Evan Debenham
|
1ad866e0ef
|
v0.2.3: unarmored rogues now gain evasion as if they were wearing cloth
|
2014-12-03 16:58:27 -05:00 |
|
Evan Debenham
|
23bfbfd3e7
|
v0.2.3: reworked ring of evasion, again
|
2014-12-03 16:49:27 -05:00 |
|
Evan Debenham
|
a3cb4a2542
|
v0.2.3: re-fixed a bug with mobs and save/loading
|
2014-12-03 15:42:54 -05:00 |
|
Evan Debenham
|
d4b66ae6ef
|
v0.2.3: improvements to alchemists toolkit.
|
2014-12-03 15:26:58 -05:00 |
|
Evan Debenham
|
ddc3786b44
|
v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report.
|
2014-12-02 14:26:34 -05:00 |
|
Evan Debenham
|
0014888514
|
v0.2.3: small code tweak
|
2014-12-02 02:20:52 -05:00 |
|
Evan Debenham
|
486cdcf2b7
|
v0.2.3: removed android L warning (issue does not seem to be affecting OTAs, only select few who flashed from a dev pre-release).
|
2014-12-02 02:13:15 -05:00 |
|
Evan Debenham
|
ac567a12f2
|
v0.2.3: tweaks/fixes to Alchemists Toolkit
|
2014-12-02 02:11:55 -05:00 |
|
Evan Debenham
|
cf8697e4de
|
v0.2.3: tied in placeholder spellbook sprite
|
2014-12-01 22:26:49 -05:00 |
|
Evan Debenham
|
70d18c822a
|
v0.2.3: WIP/placeholder sprites for new items
|
2014-12-01 22:25:06 -05:00 |
|
Evan Debenham
|
ee9aad9078
|
v0.2.3: partial implementation of Timekeeper's Hourglass
|
2014-12-01 16:52:21 -05:00 |
|
Evan Debenham
|
e6e0966635
|
v0.2.3: fixed a bug with unstable spellbook
|
2014-12-01 14:34:30 -05:00 |
|
Evan Debenham
|
e7c1c05878
|
v0.2.3: tweaked the balancing on Unstable Spellbook
|
2014-12-01 13:01:39 -05:00 |
|
Evan Debenham
|
37065ff0c4
|
v0.2.3: updated a TODO
|
2014-12-01 03:29:10 -05:00 |
|
Evan Debenham
|
657d6a68c7
|
v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
|
2014-12-01 03:28:10 -05:00 |
|
Evan Debenham
|
dd29262806
|
v0.2.3: damage now more frequently interrupts player movement
|
2014-11-29 15:14:56 -05:00 |
|
Evan Debenham
|
dfff62ef05
|
v0.2.3: Sandals of nature buffed (in anticipation of nerfs to potion farming)
|
2014-11-28 16:26:31 -05:00 |
|
Evan Debenham
|
a0617572bb
|
v0.2.3: cloak of shadows is now unique to the rogue
|
2014-11-28 11:51:40 -05:00 |
|
Evan Debenham
|
c8a5884b45
|
v0.2.3: reduced recharge speed of cloak, now scales on missing charge instead of level.
|
2014-11-28 11:47:56 -05:00 |
|
Evan Debenham
|
50c7f1e9aa
|
v0.2.3: added a null safety check.
|
2014-11-28 09:47:43 -05:00 |
|
Evan Debenham
|
7532ad91cb
|
v0.2.3: implemented Unstable Spellbook upgrade logic
|
2014-11-27 17:14:35 -05:00 |
|
Evan Debenham
|
3043e88979
|
v0.2.3: partially implemented unstable spellbook
|
2014-11-26 17:19:05 -05:00 |
|
Evan Debenham
|
803bd132ae
|
v0.2.3: reduced the severity of curses on Horn of Plenty and Chalice of Blood
|
2014-11-26 14:07:59 -05:00 |
|
Evan Debenham
|
eb22583e86
|
v0.2.3: usability improvements and bugfixes to cloak of shadows
|
2014-11-26 01:40:36 -05:00 |
|
Evan Debenham
|
dd77c19c13
|
v0.2.3: fixed a bug with artifact transmutation
|
2014-11-26 00:58:52 -05:00 |
|
Evan Debenham
|
965f45047b
|
v0.2.3: Significantly buffed the cape of thorns
|
2014-11-25 15:31:26 -05:00 |
|
Evan Debenham
|
31a2676bbb
|
v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though.
