Commit Graph

1454 Commits

Author SHA1 Message Date
Evan Debenham
c576a0e0b6 v0.7.2: adjusted shading on potion sprites 2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5 v0.7.2: minion enemies can no longer trigger ring of wealth 2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4 v0.7.2: rebalanced 3 stones:
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec v0.7.2: rebalanced damage scaling for fire and toxic gas
Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2 v0.7.2: plant balance adjustments:
- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered 2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557 v0.7.2: updated translations 2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a v0.7.2: bugfixes:
- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e v0.7.2: ring of wealth adjustments:
- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596 v0.7.2: added a safety check to new wealth logic 2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17 v0.7.2: translation updates 2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c v0.7.2: significant buffs and adjustments to ring of wealth 2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40 v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns 2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap 2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32 v0.7.2: further IDing tweaks, now have game feel similar to old system 2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571 v0.7.2: small adjustments/fixes:
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689 v0.7.2: buffed scroll of teleportation 2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be v0.7.2: more bugfixes:
- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f v0.7.2: bugfixes:
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829 v0.7.2: fixed a typo in elixir of might 2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042 v0.7.2: fixed two identification issues:
- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20 v0.7.2: updated translations 2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4 v0.7.2: balance adjustments to meat pie and elixir of might 2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681 v0.7.2: significant balance adjustments to wand of transfusion 2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781 v0.7.2: added a safety check to string formatting 2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015 v0.7.2: fixed issues with wand charging when recharging large amounts 2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2 v0.7.2: removed support for save data from v0.6.0 and v0.6.1 2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97 v0.7.2: overhauled how items are IDed through use. 2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc v0.7.2: updated translations 2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3 v0.7.2: Fixed:
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81 v0.7.2: updated translations 2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0 v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors 2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4 v0.7.2: rebalanced gain rate for alchemy pages 2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615 v0.7.2: fixed a no text found error in talisman of foresight 2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e v0.7.2: reverted changes to magical infusion
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e v0.7.2: identified items are now only required for specific recipes 2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4 v0.7.2: corrected incorrect item spritesheet values for brews 2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea v0.7.2: significant alchemy system changes:
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db v0.7.1d: added missing import to titlescene 2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb v0.7.1d: manifest commit 2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e v0.7.1d: fixed dwarf king attacking when he should try to summon 2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0 v0.7.1c: manifest commit 2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e v0.7.1c: updated translations 2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03 v0.7.1c: added a safety check to loading games in progress info 2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy 2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects 2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b v0.7.1c: buffed soul mark effect significantly 2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d v0.7.1c: actually fixed remains issues with thrown weapons 2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41 v0.7.1c: Fixed:
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed v0.7.1b: manifest commit 2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6 v0.7.1b: updated translations 2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365 v0.7.1b: bugfixes:
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0 v0.7.1b: various hero balance changes 2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334 v0.7.1b: various item balance changes 2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit 2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446 v0.7.1a: manifest commit 2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24 v0.7.1a: updated translations 2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c v0.7.1a: added safety checks to blacksmith and bones 2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate 2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75 v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d v0.7.1: manifest commit 2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958 v0.7.1: updated translations and translator credits 2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb v0.7.1: updated translations 2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f v0.7.1: substantially improved the studded glove sprite 2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter 2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2 v0.7.1: Fixed:
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter 2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0 v0.7.1: updated translations 2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845 v0.7.1: added a partial turn indicator to the game scene 2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee v0.7.1: added item stats into the journal 2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps 2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time 2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3 v0.7.1: updated translations 2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit 2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) 2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons 2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca v0.7.1: updated translations 2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d v0.7.1: added a safety check to sniper's mark 2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394 v0.7.1: corrected inconsistencies with ring description logic 2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith 2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc v0.7.1: bugfixes:
