Evan Debenham
3c875390ef
V0.2.0: corrected back button functionality on Welcome Scene
2014-09-09 00:14:57 -04:00
Evan Debenham
ba636007c2
V0.2.0: improved bundling on several artifacts.
2014-09-08 17:35:44 -04:00
Evan Debenham
80467934f7
V0.2.0: added Talisman of Foresight
2014-09-08 17:15:47 -04:00
Evan Debenham
e8b3365f08
V0.2.0: Initial implementation for Sandals of Nature
2014-09-08 15:41:09 -04:00
Evan Debenham
33a6533d08
V0.2.0: Tiny correction in Horn of Plenty
2014-09-08 10:42:07 -04:00
Evan Debenham
0c06bd0719
V0.2.0: Corrected a logic flaw in earthroot buff
2014-09-08 09:35:26 -04:00
Evan Debenham
20b59a372d
V0.2.0: ...further corrected Chalice Logic & artifact logic
2014-09-08 01:12:36 -04:00
Evan Debenham
b91ed818ce
V0.2.0: corrected Chalice Logic
2014-09-08 01:08:46 -04:00
Evan Debenham
aa591d7c71
V0.2.0: correct string mismatch
2014-09-08 01:06:24 -04:00
Evan Debenham
14ff09373b
V0.2.0: Various artifact logic/sprite changes
2014-09-08 01:01:34 -04:00
Evan Debenham
5e038f5c5d
V0.2.0: Lots of Armband implementation
2014-09-07 17:13:52 -04:00
Evan Debenham
1338cabf67
V0.2.0: removed an unnecessary Curly Brace.
2014-09-05 17:30:41 -04:00
Evan Debenham
ff560b46a3
V0.2.0: further implemented armband, not yet tied to game logic.
2014-09-05 17:27:18 -04:00
Evan Debenham
e650767d29
V0.2.0: Partially implemented armband.
2014-09-05 16:29:57 -04:00
Evan Debenham
0f9854d40a
V0.2.0: further improved Blandfruit info string construction.
2014-09-05 10:10:38 -04:00
Evan Debenham
075d7db790
V0.2.0: updated icons, added shattered pixel logo.
2014-09-04 23:49:16 -04:00
Evan Debenham
f4d2d8783c
V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
2014-09-04 02:34:41 -04:00
Evan Debenham
29ed3a0f40
V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c
V0.2.0: Created Master Thieves' Armband & tied into drop logic.
2014-09-03 17:18:30 -04:00
Evan Debenham
bdc0c29882
V0.2.0: updated Cape of Thorns ToString()
2014-09-03 17:13:54 -04:00
Evan Debenham
dcebda3214
V0.2.0: Removed ring of thorns from game logic, tied in cape.
2014-09-03 14:50:56 -04:00
Evan Debenham
33b015a25e
V0.2.0: Added Cape of Thorns
2014-09-03 14:39:15 -04:00
Evan Debenham
93b5fe3eb6
V0.2.0: fully implemented charging chalice
2014-09-03 10:38:02 -04:00
Evan Debenham
e00291b675
V0.2.0: corrected spelling/sentence structure
2014-09-02 11:38:48 -04:00
Evan Debenham
0347fafd2e
V0.2.0: Added a welcome/update screen
2014-09-02 01:51:25 -04:00
Evan Debenham
e731f6f71d
V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)
2014-08-31 03:42:31 -04:00
Evan Debenham
9034325963
V0.2.0: Implemented artifact level display
2014-08-30 19:30:35 -04:00
Evan Debenham
4721a9476c
V0.2.0: Cloak of Shadows now properly stores exp over save/load
2014-08-30 18:27:57 -04:00
Evan Debenham
b3b39bdbb2
V0.2.0: added death interaction with Chalice of Blood
2014-08-30 02:30:43 -04:00
Evan Debenham
9cf86c5f93
V0.2.0: fixed a nullpointer bug
2014-08-30 02:26:21 -04:00
Evan Debenham
7301b5a751
V0.2.0: fixed death interaction with Scroll of Psionic Blast
2014-08-30 02:25:52 -04:00
Evan Debenham
9224f1539a
V0.2.0: fixed two bugs with buff logic.
2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da
V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
2014-08-29 15:19:35 -04:00
Evan Debenham
d84ed470cd
V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
2014-08-29 13:54:28 -04:00
Evan Debenham
72be421d93
V0.2.0: fixed a logic flaw with cloak of shadows recharge.
