Evan Debenham
|
4d1446b229
|
v0.5.0: fixed thrown darts and javelins not aligning correctly
|
2017-02-13 16:09:19 -05:00 |
|
Evan Debenham
|
f54540d7a4
|
v0.5.0: improved shadows, added perspective to item sprites
|
2017-02-13 16:09:18 -05:00 |
|
Evan Debenham
|
479c689196
|
v0.5.0: updated item sprites, they now have a variable size and are raised
|
2017-02-13 16:09:18 -05:00 |
|
Evan Debenham
|
b3deddf0eb
|
v0.5.0: multiplicity no longer duplicates certain special mobs
|
2017-02-13 16:09:17 -05:00 |
|
Evan Debenham
|
dfa1725531
|
v0.5.0: The dwarf king is now immune to fear
|
2017-02-13 16:09:17 -05:00 |
|
Evan Debenham
|
65c5bb3021
|
v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
|
2017-02-13 16:09:16 -05:00 |
|
Evan Debenham
|
20e923f08c
|
v0.5.0: adjusted some consumable icons for better clarity
|
2017-02-13 16:09:16 -05:00 |
|
Evan Debenham
|
ef9a2a0d56
|
v0.5.0: adjusted logic to discourage scumming with heroes remains
|
2017-02-13 16:09:13 -05:00 |
|
Evan Debenham
|
5a53c619b3
|
v0.5.0: fixed an exploit involving the multiplicity curse and thieves
|
2017-02-13 16:08:33 -05:00 |
|
Evan Debenham
|
8064b4ee37
|
v0.5.0: added a visual grid
|
2017-02-13 16:08:31 -05:00 |
|
Evan Debenham
|
07819073fc
|
v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
|
2017-02-13 16:07:30 -05:00 |
|
Evan Debenham
|
e808b3e2ae
|
v0.5.0: fixed item throw vfx going where items are aimed, not where they land
|
2017-02-13 16:07:29 -05:00 |
|
Evan Debenham
|
78fae52786
|
v0.5.0: improved visuals for locked doors
|
2017-02-13 16:07:29 -05:00 |
|
Evan Debenham
|
26daff58b2
|
v0.5.0: fixed many vfx alignment issues
|
2017-02-13 16:07:28 -05:00 |
|
Evan Debenham
|
cc2b0a0cb8
|
v0.5.0: fixed logic for checking if a tile is part of the floor
|
2017-02-13 16:07:27 -05:00 |
|
Evan Debenham
|
283e289ca3
|
v0.5.0: fixed the alignment of the quickslot targeting indicator
|
2017-02-13 16:07:27 -05:00 |
|
Evan Debenham
|
3abae46e1e
|
v0.5.0: fixed fog of war using level width instead of height
|
2017-02-13 16:07:26 -05:00 |
|
Evan Debenham
|
776e49872a
|
v0.5.0: fixed patch generation using level width instead of height
|
2017-02-13 16:07:26 -05:00 |
|
Evan Debenham
|
1c62066492
|
v0.5.0: fixed fog of war cell updating overriding other updates
|
2017-02-13 16:07:25 -05:00 |
|
Evan Debenham
|
3273092691
|
v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground.
|
2017-02-13 16:07:25 -05:00 |
|
Evan Debenham
|
bb99f8e351
|
v0.5.0: updated demon halls visuals
|
2017-02-13 16:07:24 -05:00 |
|
Evan Debenham
|
8a51b38422
|
v0.5.0: updated prison visuals
|
2017-02-13 16:07:24 -05:00 |
|
Evan Debenham
|
b994e20a08
|
v0.5.0: fog of war and tile blocking now update when a tile is discovered
|
2017-02-13 16:07:23 -05:00 |
|
Evan Debenham
|
c2aaae4549
|
v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
|
2017-02-13 16:07:23 -05:00 |
|
Evan Debenham
|
6beae11e03
|
v0.5.0: adjusted character shadows slightly
|
2017-02-13 16:07:22 -05:00 |
|
Evan Debenham
|
77d426a15c
|
v0.5.0: fixed soul mark particles appearing when characters weren't visible.
