Evan Debenham
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9b90a11464
|
v0.7.5a: final commit
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2019-10-05 18:48:13 -04:00 |
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Evan Debenham
|
731d43ace1
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v0.7.5a: updated translations
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2019-10-05 18:48:13 -04:00 |
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Evan Debenham
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009752822d
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v0.7.5a: removed unnecessary explicit type arguments
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2019-10-05 18:48:10 -04:00 |
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Evan Debenham
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c0d8a456b3
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v0.7.5a: tweaked Tengu's spawn behaviour
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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219f648732
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v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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e4bf20bc98
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v0.7.5a: adjusted how teleportation effects handle boss floors
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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a6c48b25fc
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v0.7.5a: added a safety check to necromancer sprites
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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e5d53d2ddb
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v0.7.5a: added some info text when Tengu attacks an invisible hero
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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ca23f6e95d
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v0.7.5a: fixed unintentional debug logic which limited necromancer range
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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de54ea0c0e
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v0.7.5a: caustic slimes are now acidic
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2019-10-05 18:47:36 -04:00 |
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Evan Debenham
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ad420e0b6d
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v0.7.5a: fixed issues with figure eight builder not checking for collision properly
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2019-10-05 18:47:36 -04:00 |
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Evan Debenham
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47fb795682
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v0.7.5: final commit
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2019-10-02 19:36:51 -04:00 |
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Evan Debenham
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1c57bbe59b
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v0.7.5: updated translations
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2019-10-02 19:35:45 -04:00 |
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Evan Debenham
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c80af0852a
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v0.7.5: added a failsafe incase Tengu cannot use his shocker second
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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4f4bb1f8a6
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v0.7.5: added a secret debug window to the game in progress dialog
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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dc98887434
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v0.7.5: summoned skeletons now occupy their position
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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0845e29a09
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v0.7.5: fixed item info window now showing names of heaps
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2019-10-02 19:35:23 -04:00 |
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Evan Debenham
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b5642be3c7
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v0.7.5: improved necromancer sprite
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2019-10-02 19:35:23 -04:00 |
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Evan Debenham
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1942b07cd3
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v0.7.5: updated translations and translator credits, added new language
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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f5d88c333e
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v0.7.5: improved snake sprite
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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91de5dce20
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v0.7.5: adjusted fading traps, now persist for one turn before fading
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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39c9c37783
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v0.7.5: added a safety check for characters taking damage
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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3990f7b30b
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v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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8771f5373d
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v0.7.5: improved and optimized visuals after tengu fight
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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2f48f56063
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v0.7.5: improved visuals for Tengu's 3rd phase
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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92f198a9b0
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v0.7.5: improved itemsprite construction for heaps and various UI elements
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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868ace78b1
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v0.7.5: fixed Tengu not being able to see the player at high distances
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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c2c884df7b
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v0.7.5: fixed tengu's thrown items being destroyed by bombs
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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57a570db40
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v0.7.5: sped up slime attack animation, now consistent with other mobs
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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a6386b3285
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v0.7.5: fixed inconsistency issues with slimes taking damage
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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2694eb43bd
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v0.7.5: corrected cases where removed mobs were still being attacked
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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c1e8240c0b
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v0.7.5: fixed an error where blob volume was not being correctly cleared
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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02a8a7e206
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v0.7.5: removed unused imports, semicolons, and some unnecessary casts
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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48d2fc77fe
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v0.7.5: replaced all uses of java reflection with LibGDX reflection
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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0724717abf
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v0.7.5: decoupled android-based text input from SPD-classes
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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f37186ba3c
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v0.7.5: removed unintentional comment on worn dart trap properties
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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f19ea6b62c
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v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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a7d7a50e45
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v0.7.5: fixed crash issues with tengu
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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ffbd1dbf7b
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v0.7.5: fixed old prison boss levels not being correctly converted
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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21a719e0c5
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v0.7.5: fixed additional crash errors caused by diamond Goo rooms
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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9e7193be71
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v0.7.5: fixed thieves being unable to get away with loot
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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107a1a4ebb
