Commit Graph

1681 Commits

Author SHA1 Message Date
Evan Debenham
9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d v0.7.5a: removed unnecessary explicit type arguments 2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour 2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible 2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors 2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc v0.7.5a: added a safety check to necromancer sprites 2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero 2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range 2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e v0.7.5a: caustic slimes are now acidic 2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly 2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682 v0.7.5: final commit 2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b v0.7.5: updated translations 2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second 2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog 2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434 v0.7.5: summoned skeletons now occupy their position 2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09 v0.7.5: fixed item info window now showing names of heaps 2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7 v0.7.5: improved necromancer sprite 2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3 v0.7.5: updated translations and translator credits, added new language 2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e v0.7.5: improved snake sprite 2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged 2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45 v0.7.5: fixed crash issues with tengu 2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted 2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms 2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71 v0.7.5: fixed thieves being unable to get away with loot 2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans 2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be 2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' 2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00