Evan Debenham
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70d18c822a
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v0.2.3: WIP/placeholder sprites for new items
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2014-12-01 22:25:06 -05:00 |
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Evan Debenham
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ee9aad9078
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v0.2.3: partial implementation of Timekeeper's Hourglass
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2014-12-01 16:52:21 -05:00 |
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Evan Debenham
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e6e0966635
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v0.2.3: fixed a bug with unstable spellbook
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2014-12-01 14:34:30 -05:00 |
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Evan Debenham
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e7c1c05878
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v0.2.3: tweaked the balancing on Unstable Spellbook
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2014-12-01 13:01:39 -05:00 |
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Evan Debenham
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37065ff0c4
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v0.2.3: updated a TODO
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2014-12-01 03:29:10 -05:00 |
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Evan Debenham
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657d6a68c7
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v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
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2014-12-01 03:28:10 -05:00 |
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Evan Debenham
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dd29262806
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v0.2.3: damage now more frequently interrupts player movement
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2014-11-29 15:14:56 -05:00 |
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Evan Debenham
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dfff62ef05
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v0.2.3: Sandals of nature buffed (in anticipation of nerfs to potion farming)
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2014-11-28 16:26:31 -05:00 |
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Evan Debenham
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a0617572bb
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v0.2.3: cloak of shadows is now unique to the rogue
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2014-11-28 11:51:40 -05:00 |
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Evan Debenham
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c8a5884b45
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v0.2.3: reduced recharge speed of cloak, now scales on missing charge instead of level.
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2014-11-28 11:47:56 -05:00 |
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Evan Debenham
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50c7f1e9aa
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v0.2.3: added a null safety check.
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2014-11-28 09:47:43 -05:00 |
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Evan Debenham
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7532ad91cb
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v0.2.3: implemented Unstable Spellbook upgrade logic
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2014-11-27 17:14:35 -05:00 |
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Evan Debenham
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3043e88979
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v0.2.3: partially implemented unstable spellbook
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2014-11-26 17:19:05 -05:00 |
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Evan Debenham
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803bd132ae
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v0.2.3: reduced the severity of curses on Horn of Plenty and Chalice of Blood
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2014-11-26 14:07:59 -05:00 |
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Evan Debenham
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eb22583e86
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v0.2.3: usability improvements and bugfixes to cloak of shadows
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2014-11-26 01:40:36 -05:00 |
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Evan Debenham
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dd77c19c13
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v0.2.3: fixed a bug with artifact transmutation
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2014-11-26 00:58:52 -05:00 |
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Evan Debenham
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965f45047b
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v0.2.3: Significantly buffed the cape of thorns
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2014-11-25 15:31:26 -05:00 |
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Evan Debenham
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31a2676bbb
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v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though.
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2014-11-25 14:27:46 -05:00 |
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Evan Debenham
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05940761f6
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v0.2.3 light buffs to Horn of Plenty (before levelling up)
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2014-11-25 14:23:26 -05:00 |
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Evan Debenham
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d3bd917932
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v0.2.3: increased required EXP on armband by 20%
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2014-11-25 14:11:06 -05:00 |
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Evan Debenham
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1d44a72efc
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v0.2.3: Master thieves armband now loses some charge when unequipped.
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2014-11-25 14:09:00 -05:00 |
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Evan Debenham
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a12f41f612
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v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash).
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2014-11-25 01:15:11 -05:00 |
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Evan Debenham
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23a644403b
|
v0.2.3: fixed a bug with frost and fire elementals
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2014-11-24 22:39:58 -05:00 |
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Evan Debenham
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2ab55e2417
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Merge remote-tracking branch 'origin/master'
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2014-11-24 16:49:13 -05:00 |
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Evan Debenham
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36a0bcbcc5
|
v0.2.3: first implementation of Alchemist's toolkit, a bit rough.
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2014-11-24 16:48:45 -05:00 |
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Evan Debenham
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ccc4588e6a
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v0.2.3: fixed a new bug with talisman of foresight
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2014-11-22 17:01:22 -05:00 |
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Evan Debenham
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f40f7f325c
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v0.2.3: refactored blandfruit bundling
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2014-11-20 15:44:57 -05:00 |
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Evan Debenham
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ec8ced5fc4
|
v0.2.3: tweaks/corrections to blandfruit and associated buffs
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2014-11-20 01:59:32 -05:00 |
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Evan Debenham
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4a3098c208
|
v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
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2014-11-19 21:36:13 -05:00 |
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Evan Debenham
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b8355f0471
|
v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs.
Renamed fruit to be more heavily tied to their seeds.
New buffs have placeholder graphics, need permanent ones.