|
2014-11-25 14:27:46 -05:00 |
|
Evan Debenham
|
05940761f6
|
v0.2.3 light buffs to Horn of Plenty (before levelling up)
|
2014-11-25 14:23:26 -05:00 |
|
Evan Debenham
|
d3bd917932
|
v0.2.3: increased required EXP on armband by 20%
|
2014-11-25 14:11:06 -05:00 |
|
Evan Debenham
|
1d44a72efc
|
v0.2.3: Master thieves armband now loses some charge when unequipped.
|
2014-11-25 14:09:00 -05:00 |
|
Evan Debenham
|
a12f41f612
|
v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash).
|
2014-11-25 01:15:11 -05:00 |
|
Evan Debenham
|
23a644403b
|
v0.2.3: fixed a bug with frost and fire elementals
|
2014-11-24 22:39:58 -05:00 |
|
Evan Debenham
|
2ab55e2417
|
Merge remote-tracking branch 'origin/master'
|
2014-11-24 16:49:13 -05:00 |
|
Evan Debenham
|
36a0bcbcc5
|
v0.2.3: first implementation of Alchemist's toolkit, a bit rough.
|
2014-11-24 16:48:45 -05:00 |
|
Evan Debenham
|
ccc4588e6a
|
v0.2.3: fixed a new bug with talisman of foresight
|
2014-11-22 17:01:22 -05:00 |
|
Evan Debenham
|
f40f7f325c
|
v0.2.3: refactored blandfruit bundling
|
2014-11-20 15:44:57 -05:00 |
|
Evan Debenham
|
ec8ced5fc4
|
v0.2.3: tweaks/corrections to blandfruit and associated buffs
|
2014-11-20 01:59:32 -05:00 |
|
Evan Debenham
|
4a3098c208
|
v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
|
2014-11-19 21:36:13 -05:00 |
|
Evan Debenham
|
b8355f0471
|
v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs.
Renamed fruit to be more heavily tied to their seeds.
New buffs have placeholder graphics, need permanent ones.
|
2014-11-19 17:04:07 -05:00 |
|
Evan Debenham
|
b73ee347f6
|
v0.2.3: bones now transfer artifact levels (but they are capped as usual)
|
2014-11-19 13:20:38 -05:00 |
|
Evan Debenham
|
977a320fc2
|
v0.2.3: transmuted artifacts now retain their levels
|
2014-11-19 11:41:36 -05:00 |
|
Evan Debenham
|
f59fc8c304
|
v0.2.3: refactored levelling on some artifacts
|
2014-11-19 10:56:26 -05:00 |
|
Evan Debenham
|
c4b2c9ab4b
|
v0.2.3: corrected identified state of starting cloak
|
2014-11-19 01:43:05 -05:00 |
|
Evan Debenham
|
817da5a778
|
v0.2.3: removed unintended tester code.