|
2017-02-13 16:07:22 -05:00 |
|
Evan Debenham
|
b33e4b5d6c
|
v0.5.0: shifted the position of character sprites and gave them basic shadows
|
2017-02-13 16:07:15 -05:00 |
|
Evan Debenham
|
0f79e3a5de
|
v0.5.0: fixed the pickaxe being able to appear in heroes remains
|
2017-02-13 16:06:19 -05:00 |
|
Evan Debenham
|
a39ee5eb09
|
v0.5.0: improved torch lighting effects and wandmaker shield effect
|
2017-02-13 16:06:19 -05:00 |
|
Evan Debenham
|
2ec6e414d3
|
v0.5.0: added wall assist for tapping
|
2017-02-13 16:06:18 -05:00 |
|
Evan Debenham
|
87002dca6f
|
v0.5.0: respositioned some sprites
|
2017-02-13 16:06:18 -05:00 |
|
Evan Debenham
|
e6dabd3562
|
v0.5.0: updated custom tile visuals to work correctly
|
2017-02-13 16:06:17 -05:00 |
|
Evan Debenham
|
17b03b4dc6
|
v0.5.0: updated display logic and texturing for sewers, caves, city.
|
2017-02-13 16:06:16 -05:00 |
|
Evan Debenham
|
ba0392e684
|
v0.5.0: added wall blocking asset to VCS
|
2017-02-13 16:06:16 -05:00 |
|
Evan Debenham
|
003951ab00
|
v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking
|
2017-02-13 16:06:15 -05:00 |
|
Evan Debenham
|
d1f729500a
|
v0.5.0: fixes and improved to the fog of war and wall visibility
|
2017-02-13 16:06:15 -05:00 |
|
Evan Debenham
|
591b96fb81
|
v0.5.0: fixed distance visibility not updating properly in some cases
|
2017-02-13 16:06:14 -05:00 |
|
Evan Debenham
|
9cb91026a6
|
v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
|
2017-02-13 16:06:14 -05:00 |
|
Evan Debenham
|
bdf2553c30
|
v0.5.0: more improvements to tile maps
adjusted which tiles are rendered
fixed bugs involving secret doors
|
2017-02-13 16:06:13 -05:00 |
|
Evan Debenham
|
5d7ffe4203
|
v0.5.0: fixed raised walls stitching in the reverse order
|
2017-02-13 16:06:13 -05:00 |
|
Evan Debenham
|
9472cd2953
|
v0.5.0: more refactoring and improvements to the dungeon tilemaps
|
2017-02-13 16:06:12 -05:00 |
|
Evan Debenham
|
47fafadade
|
v0.5.0: moved DungeonTileMap to the tiles package
|
2017-02-13 16:06:11 -05:00 |
|
Evan Debenham
|
d9fe08695a
|
v0.5.0: several improvements to tilemaps
|
2017-02-13 16:06:11 -05:00 |
|
Evan Debenham
|
9a3ecbe081
|
v0.5.0: fog now can have multiple texture pixels within a tile
|
2017-02-13 16:06:10 -05:00 |
|
Evan Debenham
|
255695fa05
|
v0.5.0: updated tile textures, several still WIP
|
2017-02-13 16:06:09 -05:00 |
|
Evan Debenham
|
82b5480294
|
v0.5.0: updated dependencies
|
2017-02-13 16:06:07 -05:00 |
|
Evan Debenham
|
e782b31cac
|
v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
|
2017-02-13 16:05:09 -05:00 |
|
Evan Debenham
|
b1d79f96ce
|
v0.4.3c: manifest commit
|
2016-11-06 17:59:42 -05:00 |
|
Evan Debenham
|
c26b94b123
|
v0.4.3c: added a new teaser =)
|
2016-11-06 17:58:04 -05:00 |
|
Evan Debenham
|
d6fdccd21f
|
v0.4.3c: fixed additional bugs with the berserker passive buff
|
2016-11-06 17:58:03 -05:00 |
