Evan Debenham
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bc1e3ee17a
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Merging 1.9.1 source: root changes
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2015-12-21 18:03:13 -05:00 |
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Evan Debenham
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bd4decc6b7
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Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar
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2015-12-21 18:03:13 -05:00 |
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Evan Debenham
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3fdd6452db
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Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately)
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2015-12-21 18:03:12 -05:00 |
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Evan Debenham
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83d492440e
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Merging 1.9.1 source: ui changes (plus wndchooseway)
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2015-12-21 18:03:12 -05:00 |
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Evan Debenham
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e35573883b
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Merging 1.9.1 source: window changes
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2015-12-21 18:03:08 -05:00 |
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Evan Debenham
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46a0f2b319
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Merging 1.9.1 source: scene changes
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2015-12-21 18:01:25 -05:00 |
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Evan Debenham
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c36f6d4bcf
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Merging 1.9.1 source: effects changes
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2015-12-21 18:01:24 -05:00 |
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Evan Debenham
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648246641a
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Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
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2015-12-21 18:01:24 -05:00 |
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Evan Debenham
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d894c7297f
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Merging 1.9.1 source: sprite changes
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2015-12-21 18:01:23 -05:00 |
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Evan Debenham
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44880cb44e
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v0.3.2b: manifest commit
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2015-11-08 04:06:33 -05:00 |
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Evan Debenham
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8ae882c850
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v0.3.2b: reduced the amount of time awarded by tengu
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2015-11-08 04:06:33 -05:00 |
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Evan Debenham
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7999de94ac
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v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50
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2015-11-08 04:06:32 -05:00 |
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Evan Debenham
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d2dc3aa712
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v0.3.2b: prevent DM-300 from awarding time from its own toxic gas
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2015-11-08 04:06:32 -05:00 |
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Evan Debenham
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b733c6f4d0
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v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap
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2015-11-08 04:06:31 -05:00 |
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Evan Debenham
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3a9331eddb
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v0.3.2b: implemented locked room time mechanics into bosses
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2015-11-08 04:06:31 -05:00 |
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Evan Debenham
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318df64246
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v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items.
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2015-11-08 04:06:30 -05:00 |
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Evan Debenham
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47aa30c830
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v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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2015-11-08 04:06:30 -05:00 |
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Evan Debenham
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519e1252cb
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v0.3.2b: fixed some bugs with groups and changed level visuals
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2015-11-08 04:06:29 -05:00 |
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Evan Debenham
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1c1c7dc4b1
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v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges.
|
2015-11-08 04:06:29 -05:00 |
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Evan Debenham
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ec49a78bc4
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v0.3.2b: fixed a bug where multiple pit rooms would generate
|
2015-11-08 04:06:28 -05:00 |
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Evan Debenham
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e662fa4cb1
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v0.3.2a: manifest commit
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2015-11-08 04:06:28 -05:00 |
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Evan Debenham
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acc249ec32
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v0.3.2a: also fixed a bug where ore veins would sparkle after being removed.
|
2015-11-08 04:06:27 -05:00 |
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Evan Debenham
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e2a57a0e31
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v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
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2015-11-08 04:06:27 -05:00 |
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Evan Debenham
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b5176de721
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v0.3.2a: weak floor rooms now guarantee a pit below them
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2015-11-08 04:06:26 -05:00 |
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Evan Debenham
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3a5f724000
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v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2.
|
2015-11-08 04:06:26 -05:00 |
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Evan Debenham
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f8ebf6e8ee
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v0.3.2a: fixed some bugs with corrupted prison guards
|
2015-11-08 04:06:25 -05:00 |
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Evan Debenham
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ff10fe618f
|
v0.3.2a: reduced some of the debuff duration on crazed bandits
|
2015-11-08 04:06:25 -05:00 |
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Evan Debenham
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460ef26660
|
v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item.