2014-08-29 00:57:23 -04:00
Evan Debenham
3cdc3885a0
V0.2.0: Cleaned up string stuff in Blandfruit
2014-08-28 16:56:07 -04:00
Evan Debenham
116d2b501f
V0.2.0: Horn of Plenty number tweaking
2014-08-28 16:37:16 -04:00
Evan Debenham
8733e99e03
V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0)
2014-08-28 16:23:28 -04:00
Evan Debenham
605ec62223
V0.2.0: minor bugfix in sungrass.
2014-08-28 09:54:27 -04:00
Evan Debenham
871e00f597
V0.2.0: bugfix/light class restructure
2014-08-28 00:29:29 -04:00
Evan Debenham
d1fae63918
V0.2.0: fixed another bug, number tweaking, display clarity.
2014-08-28 00:28:32 -04:00
Evan Debenham
fba96fe4cc
V0.2.0: created Chalice of Blood class
2014-08-27 17:00:08 -04:00
Evan Debenham
8c2f004a53
V0.2.0: Cloak of Shadows balance tweaking
2014-08-27 16:34:24 -04:00
Evan Debenham
b54680f78b
V0.2.0: Implemented storing food in Horn of Plenty (needs testing)
2014-08-27 11:44:25 -04:00
Evan Debenham
f033a2b872
V0.2.0: fixed a save/load issue with Cloak of Shadows
2014-08-27 01:43:13 -04:00
Evan Debenham
b436df4682
V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking
2014-08-27 00:54:19 -04:00
Evan Debenham
3c471b3e19
V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once.
2014-08-27 00:53:22 -04:00
Evan Debenham
9231e99838
V0.2.0: Partially implemented Horn of Plenty.
2014-08-26 16:52:18 -04:00
Evan Debenham
2f6f42c946
V0.2.0: cleaned artifact class structure, improved cloak.
2014-08-26 16:51:46 -04:00
Evan Debenham
fdfae8e215
V0.2.0: added safety checks for invisibility (fixes bug with new item).
2014-08-26 09:58:14 -04:00
Evan Debenham
ac16a38c15
V0.2.0: corrected small spritesheet issue
2014-08-26 09:57:41 -04:00
Evan Debenham
55910d3552
Rename CloakofShadows.java to CloakOfShadows.java
2014-08-26 09:16:47 -04:00
Evan Debenham
92e664472b
V0.2.0: Refined Cloak of Shadows implementation, almost done.
2014-08-26 01:19:17 -04:00
Evan Debenham
c8ffb41754
V0.2.0: cleaned up tiny bit of anhk code.
2014-08-25 17:09:58 -04:00
Evan Debenham
62d5ccebbd
V0.2.0: Partially implemented Cloak of Shadows
2014-08-25 17:09:40 -04:00
Evan Debenham
2fad9b3af0
V0.2.0: see previous commit
2014-08-24 23:59:22 -04:00
Evan Debenham
c96c3c5bed
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
2014-08-24 23:55:10 -04:00
Evan Debenham
56f9333c5c
V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).
2014-08-22 02:21:38 -04:00
Evan Debenham
5e4108510a
V0.2.0: made Blandfruit seeds significantly less rare.
2014-08-21 01:35:16 -04:00
Evan Debenham
217495bc6e
V0.2.0: more sprite work
2014-08-21 01:28:05 -04:00
Evan Debenham
0b3a3a3730
V0.2.0: fixed a badge bug in Potion of Might
2014-08-20 09:26:44 -04:00
Evan Debenham
13a9a73203
V0.2.0: cleaned import, removed temp file
2014-08-19 20:42:21 -04:00
Evan Debenham
d996b16a4a
V0.2.0: made missile throw animation 'if statement' dynamic
2014-08-19 20:02:57 -04:00
Evan Debenham
0510e579b8
V0.2.0: finished mapping new spritesheet
2014-08-19 17:21:12 -04:00
Evan Debenham
449e8422ba
V0.2.0: finished mapping new spritesheet
2014-08-19 17:20:48 -04:00
Evan Debenham
3356eb019f
V0.2.0: fixed ankhs stacking (doy...)
2014-08-19 14:15:31 -04:00
Evan Debenham
c8d5b7a53c
V0.2.0: reworking item sprite sheet for more space (itemsold is temp)
2014-08-19 01:23:15 -04:00
Evan Debenham
f86b05e4b6
V0.1.1a: final commit, HOTFIX
2014-08-16 16:17:47 -04:00
Evan Debenham
3ce1347e52
V0.1.1a: corrected Ankh not saving state (forgot to implement, doy..)