|
Evan Debenham
|
223a84a67e
|
v0.4.3c: added a tiny visual effect to worn traps
|
2016-11-06 17:58:02 -05:00 |
|
Evan Debenham
|
f5cf285ddf
|
v0.4.3b: manifest commit
|
2016-11-06 01:12:50 -04:00 |
|
Evan Debenham
|
24c3f7f083
|
v0.4.3b: cursing traps now curse items slightly less frequently
|
2016-11-06 01:12:49 -04:00 |
|
Evan Debenham
|
88a0fab5ce
|
v0.4.3b: updated translations
|
2016-11-06 01:12:46 -04:00 |
|
Evan Debenham
|
646a34d2e9
|
v0.4.3b: fixed bugs with attack indicator
|
2016-11-06 01:12:40 -04:00 |
|
Evan Debenham
|
0f30fb19ce
|
v0.4.3b: fixed bugs with cornish pasty holiday values
|
2016-11-06 01:12:40 -04:00 |
|
Evan Debenham
|
f9d51ab02f
|
v0.4.3b: removed the halloween treat extension
|
2016-11-06 01:12:39 -04:00 |
|
Evan Debenham
|
4704b30166
|
v0.4.3b: fixed distortion traps rendering the dried rose unusuable
|
2016-11-06 01:12:39 -04:00 |
|
Evan Debenham
|
fd37d1b776
|
v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration
|
2016-11-06 01:12:38 -04:00 |
|
Evan Debenham
|
965d0f04ea
|
v0.4.3b: fixed some bugs with the berserker subclass
|
2016-11-06 01:12:38 -04:00 |
|
Evan Debenham
|
d980a8d867
|
v0.4.3b: fixed stench spawning gas on the wrong target
|
2016-11-06 01:12:37 -04:00 |
|
Evan Debenham
|
1c303a29fd
|
v0.4.3b: adjusted how emo icons are handled to reduce null pointers
|
2016-11-06 01:12:36 -04:00 |
|
Evan Debenham
|
ccb1dfe02e
|
v0.4.3b: fixed a hang in levelgen
|
2016-11-06 01:12:36 -04:00 |
|
Evan Debenham
|
dd2e8d5b5e
|
v0.4.3b: potions now press tiles when they are thrown onto them
|
2016-11-06 01:12:35 -04:00 |
|
Evan Debenham
|
6fee5aeebe
|
v0.4.3b: fixed a crash caused by toast changes
|
2016-11-06 01:12:35 -04:00 |
|
Evan Debenham
|
10e1a17704
|
v0.4.3b: cleaned up how toasts are managed
|
2016-11-06 01:12:34 -04:00 |
|
Evan Debenham
|
f35392fd8d
|
v0.4.3b: gamescene now sets its static reference after initialization
|
2016-11-06 01:12:33 -04:00 |
|
Evan Debenham
|
44e91ee771
|
v0.4.3b: game logic thread now uses wait/notify
|
2016-11-06 01:12:32 -04:00 |
|
Evan Debenham
|
851060251e
|
v0.4.3a: manifest commit
|
2016-10-24 23:44:10 -04:00 |
|
Evan Debenham
|
4f864db014
|
v0.4.3: improved changes scene
|
2016-10-24 23:44:10 -04:00 |
|
Evan Debenham
|
42abbd1002
|
v0.4.3a: updated changes scene text
|
2016-10-24 23:44:08 -04:00 |
|
Evan Debenham
|
edc1af03cb
|
v0.4.3a: updated translations
|
2016-10-24 23:43:31 -04:00 |
|
Evan Debenham
|
b5a4396eaf
|
v0.4.3a: extended the duration of the halloween treat due to it being late
|
2016-10-24 23:43:24 -04:00 |
|
Evan Debenham
|
b104ad197d
|
v0.4.3a: fixed nullpointer exceptions caused by new blob bundle restore behaviour
|
2016-10-24 23:43:23 -04:00 |
|
Evan Debenham
|
46615e0949
|
v0.4.3a: clarified proguard rules
|
2016-10-24 23:43:17 -04:00 |
|
Evan Debenham
|
2bb55aa7c1
|
v0.4.3a: fixed a 'no string found' error in corpsedust