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac v0.7.1: fixed various typos and grammar errors 2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f v0.7.1: balance adjustments:
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a v0.7.1: updated translations 2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality 2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e v0.7.1: added debug functionality for hero class unlocks 2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667 v0.7.1: implemented sniper special attacks 2018-12-20 00:27:01 -05:00
Evan Debenham
9f8b66cdf0 v0.7.1: added special plant effects for warden 2018-12-20 00:27:01 -05:00
Evan Debenham
a14dcf4a35 v0.7.1: tipped darts now tie into durability and synergize with warden 2018-12-20 00:27:00 -05:00
Evan Debenham
0a839897e7 v0.7.1: nerfed new ring of furor 2018-12-20 00:27:00 -05:00
Evan Debenham
ff02c1d549 v0.7.1: adjusted dart scaling with sharpshooting + crossbow 2018-12-20 00:26:59 -05:00
Evan Debenham
782c5a0dd4 v0.7.1: implemented simpler benefits for warden and sniper 2018-12-20 00:26:59 -05:00
Evan Debenham
42895419a9 v0.7.1: adjusted vision logic to account for new huntress subclasses 2018-12-20 00:26:58 -05:00
Evan Debenham
a2cf8c576b v0.7.1: adjusted boomerang upgrade conversion logic 2018-12-20 00:26:58 -05:00
Evan Debenham
bd51337996 v0.7.1: fixed grammar in water of awareness 2018-12-20 00:26:57 -05:00
Evan Debenham
d50f42c902 v0.7.1: the game now always refers to missile weapons as thrown weapons 2018-12-20 00:26:57 -05:00
Evan Debenham
6ebdd8b286 v0.7.1: thrown weapons now benefit from excess str for all classes 2018-12-20 00:26:56 -05:00
Evan Debenham
06458bfb20 v0.7.1: added hero unlock requirements and 3 badges for hero unlocking 2018-12-20 00:26:53 -05:00
Evan Debenham
650f10983e v0.7.1: fixed a text error in missile weapons 2018-12-20 00:26:29 -05:00
Evan Debenham
da38e0bb81 v0.7.1: extended items which are identified by default for each class 2018-12-20 00:26:28 -05:00
Evan Debenham
97483b8062 v0.7.1: adjusted wand of regrowth to work with furrowed grass
Also removed now-unnecessary checks for blandfruit seeds
2018-12-20 00:26:28 -05:00
Evan Debenham
a3b9fefc65 v0.7.1: fixed a crash caused by converted upgraded boomerangs 2018-12-20 00:26:28 -05:00
Evan Debenham
47d01ebe00 v0.7.1: added conversion logic for huntress boomerangs 2018-12-20 00:26:27 -05:00
Evan Debenham
b79098d46a v0.7.1: adjusted sprites for scorpio shots 2018-12-20 00:26:27 -05:00
Evan Debenham
bd3b87c9af v0.7.1: reworked huntress's signature weapon 2018-12-20 00:26:26 -05:00
Evan Debenham
621659c9c5 v0.7.1: adjusted ankh window behaviour, no longer force-closes on save 2018-12-20 00:26:25 -05:00
Evan Debenham
b6f8aacd9d v0.7.1: bugfixes:
- fixed keys spawning without chests in secret chest chasms rooms when challenges were enabled
- fixed fireblast rarely damaging enemies who move into it's effect as it's resolving
- fixed dew drops rarely landing on stairs, making them inaccessible.
2018-12-20 00:26:25 -05:00
Evan Debenham
24e311dc58 v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews 2018-12-20 00:26:24 -05:00
Evan Debenham
63a5f57b01 v0.7.1: fixed a few pixels being off in albino rat's sprite 2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97 v0.7.1: implemented new furrowed grass mechanic for huntress 2018-12-20 00:26:23 -05:00
Evan Debenham
72249110bf v0.7.1: various ring adjustments/improvements:
- rings now display statistical information about their effects
- ring of accuracy now boosts hero accuracy, instead of reducing enemy evasion
- ring of energy buffed, now provides a percentage boost to charge speed
- ring of furor rebalanced, no longger better with slower weapons
2018-12-20 00:26:23 -05:00
Evan Debenham
054c20ef62 v0.7.1: fixed a rare edge-case in shadowcasting logic 2018-12-20 00:26:22 -05:00
Evan Debenham
7603fc030a v0.7.1: fixes and QOL improvements to missile weapons 2018-12-20 00:26:22 -05:00
Evan Debenham
4c120528ec v0.7.1: improved how quickslots handled upgraded items 2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90 v0.7.1: implemented upgradeable missile weapons!
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee v0.7.0c: manifest commit 2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669 v0.7.0c: updated translations 2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb v0.7.0c: bugfixes:
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a v0.7.0b: manifest commit 2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413 v0.7.0b: updated translations 2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0 v0.7.0b: fixed both old and new bone pile logic being active 2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536 v0.7.0b: updated translations 2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e v0.7.0b: reduced seed/stone/potion droprates slightly 2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c v0.7.0b: bugfixes:
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e v0.7.0b: adjusted wraith spawning from bones functionality 2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917 v0.7.0b: added a new layer, currently used so things can be inside grass 2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8 v0.7.0a: manifest commit again 2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7 v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b 2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48 v0.7.0a: manifest commit 2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110 v0.7.0a: updated translations 2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589 v0.7.0a: spell recipe balance changes 2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852 v0.7.0a: fixed various issues with screen layout and power saver mode 2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273 v0.7.0a: bugfixes:
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1 v0.7.0a: significant code improvements to shield-granting buffs 2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0 v0.7.0: manifest commit 2018-10-24 03:05:26 -04:00
Evan Debenham
f485b385ef v0.7.0: updated translations and translator credits 2018-10-24 03:05:25 -04:00
Evan Debenham
dd5d54f289 v0.7.0: polish pass on elixirs, brews, and spells
- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
cec9f60e89 v0.7.0: updated gradle build tools, removed explicit build tools version 2018-10-24 03:05:23 -04:00
Evan Debenham
989e46e445 v0.7.0: fixed shield not updating when warrior's shield is supercharged 2018-10-24 03:05:22 -04:00
Evan Debenham
b419e62b8a v0.7.0: updated automatically assigning active journal tab functionality 2018-10-24 03:05:21 -04:00
Evan Debenham
53121dd01b v0.7.0: updated translations 2018-10-24 03:05:13 -04:00
Evan Debenham
da2d4a0b7e v0.7.0: updated update message 2018-10-24 03:05:08 -04:00
Evan Debenham
27a6677b9f v0.7.0: added text to scroll of enchantment 2018-10-24 03:05:07 -04:00