|
2015-11-08 04:06:24 -05:00 |
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Evan Debenham
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d60be385c2
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v0.3.2a: fixed one errant tile in prison boss level layout
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2015-11-08 04:06:24 -05:00 |
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Evan Debenham
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c1b6017b8d
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v0.3.2: manifest commit
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2015-11-08 04:06:23 -05:00 |
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Evan Debenham
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257ca8a6c6
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v0.3.2: changed most passive effects to pause when a floor is locked
|
2015-11-08 04:06:23 -05:00 |
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Evan Debenham
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0bcaba7a7c
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v0.3.2: implemented notification window for mastery book changes
|
2015-11-08 04:06:19 -05:00 |
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Evan Debenham
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6cfb967ab4
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v0.3.2: added ability to customize the button text for the new notification window
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2015-11-08 04:05:39 -05:00 |
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Evan Debenham
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ca4f25fe49
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v0.3.2: added a window class for a forced notification
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2015-11-08 04:05:39 -05:00 |
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Evan Debenham
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6cc42aa0fa
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v0.3.2: fixed prison boss maps sometimes permanently changing
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2015-11-08 04:05:38 -05:00 |
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Evan Debenham
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4ad00d9fe2
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v0.3.2: fixed tengu causing quickslot crashes in some cases
|
2015-11-08 04:05:38 -05:00 |
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Evan Debenham
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a0409663fe
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v0.3.2: tweaked rot lasher health restore adn fixed bugs
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2015-11-08 04:05:37 -05:00 |
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Evan Debenham
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820ac85626
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v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm
|
2015-11-08 04:05:36 -05:00 |
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Evan Debenham
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6ec890da5a
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v0.3.2: fixed teleportation and movement inconsistencies with some characters
|
2015-11-08 04:05:36 -05:00 |
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Evan Debenham
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0c29e09d7a
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v0.3.2: tweaks to tengu's visuals and jump behaviour
|
2015-11-08 04:05:35 -05:00 |
|
Evan Debenham
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a1d5858e47
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v0.3.2: increased shaman attack speed
|
2015-11-08 04:05:35 -05:00 |
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Evan Debenham
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3e2e04d778
|
v0.3.2: twaked tengu's boss arena to be a bit smaller
|
2015-11-08 04:05:34 -05:00 |
|
Evan Debenham
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31c53c33d5
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v0.3.2: items lost to level 10 layout changes are now returned
|
2015-11-08 04:05:34 -05:00 |
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Evan Debenham
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a68f3b3c4c
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v0.3.2: also tweaked skeleton spawn rate on floor 6
|
2015-11-08 04:05:33 -05:00 |
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Evan Debenham
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b09b24aeb5
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v0.3.2: twaeked tengu's description, adjusted thief spawn rate on floor 6
|
2015-11-08 04:05:33 -05:00 |
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Evan Debenham
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4b6cd0531a
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v0.3.2: visual tweaks to tengu's "puff" effect
|
2015-11-08 04:05:32 -05:00 |
|
Evan Debenham
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97484fc90d
|
v0.3.2: reduced fly swarm's damage some more
|
2015-11-08 04:05:32 -05:00 |
|
Evan Debenham
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a54b610fdd
|
v0.3.2: thieves now cannot steal upgraded items
|
2015-11-08 04:05:31 -05:00 |
|
Evan Debenham
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c9d196622b
|
v0.3.2: fixed some bugs with tengu boss fight
|
2015-11-08 04:05:31 -05:00 |
|
Evan Debenham
|
b04cadcbf4
|
v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more.
|
2015-11-08 04:05:30 -05:00 |
|
Evan Debenham
|
22a34cc9b7
|
v0.3.2: fixed an inconsistency in fury's description
|
2015-11-08 04:05:30 -05:00 |
|
Evan Debenham