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2014-11-19 17:04:07 -05:00 |
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Evan Debenham
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b73ee347f6
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v0.2.3: bones now transfer artifact levels (but they are capped as usual)
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2014-11-19 13:20:38 -05:00 |
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Evan Debenham
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977a320fc2
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v0.2.3: transmuted artifacts now retain their levels
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2014-11-19 11:41:36 -05:00 |
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Evan Debenham
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f59fc8c304
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v0.2.3: refactored levelling on some artifacts
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2014-11-19 10:56:26 -05:00 |
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Evan Debenham
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c4b2c9ab4b
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v0.2.3: corrected identified state of starting cloak
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2014-11-19 01:43:05 -05:00 |
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Evan Debenham
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817da5a778
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v0.2.3: removed unintended tester code.
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2014-11-19 01:40:42 -05:00 |
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Evan Debenham
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0ba2ca4302
|
v0.2.3: artifacts can now be cursed (couple rough edges to smooth out)
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2014-11-19 01:36:36 -05:00 |
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Evan Debenham
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268435d390
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v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later)
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2014-11-18 21:21:23 -05:00 |
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Evan Debenham
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567f80a689
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v0.2.3: artifacts are now unique, also have better interaction with remains
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2014-11-18 21:04:59 -05:00 |
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Evan Debenham
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e58df1bc9c
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v0.2.2b: final commit
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2014-11-16 17:58:40 -05:00 |
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Evan Debenham
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4ad2f689bd
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v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash
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2014-11-16 00:40:05 -05:00 |
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Evan Debenham
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402f61aa76
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v0.2.2b: added in a warning relating to an OS issue for android L users
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2014-11-15 20:58:42 -05:00 |
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Evan Debenham
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1febc6b7e3
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v0.2.2b: changed how interlevelscene deals with exceptions
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2014-11-15 20:52:02 -05:00 |
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Evan Debenham
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4d4959c40d
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v0.2.2b: fixed a bug with challenges and dropped items
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2014-11-15 20:49:33 -05:00 |
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Evan Debenham
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9943f5da90
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v0.2.2b: fixed interaction between challenges and bones
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2014-11-15 18:45:21 -05:00 |
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Evan Debenham
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1703c7108d
|
v0.2.2b: fixed a bug with the piercing enchant
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2014-11-14 17:35:50 -05:00 |
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Evan Debenham
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c4b55ae70b
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v0.2.2b: updated boomerang text to include weightstone properties
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2014-11-14 17:35:14 -05:00 |
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Evan Debenham
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22a639dd4f
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v0.2.2b: removed traps from Sewer Boss level
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2014-11-14 11:51:00 -05:00 |
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Evan Debenham
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127c74696a
|
v0.2.2a: real, honest to goodness, final commit. removed unintended tester code.
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2014-11-05 21:52:05 -05:00 |
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Evan Debenham
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dc86095e27
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v0.2.2a: real final commit, small tweaks to welcome scene
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2014-11-05 21:48:56 -05:00 |
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Evan Debenham
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eb0cb63552
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v0.2.2a: final commit
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2014-11-05 21:35:47 -05:00 |
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Evan Debenham
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55ea2dbcab
|
v0.2.2a: reverted some changes to study rooms, corrected an error.
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2014-11-05 20:05:12 -05:00 |
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Evan Debenham
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b68db3bb73
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v0.2.2a: updated TODOs
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2014-11-05 16:56:00 -05:00 |
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Evan Debenham
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d560a6e2d3
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v0.2.2a: made the study room type a bit more interesting.
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2014-11-05 16:51:37 -05:00 |
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Evan Debenham
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dc4232de2a
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v0.2.2a: refactored and tweaked placement of key items in rooms.
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2014-11-05 16:50:08 -05:00 |
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Evan Debenham
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fd81d67616
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v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
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2014-11-05 14:37:44 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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80819f1c7a
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v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score.
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2014-11-05 09:46:14 -05:00 |
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Evan Debenham
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48b1721bd8
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v0.2.2a: fixed a bug which prevented a new game from being started in some cases.
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2014-11-05 09:42:41 -05:00 |
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Evan Debenham
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a43c65bb52
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v0.2.2: Final plant tweaks (inc. new dreamfoil sprite)
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2014-11-03 22:52:37 -05:00 |
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Evan Debenham
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27bf458496
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v0.2.2: tweaked key depth display
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2014-11-03 20:39:19 -05:00 |
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Evan Debenham
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49bbbbf39e
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v0.2.2: updated welcome scene
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2014-11-03 17:38:32 -05:00 |
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Evan Debenham
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e4ac692b5c
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v0.2.2: bones system no longer triggers on a run with challenges
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2014-11-03 15:03:43 -05:00 |
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Evan Debenham
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4415f36e76
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v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
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2014-11-03 13:45:12 -05:00 |
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Evan Debenham
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1d5b7929be
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v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds)
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2014-11-03 11:52:04 -05:00 |
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Evan Debenham
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6276daf3bc
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v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match.