|
2014-11-19 01:40:42 -05:00 |
|
Evan Debenham
|
0ba2ca4302
|
v0.2.3: artifacts can now be cursed (couple rough edges to smooth out)
|
2014-11-19 01:36:36 -05:00 |
|
Evan Debenham
|
268435d390
|
v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later)
|
2014-11-18 21:21:23 -05:00 |
|
Evan Debenham
|
567f80a689
|
v0.2.3: artifacts are now unique, also have better interaction with remains
|
2014-11-18 21:04:59 -05:00 |
|
Evan Debenham
|
e58df1bc9c
|
v0.2.2b: final commit
|
2014-11-16 17:58:40 -05:00 |
|
Evan Debenham
|
4ad2f689bd
|
v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash
|
2014-11-16 00:40:05 -05:00 |
|
Evan Debenham
|
402f61aa76
|
v0.2.2b: added in a warning relating to an OS issue for android L users
|
2014-11-15 20:58:42 -05:00 |
|
Evan Debenham
|
1febc6b7e3
|
v0.2.2b: changed how interlevelscene deals with exceptions
|
2014-11-15 20:52:02 -05:00 |
|
Evan Debenham
|
4d4959c40d
|
v0.2.2b: fixed a bug with challenges and dropped items
|
2014-11-15 20:49:33 -05:00 |
|
Evan Debenham
|
9943f5da90
|
v0.2.2b: fixed interaction between challenges and bones
|
2014-11-15 18:45:21 -05:00 |
|
Evan Debenham
|
1703c7108d
|
v0.2.2b: fixed a bug with the piercing enchant
|
2014-11-14 17:35:50 -05:00 |
|
Evan Debenham
|
c4b55ae70b
|
v0.2.2b: updated boomerang text to include weightstone properties
|
2014-11-14 17:35:14 -05:00 |
|
Evan Debenham
|
22a639dd4f
|
v0.2.2b: removed traps from Sewer Boss level
|
2014-11-14 11:51:00 -05:00 |
|
Evan Debenham
|
127c74696a
|
v0.2.2a: real, honest to goodness, final commit. removed unintended tester code.
|
2014-11-05 21:52:05 -05:00 |
|
Evan Debenham
|
dc86095e27
|
v0.2.2a: real final commit, small tweaks to welcome scene
|
2014-11-05 21:48:56 -05:00 |
|
Evan Debenham
|
eb0cb63552
|
v0.2.2a: final commit
|
2014-11-05 21:35:47 -05:00 |
|
Evan Debenham
|
55ea2dbcab
|
v0.2.2a: reverted some changes to study rooms, corrected an error.
|
2014-11-05 20:05:12 -05:00 |
|
Evan Debenham
|
b68db3bb73
|
v0.2.2a: updated TODOs
|
2014-11-05 16:56:00 -05:00 |
|
Evan Debenham
|
d560a6e2d3
|
v0.2.2a: made the study room type a bit more interesting.
|
2014-11-05 16:51:37 -05:00 |
|
Evan Debenham
|
dc4232de2a
|
v0.2.2a: refactored and tweaked placement of key items in rooms.
|
2014-11-05 16:50:08 -05:00 |
|
Evan Debenham
|
fd81d67616
|
v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
|
2014-11-05 14:37:44 -05:00 |
|
Evan Debenham
|
dfda4a53c2
|
v0.2.2a: tweaked level and hero gen logic for certain challenges
|
2014-11-05 14:18:18 -05:00 |
|
Evan Debenham
|
80819f1c7a
|
v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score.
|
2014-11-05 09:46:14 -05:00 |
|
Evan Debenham
|
48b1721bd8
|
v0.2.2a: fixed a bug which prevented a new game from being started in some cases.
|
2014-11-05 09:42:41 -05:00 |
|
Evan Debenham
|
a43c65bb52
|
v0.2.2: Final plant tweaks (inc. new dreamfoil sprite)
|
2014-11-03 22:52:37 -05:00 |
|
Evan Debenham
|
27bf458496
|
v0.2.2: tweaked key depth display
|
2014-11-03 20:39:19 -05:00 |
|
Evan Debenham
|
49bbbbf39e
|
v0.2.2: updated welcome scene
|
2014-11-03 17:38:32 -05:00 |
|
Evan Debenham
|
e4ac692b5c
|
v0.2.2: bones system no longer triggers on a run with challenges
|
2014-11-03 15:03:43 -05:00 |
|
Evan Debenham
|
4415f36e76
|
v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
|
2014-11-03 13:45:12 -05:00 |
|
Evan Debenham
|
1d5b7929be
|
v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds)
|
2014-11-03 11:52:04 -05:00 |
|
Evan Debenham
|
6276daf3bc
|
v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match.