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45546c0d0d
|
v0.3.2: added some flavour text to the prison
|
2015-11-08 04:05:29 -05:00 |
|
Evan Debenham
|
da0e6c686c
|
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
|
2015-11-08 04:05:23 -05:00 |
|
Evan Debenham
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c1356e0752
|
v0.3.2: mobs now always respawn a little bit away from the player.
|
2015-11-08 04:03:56 -05:00 |
|
Evan Debenham
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e05077c1ca
|
v0.3.2: waters of transmutation now properly carry over weigtstone imbue.
|
2015-11-08 04:03:56 -05:00 |
|
Evan Debenham
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03848b6b32
|
v0.3.2: fixed a discrepancy in the description of lightened weapons
|
2015-11-08 04:03:55 -05:00 |
|
Evan Debenham
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479bf8054a
|
v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
|
2015-11-08 04:03:55 -05:00 |
|
Evan Debenham
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303a6ddc5b
|
v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
|
2015-11-08 04:03:54 -05:00 |
|
Evan Debenham
|
d829e63f19
|
v0.3.2: added prison guards
|
2015-11-08 04:03:54 -05:00 |
|
Evan Debenham
|
951bd49d92
|
v0.3.2: fixed a bug with wandmaker levelgen
|
2015-11-08 04:03:53 -05:00 |
|
Evan Debenham
|
14f4d4aad6
|
v0.3.2: lotsa quest polish
|
2015-11-08 04:03:53 -05:00 |
|
Evan Debenham
|
2c3b12a1a7
|
v0.3.2: finished spritework for rot garden, png optimization
|
2015-11-08 04:03:52 -05:00 |
|
Evan Debenham
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705a0f3966
|
v0.3.2: more implementation on rotberry quest (almost done)
|
2015-11-08 04:03:52 -05:00 |
|
Evan Debenham
|
e54d686be4
|
v0.3.2: tweaked the wandmaker's dialog
|
2015-11-08 04:03:51 -05:00 |
|
Evan Debenham
|
fc921f748c
|
v0.3.2: balance / polish pass on elemental embers quest
|
2015-11-08 04:03:51 -05:00 |
|
Evan Debenham
|
82cb22f1bf
|
v0.3.2: added the ability to examine custom tile visuals
|
2015-11-08 04:03:50 -05:00 |
|
Evan Debenham
|
d45f2b4573
|
v0.3.2: implemented corpse dust quest
|
2015-11-08 04:03:50 -05:00 |
|
Evan Debenham
|
f8749368a4
|
v0.3.2: fully implemented elemental embers quest
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
43327a5f4e
|
v0.3.2: fixed some wandmaker quest bugs
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
c3ea21d5f4
|
v0.3.2: lots of wandmaker quest implementation
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
cf2c54d115
|
v0.3.2: some implementation on the ritual site quest
|
2015-11-08 04:03:48 -05:00 |
|
Evan Debenham
|
1bc96bda43
|
v0.3.2: balance tweaks to new warlock effect
|
2015-11-08 04:03:48 -05:00 |
|
Evan Debenham
|
c8ce515720
|
v0.3.2: adjusted ritual site, now occurs in a standard room
|
2015-11-08 04:03:47 -05:00 |
|
Evan Debenham
|
23cb08406a
|
v0.3.2: added in a painter for the rot garden with some basic sprites
|
2015-11-08 04:03:47 -05:00 |
|
Evan Debenham
|
2b8a65b529
|
v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
|
2015-11-08 04:03:46 -05:00 |
|
Evan Debenham
|
69667baafb
|
v0.3.2: fixed a concurrent modification exception in distortion traps
|
2015-11-08 04:03:46 -05:00 |
|
Evan Debenham
|
5d24147312
|
v0.3.2: added in a painter for the ritual site room
|
2015-11-08 04:03:45 -05:00 |
|
Evan Debenham
|
d668f6e587
|
v0.3.2: added in a painter for the mass grave room
|
2015-11-08 04:03:45 -05:00 |
|
Evan Debenham
|
bcdba04d42
|
v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
|
2015-11-08 04:03:44 -05:00 |
|
Evan Debenham
|
2fb508c835
|
v0.3.2: significantly refactored custom tile visuals
|
2015-11-08 04:03:44 -05:00 |
|
Evan Debenham
|
0eca16750c
|
v0.3.2: balance tweaks to the effect of cursed chains
|
2015-11-08 04:03:43 -05:00 |
|
Evan Debenham
|
0b17aeaf32
|
v0.3.2: fixed Goo's spray effect being visible in the fog
|
2015-11-08 04:03:43 -05:00 |
|
Evan Debenham
|
83e68d116b
|
v0.3.2: adjusted exception throwing on bombs
|
2015-11-08 04:03:42 -05:00 |
|
Evan Debenham
|
4ae94fe7a8
|
v0.3.2: rebalanced inter-floor warping effects
|
2015-11-08 04:03:42 -05:00 |
|
Evan Debenham
|
79010c0246
|
v0.3.2: added safety check for rockfall traps
|
2015-11-08 04:03:42 -05:00 |
|
Evan Debenham
|
b402e9a9cd
|
v0.3.2: corrected some AI bugs
|
2015-11-08 04:03:41 -05:00 |
|
Evan Debenham
|
17524ad115
|
v0.3.2: fixed some sprite mapping
|
2015-11-08 04:03:41 -05:00 |
|
Evan Debenham
|
c5a8ed0178
|
v0.3.2: added some images for new sewers quests
|
2015-11-08 04:03:40 -05:00 |
|
Evan Debenham
|
6bbab6258a
|
v0.3.2: adjusted balance on the cloak of shadows and freerunner
|
2015-11-08 04:03:40 -05:00 |
|
Evan Debenham
|
c4b3a9503e
|
v0.3.2: rebalanced the Goo fight
|
2015-11-08 04:03:39 -05:00 |
|
Evan Debenham
|
71f65ec31a
|
v0.3.2: reworked the warlock subclass
|
2015-11-08 04:03:39 -05:00 |
|
Evan Debenham
|
5f09d23ea0
|
v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues
|
2015-11-08 04:03:38 -05:00 |
|
Evan Debenham
|
d17108e37f
|
v0.3.2: balance tweaks to huntress and warden
|
2015-11-08 04:03:38 -05:00 |
|
Evan Debenham
|
855db312da
|
v0.3.2: buffed fury health % trigger
|
2015-11-08 04:03:37 -05:00 |
|
Evan Debenham
|
bbc1cb229d
|
v0.3.2: slightly buffed mages staff base damage
|
2015-11-08 04:03:37 -05:00 |
|
Evan Debenham
|
3547cbe580
|
v0.3.2: rebalanced hunger, now scales with max hp
|
2015-11-08 04:03:36 -05:00 |
|
Evan Debenham
|
2e1e6547a3
|
v0.3.2: rebalanced earlygame enemy stats and distributions
|
2015-11-08 04:03:36 -05:00 |
|
Evan Debenham
|
71e78f23c4
|
v0.3.2: tome of mastery is no longer given at level 1 once unlocked
|
2015-11-08 04:03:35 -05:00 |
|
Evan Debenham
|
dab5499c22
|
v0.3.1d: manifest commit
|
2015-09-15 21:33:03 -04:00 |
|
Evan Debenham
|
05dab4e582
|
v0.3.1d: balances changes/fixes to grim trap
|
2015-09-15 21:33:03 -04:00 |
|