Evan Debenham
80f3be650b
v0.6.0: externalized most painting behaviour into painter classes
2017-06-04 21:59:40 -04:00
Evan Debenham
4515e5ab79
v0.6.0: fixed blandfruit losing imbued names on reset
2017-06-04 21:59:40 -04:00
Evan Debenham
4c75de1bfa
v0.6.0: standardized calculations relating to room dimensions
2017-06-04 21:59:39 -04:00
Evan Debenham
0a5e33a5af
v0.6.0: refactoring room painters into room types pt.2
2017-06-04 21:59:38 -04:00
Evan Debenham
e9a7384779
v0.6.0: moved all level building logic into builder classes
2017-06-04 21:59:27 -04:00
Evan Debenham
ec6ca86474
v0.6.0: fixed incorrect grass rendering on floor 21
2017-06-04 21:59:27 -04:00
Evan Debenham
a678549dd3
v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0
2017-06-04 21:59:15 -04:00
Evan Debenham
c120a78239
v0.6.0: refactoring room painters into room types pt.1
2017-06-04 21:55:42 -04:00
Evan Debenham
a7b3e4ca54
v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs
2017-06-04 21:55:02 -04:00
Evan Debenham
e42697007b
v0.6.0: improved fade in an out effects on title scene
2017-06-04 21:55:00 -04:00
Evan Debenham
36cb666f0e
v0.6.0: dried rose petals now appear on the bottom of heaps only
2017-06-04 21:54:30 -04:00
Evan Debenham
2f18c7146b
v0.6.0: game motion now uses time since boot instead of time since UTC
...
This 'should' fix animation oddness caused by device time syncing during gameplay
2017-06-04 21:54:29 -04:00
Evan Debenham
c64a468db5
v0.6.0: cleaned up android SDK version references
2017-06-04 21:54:27 -04:00
Evan Debenham
a58071f688
v0.6.0: upgraded gradle and build tools versions
2017-06-04 21:53:59 -04:00
Evan Debenham
5cbabbf402
v0.6.0: refactored and improved the patch class
...
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
9e64c6ba7d
v0.5.0b: added missing translation file to vcs
2017-02-22 14:57:13 -05:00
Evan Debenham
6687e090bf
v0.5.0b: manifest commit
2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb
v0.5.0b: removed teaser sign texts
...
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3
v0.5.0b: translation updates, including adding indonesian
2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67
v0.5.0b: added better checking and handling for mobs and grass
2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d
v0.5.0b: changed shattered's icon to use a more high-res drop shadow
2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf
v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
...
The mipmap folder is more flexible, see android documentation
I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32
v0.5.0b: added a safety check to stop fog of war from being updated out of bounds
2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0
v0.5.0b: improved the game's handling of very short item sprites
2017-02-22 14:57:06 -05:00
Evan Debenham
2cb9a4245b
v0.5.0b: fixed issues with prison boss level layout
2017-02-22 14:57:05 -05:00
Evan Debenham
7fa102e78d
v0.5.0b: implemented a second layer of custom tiles for walls
2017-02-22 14:57:05 -05:00
Evan Debenham
20e3297e74
v0.5.0b: implemented conversion logic for mass grave bones visuals
2017-02-22 14:57:04 -05:00
Evan Debenham
2d09869044
v0.5.0b: completely refactored custom tiled visuals
2017-02-22 14:57:03 -05:00
Evan Debenham
172e1b7c1b
v0.5.0b: wand of fireblast now procs sould mark as intended
2017-02-22 14:57:02 -05:00
Evan Debenham
647489b1b9
v0.5.0b: plugged a memory leak with the game log
2017-02-22 14:57:02 -05:00
Evan Debenham
bea1623495
v0.5.0b: fixed status text overlapping above characters
2017-02-22 14:57:01 -05:00
Evan Debenham
934c8680c6
v0.5.0a: manifest commit
2017-02-13 16:11:04 -05:00
Evan Debenham
5491f315f6
v0.5.0a: corrected the new screen detection forcing power saver
2017-02-13 16:11:03 -05:00
Evan Debenham
970c6cc791
v0.5.0a: fixed alignment inconsistency in renderedtext
2017-02-13 16:11:03 -05:00
Evan Debenham
dfd964621e
v0.5.0a: updated russian translation
2017-02-13 16:11:02 -05:00
Evan Debenham
29d05e3857
v0.5.0a: improved how the game detects screen size
...
This will fix bugs for rooted users who force immersive mode externally
2017-02-13 16:11:01 -05:00
Evan Debenham
da51b58ee9
v0.5.0a: added the Esperanto language
2017-02-13 16:11:01 -05:00
Evan Debenham
91ea41ed0d
v0.5.0a: updated translations
2017-02-13 16:10:59 -05:00
Evan Debenham
f0fa0ec1b7
v0.5.0a: chasm areas are now discoverable
2017-02-13 16:10:54 -05:00
Evan Debenham
2616e02c99
v0.5.0: manifest commit
2017-02-13 16:10:54 -05:00
Evan Debenham
45bab8e31a
v0.5.0: updated translations
2017-02-13 16:10:53 -05:00
Evan Debenham
8954fac2ba
v0.5.0: depth-ified high grass
...
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham
122fe34c06
v0.5.0: updated chinese translations
2017-02-13 16:09:46 -05:00
Evan Debenham
08664375a3
v0.5.0: fixed a missing row in mace sprites
2017-02-13 16:09:46 -05:00
Evan Debenham
e36b6327ef
v0.5.0: reduced self-damage on wand of transfusion
2017-02-13 16:09:45 -05:00
Evan Debenham
02fbae7fec
v0.5.0: refactoring and optimization to fog of war
...
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham
f6af7951ed
v0.5.0: made the loot from traps rooms more consistent with pool rooms
2017-02-13 16:09:44 -05:00
Evan Debenham
ec35e03875
v0.5.0: refactoring and performance improvements to tile sheet and wall blocking
2017-02-13 16:09:44 -05:00
Evan Debenham
dc3a2ea907
v0.5.0: fixed imp spawning ontop of enemies
2017-02-13 16:09:43 -05:00