|
2016-10-24 23:42:28 -04:00 |
|
Evan Debenham
|
70c1bb46cf
|
v0.4.3a: added the ability for interlevelscene to report excessive waits
|
2016-10-24 23:42:27 -04:00 |
|
Evan Debenham
|
22c1a0189c
|
v0.4.3a: fixed several issues revealed by new bundle error reporting
|
2016-10-24 23:42:24 -04:00 |
|
Evan Debenham
|
ac3439d0e5
|
v0.4.3a: properly fixed a null pointer with toasts (i hope)
|
2016-10-24 23:41:57 -04:00 |
|
Evan Debenham
|
ae8eb8f62b
|
v0.4.3a: updated build tools and gradle plugin
|
2016-10-24 23:41:56 -04:00 |
|
Evan Debenham
|
0af0fec634
|
v0.4.3a: fixed an infinite loop in levelgen caused by the wandmaker
|
2016-10-24 23:41:55 -04:00 |
|
Evan Debenham
|
e065d68f71
|
v0.4.3a: implemented a halloween treat
|
2016-10-24 23:41:55 -04:00 |
|
Evan Debenham
|
7651e4c557
|
v0.4.3a: fixed invisibility fx sometimes sticking when they shouldn't
|
2016-10-24 23:41:54 -04:00 |
|
Evan Debenham
|
93caf1f1eb
|
v0.4.3a: fixed a couple null pointer exceptions
|
2016-10-24 23:41:54 -04:00 |
|
Evan Debenham
|
509f10a12c
|
v0.4.3a: stopped the game attempting to load items dropped into pits that didn't exist
|
2016-10-24 23:41:53 -04:00 |
|
Evan Debenham
|
ed21521670
|
v0.4.3a: added error reporting support to bundles
Not the most elegant solution, but it works all the same
|
2016-10-24 23:41:52 -04:00 |
|
Evan Debenham
|
0ca487094d
|
v0.4.3a: reworked glyph of brimstone
|
2016-10-24 23:41:52 -04:00 |
|
Evan Debenham
|
a5d835f2f4
|
v0.4.3a: reduced the blurriness of power saver on 4x scale devices
|
2016-10-24 23:41:51 -04:00 |
|
Evan Debenham
|
2478f9311c
|
v0.4.3a: space saving improvements to rendered font files
|
2016-10-24 23:41:50 -04:00 |
|
Evan Debenham
|
e524a0c486
|
v0.4.3a: reworked glyph of stone
|
2016-10-24 23:41:50 -04:00 |
|
Evan Debenham
|
a6852b1b97
|
v0.4.3a: game now defaults to landscape on appropriate tablets
|
2016-10-24 23:41:49 -04:00 |
|
Evan Debenham
|
64087bf3ed
|
v0.4.3: manifest commit
|
2016-10-16 20:42:50 -04:00 |
|
Evan Debenham
|
da297e9f31
|
v0.4.3: updated translations
|
2016-10-16 20:42:20 -04:00 |
|
Evan Debenham
|
4aeafab5a4
|
v0.4.3: externalized a string in corpse dust
|
2016-10-16 20:42:15 -04:00 |
|
Evan Debenham
|
80e1182811
|
v0.4.3: updated some visual effects for plants and grass
|
2016-10-16 20:42:14 -04:00 |
|
Evan Debenham
|
aa741a45b7
|
v0.4.3: fixed terrain not resetting with the map
|
2016-10-16 20:42:14 -04:00 |
|
Evan Debenham
|
b981a48553
|
v0.4.3: updated build tools and gradle version
|
2016-10-16 20:42:13 -04:00 |
|
Evan Debenham
|
a5da078540
|
v0.4.3: updated translations
|
2016-10-16 20:42:08 -04:00 |
|
Evan Debenham
|
8fc901c985
|
v0.4.3: improved visuals for mage's staff
|
2016-10-16 20:41:58 -04:00 |
|
Evan Debenham
|
4bc9a0c453
|
v0.4.3: plants and traps are now on a terrain tilemap pt.2
|
2016-10-16 20:41:57 -04:00 |
|