGDX pixmaps 2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac v0.8.1: added new movement sound effects 2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa v0.8.1: added item icon functionality to rings, no icon assets yet 2020-06-18 16:57:02 -04:00