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v0.7.5: fixed unintentionally removed sfx from gnoll shamans
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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9eb83ec076
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v0.7.5: fixed worn dart traps being hidden when they shouldn't be
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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ed16f0697b
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v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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c2accf8ae6
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v0.7.5: fully implemented Tengu abilities and balanced the boss fight
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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b9282c42c1
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v0.7.5: adjustments to new enemies
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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f2f976c36b
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v0.7.5: cleaned up some todos
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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f309f249e0
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v0.7.5: added code for new Tengu abilities
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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5b8125a659
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v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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6c18bc613c
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v0.7.5: detached shocking sfx from lightning vfx
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2019-10-01 00:44:24 -04:00 |
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Evan Debenham
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309b7357b2
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v0.7.5: initial tengu rework implementation. Needs balance and phase 3
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2019-10-01 00:44:21 -04:00 |
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Evan Debenham
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96dd6eff82
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v0.7.5: added support for more dynamic custom tilemaps
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2019-10-01 00:36:20 -04:00 |
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Evan Debenham
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59186a3840
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v0.7.5: added new properties for traps
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2019-10-01 00:36:19 -04:00 |
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Evan Debenham
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8e4e8f495c
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v0.7.5: fixed layout issues and crashes with diamond goo rooms
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2019-10-01 00:36:19 -04:00 |
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Evan Debenham
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15d1edff8c
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v0.7.5: fixed perimiter room layout issues
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2019-10-01 00:36:19 -04:00 |
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Evan Debenham
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80728074b5
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v0.7.5: fixed necromancer summoning vfx persisting if they die
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2019-10-01 00:36:19 -04:00 |
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Evan Debenham
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36f32cfeb8
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v0.7.5: further adjustments to camera panning
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2019-10-01 00:36:19 -04:00 |
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Evan Debenham
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395ce218d1
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v0.7.5: fixed summoned skeletons not dieing with necromancers
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2019-10-01 00:36:18 -04:00 |
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Evan Debenham
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efd8d3b1e3
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v0.7.5: fixed hero not being able to open chests while standing on them
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2019-10-01 00:36:18 -04:00 |
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Evan Debenham
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3d2cf9fae6
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v0.7.5: increased camera panning speed again
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2019-10-01 00:36:18 -04:00 |
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Evan Debenham
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a871261185
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v0.7.5: added necromancers
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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d8dfdbda4e
|
v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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6af4ffeaf7
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v0.7.5: increased camera panning speed
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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f808e201f3
|
v0.7.5: game camera now pans instead of snapping in most cases
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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09dd4dd053
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v0.7.5: various item balance changes
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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388e16b53c
|
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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f0a44e8578
|
v0.7.5: fixed casting errors with sparsearray
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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19a0f25414
|
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
|
8d4bc19dc0
|
v0.7.5: fixed some rare concurrency errors with sparsearray
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2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
6ec6aadafc
|
v0.7.5: improved visuals on Goo's level
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
331c05420d
|
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
6d6900687f
|
v0.7.5: increased the reward for fighting albino rats
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
1ba139e845
|
v0.7.5: polish work on slimes, including new exotic variant
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
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4a92607020
|
v0.7.5: some polish work on sewer snakes
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
c741b82f10
|
v0.7.5: overhauled Goo's level layout, including new level builder
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
52ed3dda2c
|
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
368ff47b8e
|
v0.7.5: added two new enemies to the sewers, lots of polish still needed
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
7f13e1cefa
|
v0.7.5: refactored room selection logic for mob spawning
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
20f49ac600
|
v0.7.5: corrected some issues caused by LibGDX
|
2019-10-01 00:36:09 -04:00 |
|
Evan Debenham
|
de10df7866
|
v0.7.5: added new functionality to maze generation
|
2019-10-01 00:34:07 -04:00 |
|
Evan Debenham
|
71b406c84d
|
v0.7.5: refactored tile pressing/occupying behaviour
|
2019-10-01 00:33:59 -04:00 |
|
Evan Debenham
|
0077e36c17
|
v0.7.5: significantly improved room variety on floor 5
|
2019-10-01 00:33:59 -04:00 |
|
Evan Debenham
|
bb9a1850d8
|
v0.7.4d: updated gradle plugin and version to fix fdroid issues
|
2019-08-25 20:06:10 -04:00 |
|
Evan Debenham
|
65e7ed7644
|
v0.7.4c: final commit
|
2019-08-14 15:51:54 -04:00 |
|
Evan Debenham
|
10b772a583
|
v0.7.4c: class armor abilities no longer affect allies
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
406ed4c6ca
|
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
8b4b241f8a
|
v0.7.4c: fixed various rare crash bugs
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
f3909c0b2e
|
v0.7.4c: fixed fog of war bugs involving distant wards
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
1ccccd58f8
|
v0.7.4c: warding vfx are now faster when shooting at a distant target
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
d6db2b6a45
|
v0.7.4b: actual final commit
|
2019-08-07 21:39:46 -04:00 |
|
Evan Debenham
|
2ed88924b1
|
v0.7.4b: final commit
|
2019-08-07 21:39:45 -04:00 |
|
Evan Debenham
|
3de8dbeb40
|
v0.7.4b: updated translations
|
2019-08-07 21:39:44 -04:00 |
|
Evan Debenham
|
8ec14c341e
|
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
|
2019-08-07 21:39:40 -04:00 |
|
Evan Debenham
|
777b5da507
|
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
|
2019-08-07 21:39:40 -04:00 |
|
Evan Debenham
|
bb0805856b
|
v0.7.4b: fixed level visuals rarely using an old camera
|
2019-08-07 21:39:39 -04:00 |
|
Evan Debenham
|
0386ecf783
|
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
|
2019-08-07 21:39:39 -04:00 |
|
Evan Debenham
|
43e6efe12d
|
v0.7.4b: balance changes to wand of living earth
|
2019-08-07 21:39:39 -04:00 |
|
Evan Debenham
|
214bba922f
|
v0.7.4b: fixed wards being place-able within walls
|
2019-08-07 21:39:39 -04:00 |
|
Evan Debenham
|
a3e04de98c
|
v0.7.4b: fixed additional rare system UI issues
|
2019-08-07 21:39:36 -04:00 |
|
Evan Debenham
|
785726f4f8
|
v0.7.4b: refactored file handling to use String instead of File
|
2019-08-07 21:36:58 -04:00 |
|