|
2014-11-03 11:50:04 -05:00 |
|
Evan Debenham
|
eeca1cb7db
|
v0.2.2: fixed a bug with the ankh
|
2014-11-02 19:39:16 -05:00 |
|
Evan Debenham
|
ad597172ce
|
v0.2.2: tweaked great crab animation speed
|
2014-11-01 22:38:06 -04:00 |
|
Evan Debenham
|
cd124d2320
|
v0.2.2: fixed a couple bugs with keys and stackable items
|
2014-11-01 17:14:49 -04:00 |
|
Evan Debenham
|
0ce2754de9
|
v0.2.2: WIP sprite for stormvine
|
2014-10-31 16:08:29 -04:00 |
|
Evan Debenham
|
f26f312dfd
|
v0.2.2: fixed a wand charging exploit (again)
|
2014-10-31 01:41:19 -04:00 |
|
Evan Debenham
|
290bfca157
|
v0.2.2: gas changes
|
2014-10-30 21:17:44 -04:00 |
|
Evan Debenham
|
9170e6b11a
|
v0.2.2: corrected merging conflict (note to self: pull before you push from a different machine moron)
|
2014-10-30 20:55:40 -04:00 |
|
Evan Debenham
|
bea33b33b1
|
v0.2.2: small tweaks/fixes to heroes remains
|
2014-10-30 20:53:45 -04:00 |
|
Evan Debenham
|
9d19a785ba
|
Merge remote-tracking branch 'origin/master'
Conflicts:
src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
|
2014-10-30 20:00:53 -04:00 |
|
Evan Debenham
|
c23191575e
|
v0.2.2: tweaked confusion gas duration (notably less 'you feel dizzy' spam)
|
2014-10-30 16:31:45 -04:00 |
|
Evan Debenham
|
3df12ebf2d
|
v0.2.2: tweaked spacing on blob cell info
|
2014-10-30 16:30:59 -04:00 |
|
Evan Debenham
|
66c1cad9a9
|
v0.2.2: improved stormvine description
|
2014-10-30 16:27:41 -04:00 |
|
Evan Debenham
|
2a78053176
|
v0.2.2: better dreamfoil interaction with the hero
|
2014-10-30 14:34:34 -04:00 |
|
Evan Debenham
|
403fe0e026
|
v0.2.2: corrected sleep immunity interaction with magical sleep/drowsy
|
2014-10-30 13:50:39 -04:00 |
|
Evan Debenham
|
55b920f9bb
|
v0.2.2: further tweaks to heroes remains system
|
2014-10-30 11:16:19 -04:00 |
|
Evan Debenham
|
462f4c9d8b
|
v0.2.2: gave heroes remains a unique heap type & sprite
|
2014-10-30 10:02:25 -04:00 |
|
Evan Debenham
|
e02222495c
|
v0.2.2: refactored immunity to gasses
|
2014-10-29 22:19:52 -04:00 |
|
Evan Debenham
|
6810d0adef
|
v0.2.2: modified weightstone speed logic, now factors itself in before ring of furor.
|
2014-10-29 16:09:26 -04:00 |
|
Evan Debenham
|
a17c141738
|
v0.2.2: fixed a bug with multiple ankhs in both blessed and unblessed states
|
2014-10-29 16:00:21 -04:00 |
|
Evan Debenham
|
063dc55933
|
v0.2.2: corrected some errors in blandfruit
|
2014-10-27 17:24:45 -04:00 |
|
Evan Debenham
|
f4f1f9f930
|
v0.2.2: refactored fetid rat immunity to stench gas
|
2014-10-27 10:34:15 -04:00 |
|
Evan Debenham
|
a0be7b2188
|
v0.2.2: added new gasses to GasesImmunity buff
|
2014-10-27 10:28:10 -04:00 |
|
Evan Debenham
|
c7b63271aa
|
v0.2.2: reworked weightstone
|
2014-10-26 17:30:23 -04:00 |
|
Evan Debenham
|
a1fd965145
|
v0.2.2: tied new seeds into item generator
|
2014-10-26 04:27:07 -04:00 |
|
Evan Debenham
|
d257d28414
|
v0.2.2: Implemented new potion of levitation functionality into falling potions
|
2014-10-26 04:21:39 -04:00 |
|
Evan Debenham
|
04c315cfaa
|
v0.2.2: Implemented new seeds into Blandfruit
|
2014-10-26 04:19:35 -04:00 |
|