2014-08-16 16:16:32 -04:00
Evan Debenham
af01b4e3e8
V0.1.1: Final Commit
2014-08-15 23:51:33 -04:00
Evan Debenham
fb115114f4
V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
2014-08-15 22:48:02 -04:00
Evan Debenham
7403aa8359
V0.1.1: cleaned up TODOs
2014-08-15 09:21:15 -04:00
Evan Debenham
8c8ccf8db4
V0.1.1: fixed a bug involving throwing blandfruit (need to test)
2014-08-15 09:20:15 -04:00
Evan Debenham
ef59fd8536
Merge remote-tracking branch 'origin/master'
2014-08-15 09:11:47 -04:00
Evan Debenham
8244010821
V0.1.1: cleaned up drowsy messages
2014-08-15 00:41:16 -04:00
Evan Debenham
faa9140e05
V0.1.1: fixed bugs and cleaned up some effects.
2014-08-14 22:26:58 -04:00
Evan Debenham
40f2ea2529
V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
2014-08-14 17:27:54 -04:00
Evan Debenham
94591b7d32
Rename BlandFruit.java to Blandfruit.java
2014-08-14 01:34:16 -04:00
Evan Debenham
a7caea1598
V0.1.1: Blandfruit now half implemented, almost finished...
2014-08-14 01:31:39 -04:00
Evan Debenham
ffa746be18
V0.1.1: more partial Blandfruit coding
2014-08-13 17:18:35 -04:00
Evan Debenham
5c1526e430
V0.1.1: more work on lullaby.
2014-08-13 00:26:16 -04:00
Evan Debenham
52abd25647
V0.1.1: title scene modified, source version made brighter
2014-08-13 00:26:00 -04:00
Evan Debenham
1fc6bf5b92
V0.1.1: more work on blandfruit, still not implemented
2014-08-13 00:25:40 -04:00
Evan Debenham
230f814736
V0.1.1: wand exploit fix (also in PD v1.7.2)
2014-08-13 00:24:59 -04:00
Evan Debenham
cf208422d8
V0.1.1: Ankh/dew vial changes
2014-08-13 00:24:18 -04:00
Evan Debenham
6a1f093d1e
Merge remote-tracking branch 'origin/master'
2014-08-12 19:00:26 -04:00
Evan Debenham
ad87d1520c
V0.1.1: BlandFruit partially coded, not implemented.
2014-08-12 16:59:12 -04:00
Evan Debenham
2fd0967619
Merge remote-tracking branch 'origin/master'
2014-08-11 19:18:14 -04:00
Evan Debenham
f137fedaff
V0.1.1: changed versioning in title to make source code version clear
2014-08-11 17:39:03 -04:00
Evan Debenham
4f56f63053
V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested)
2014-08-11 17:17:05 -04:00
Evan Debenham
a7e1455cff
V0.1.1: cleaned up imports in frost debuff
2014-08-11 13:32:44 -04:00
Evan Debenham
b3be2a9437
V0.1.1: Corrected a typo in Icecap's description
2014-08-08 23:14:37 -04:00
Evan Debenham
061ac21b3d
V0.1.1: rebalanced Scroll of Psionic Blast again, penalties are more short term.
2014-08-08 21:53:08 -04:00
Evan Debenham
95bbff2258
V0.1.1: modified exception handling for bones file
2014-08-08 19:02:10 -04:00
Evan Debenham
9a60bbb51e
V0.1.1: rebalanced sungrass again, fixed save bug with sungrass
2014-08-08 18:58:02 -04:00
Evan Debenham
c5e8ffea91
V0.1.0 Final Commit
...
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.
Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.
Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch
Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00
Evan Debenham
36b4b82454
V0.1.0 updated potions
...
potion of frost buffed, now stronger in water & hurts fire elementals
potion of purity buffed, gas immunity significantly longer
2014-08-03 17:42:12 -04:00
Evan Debenham
bfe4a59e08
V0.1.0: rebalanced Scroll of Psionic Blast
...
-Scroll is now more powerful and dangerous, more rare
-Only bosses can resist psionic blast now, Yog is immune
2014-08-03 16:57:20 -04:00
Evan Debenham
aed303672a
V0.1.0 Partial Commit
...
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00