Evan Debenham
6687e090bf
v0.5.0b: manifest commit
2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb
v0.5.0b: removed teaser sign texts
...
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3
v0.5.0b: translation updates, including adding indonesian
2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67
v0.5.0b: added better checking and handling for mobs and grass
2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d
v0.5.0b: changed shattered's icon to use a more high-res drop shadow
2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf
v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
...
The mipmap folder is more flexible, see android documentation
I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32
v0.5.0b: added a safety check to stop fog of war from being updated out of bounds
2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0
v0.5.0b: improved the game's handling of very short item sprites
2017-02-22 14:57:06 -05:00
Evan Debenham
2cb9a4245b
v0.5.0b: fixed issues with prison boss level layout
2017-02-22 14:57:05 -05:00
Evan Debenham
7fa102e78d
v0.5.0b: implemented a second layer of custom tiles for walls
2017-02-22 14:57:05 -05:00
Evan Debenham
20e3297e74
v0.5.0b: implemented conversion logic for mass grave bones visuals
2017-02-22 14:57:04 -05:00
Evan Debenham
2d09869044
v0.5.0b: completely refactored custom tiled visuals
2017-02-22 14:57:03 -05:00
Evan Debenham
172e1b7c1b
v0.5.0b: wand of fireblast now procs sould mark as intended
2017-02-22 14:57:02 -05:00
Evan Debenham
647489b1b9
v0.5.0b: plugged a memory leak with the game log
2017-02-22 14:57:02 -05:00
Evan Debenham
bea1623495
v0.5.0b: fixed status text overlapping above characters
2017-02-22 14:57:01 -05:00
Evan Debenham
934c8680c6
v0.5.0a: manifest commit
2017-02-13 16:11:04 -05:00
Evan Debenham
5491f315f6
v0.5.0a: corrected the new screen detection forcing power saver
2017-02-13 16:11:03 -05:00
Evan Debenham
dfd964621e
v0.5.0a: updated russian translation
2017-02-13 16:11:02 -05:00
Evan Debenham
29d05e3857
v0.5.0a: improved how the game detects screen size
...
This will fix bugs for rooted users who force immersive mode externally
2017-02-13 16:11:01 -05:00
Evan Debenham
da51b58ee9
v0.5.0a: added the Esperanto language
2017-02-13 16:11:01 -05:00
Evan Debenham
91ea41ed0d
v0.5.0a: updated translations
2017-02-13 16:10:59 -05:00
Evan Debenham
f0fa0ec1b7
v0.5.0a: chasm areas are now discoverable
2017-02-13 16:10:54 -05:00
Evan Debenham
2616e02c99
v0.5.0: manifest commit
2017-02-13 16:10:54 -05:00
Evan Debenham
45bab8e31a
v0.5.0: updated translations
2017-02-13 16:10:53 -05:00
Evan Debenham
8954fac2ba
v0.5.0: depth-ified high grass
...
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham
122fe34c06
v0.5.0: updated chinese translations
2017-02-13 16:09:46 -05:00
Evan Debenham
08664375a3
v0.5.0: fixed a missing row in mace sprites
2017-02-13 16:09:46 -05:00
Evan Debenham
e36b6327ef
v0.5.0: reduced self-damage on wand of transfusion
2017-02-13 16:09:45 -05:00
Evan Debenham
02fbae7fec
v0.5.0: refactoring and optimization to fog of war
...
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham
f6af7951ed
v0.5.0: made the loot from traps rooms more consistent with pool rooms
2017-02-13 16:09:44 -05:00
Evan Debenham
ec35e03875
v0.5.0: refactoring and performance improvements to tile sheet and wall blocking
2017-02-13 16:09:44 -05:00
Evan Debenham
dc3a2ea907
v0.5.0: fixed imp spawning ontop of enemies
2017-02-13 16:09:43 -05:00
Evan Debenham
040607c927
v0.5.0: many balance changes
2017-02-13 16:09:43 -05:00
Evan Debenham
2f0f4fb0fa
v0.5.0: translation updates
2017-02-13 16:09:40 -05:00
Evan Debenham
46d5a673ba
v0.5.0: fixed visual alignment issues with heaps
2017-02-13 16:09:34 -05:00
Evan Debenham
9dd910de02
v0.5.0: fixed game crashes involving pitfall traps
2017-02-13 16:09:34 -05:00
Evan Debenham
dc4f3ebfea
v0.5.0: evil eye deathgaze is now visible in more cases
2017-02-13 16:09:33 -05:00
Evan Debenham
f4484618c2
v0.5.0: updated translations
2017-02-13 16:09:33 -05:00
Evan Debenham
9fba8ac6fe
v0.5.0: improved visuals for barricades, signs, and statues.
2017-02-13 16:09:32 -05:00
Evan Debenham
01fa5ece1f
v0.5.0: updated SDK and build tools versions
2017-02-13 16:09:32 -05:00
Evan Debenham
91a920a14c
v0.5.0: performance & functionality improvements to wall blocking & fog
2017-02-13 16:09:31 -05:00
Evan Debenham
f035945b09
v0.5.0: updated translations
2017-02-13 16:09:29 -05:00
Evan Debenham
d636adef74
v0.5.0: improved sprites for coins and bones/remains
2017-02-13 16:09:23 -05:00
Evan Debenham
52ba8c2441
v0.5.0: improved alignment for items and characters
2017-02-13 16:09:23 -05:00
Evan Debenham
a992d2b8d2
v0.5.0: fixed buff icons still being pressable after they were removed
2017-02-13 16:09:22 -05:00
Evan Debenham
d36b0d72d8
v0.5.0: darkened the visual tile grid
2017-02-13 16:09:22 -05:00
Evan Debenham
5c37f71869
v0.5.0: corrected alignment for wand effects
2017-02-13 16:09:21 -05:00
Evan Debenham
14c4875082
v0.5.0: fixed bugs in mob pathfinding
2017-02-13 16:09:21 -05:00
Evan Debenham
2611125adf
v0.5.0: tapping on heap sprites now overrides the tile location of that tap
2017-02-13 16:09:20 -05:00
Evan Debenham
2b314bf1a9
v0.5.0: corrected shadows in some specific cases
2017-02-13 16:09:19 -05:00