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2014-11-03 11:50:04 -05:00 |
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Evan Debenham
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eeca1cb7db
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v0.2.2: fixed a bug with the ankh
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2014-11-02 19:39:16 -05:00 |
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Evan Debenham
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ad597172ce
|
v0.2.2: tweaked great crab animation speed
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2014-11-01 22:38:06 -04:00 |
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Evan Debenham
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cd124d2320
|
v0.2.2: fixed a couple bugs with keys and stackable items
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2014-11-01 17:14:49 -04:00 |
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Evan Debenham
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0ce2754de9
|
v0.2.2: WIP sprite for stormvine
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2014-10-31 16:08:29 -04:00 |
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Evan Debenham
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f26f312dfd
|
v0.2.2: fixed a wand charging exploit (again)
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2014-10-31 01:41:19 -04:00 |
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Evan Debenham
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290bfca157
|
v0.2.2: gas changes
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2014-10-30 21:17:44 -04:00 |
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Evan Debenham
|
9170e6b11a
|
v0.2.2: corrected merging conflict (note to self: pull before you push from a different machine moron)
|
2014-10-30 20:55:40 -04:00 |
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Evan Debenham
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bea33b33b1
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v0.2.2: small tweaks/fixes to heroes remains
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2014-10-30 20:53:45 -04:00 |
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Evan Debenham
|
9d19a785ba
|
Merge remote-tracking branch 'origin/master'
Conflicts:
src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
|
2014-10-30 20:00:53 -04:00 |
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Evan Debenham
|
c23191575e
|
v0.2.2: tweaked confusion gas duration (notably less 'you feel dizzy' spam)
|
2014-10-30 16:31:45 -04:00 |
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Evan Debenham
|
3df12ebf2d
|
v0.2.2: tweaked spacing on blob cell info
|
2014-10-30 16:30:59 -04:00 |
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Evan Debenham
|
66c1cad9a9
|
v0.2.2: improved stormvine description
|
2014-10-30 16:27:41 -04:00 |
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Evan Debenham
|
2a78053176
|
v0.2.2: better dreamfoil interaction with the hero
|
2014-10-30 14:34:34 -04:00 |
|
Evan Debenham
|
403fe0e026
|
v0.2.2: corrected sleep immunity interaction with magical sleep/drowsy
|
2014-10-30 13:50:39 -04:00 |
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Evan Debenham
|
55b920f9bb
|
v0.2.2: further tweaks to heroes remains system
|
2014-10-30 11:16:19 -04:00 |
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Evan Debenham
|
462f4c9d8b
|
v0.2.2: gave heroes remains a unique heap type & sprite
|
2014-10-30 10:02:25 -04:00 |
|
Evan Debenham
|
e02222495c
|
v0.2.2: refactored immunity to gasses
|
2014-10-29 22:19:52 -04:00 |
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Evan Debenham
|
6810d0adef
|
v0.2.2: modified weightstone speed logic, now factors itself in before ring of furor.
|
2014-10-29 16:09:26 -04:00 |
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Evan Debenham
|
a17c141738
|
v0.2.2: fixed a bug with multiple ankhs in both blessed and unblessed states
|
2014-10-29 16:00:21 -04:00 |
|
Evan Debenham
|
063dc55933
|
v0.2.2: corrected some errors in blandfruit
|
2014-10-27 17:24:45 -04:00 |
|
Evan Debenham
|
f4f1f9f930
|
v0.2.2: refactored fetid rat immunity to stench gas
|
2014-10-27 10:34:15 -04:00 |
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Evan Debenham
|
a0be7b2188
|
v0.2.2: added new gasses to GasesImmunity buff
|
2014-10-27 10:28:10 -04:00 |
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Evan Debenham
|
c7b63271aa
|
v0.2.2: reworked weightstone
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2014-10-26 17:30:23 -04:00 |
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Evan Debenham
|
a1fd965145
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v0.2.2: tied new seeds into item generator
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2014-10-26 04:27:07 -04:00 |
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Evan Debenham
|
d257d28414
|
v0.2.2: Implemented new potion of levitation functionality into falling potions
|
2014-10-26 04:21:39 -04:00 |
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Evan Debenham
|
04c315cfaa
|
v0.2.2: Implemented new seeds into Blandfruit
|
2014-10-26 04:19:35 -04:00 |
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Evan Debenham
|
c10f9b290c
|
v0.2.2: tweaked the behaviour of some of the sewer quest bosses
|
2014-10-26 02:18:21 -04:00 |
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Evan Debenham
|
50cb7c59a2
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v0.2.2: potion of levitation buffed, now creates cloud of confusion gas.
|
2014-10-26 01:21:04 -04:00 |
|
Evan Debenham
|
8d00feb289
|
v0.2.2: added descriptions and placeholder sprites for new plants
|
2014-10-26 01:03:00 -04:00 |
|
Evan Debenham
|
bd4405a805
|
v0.2.2: fixed a visual sync bug with bones system
|
2014-10-25 14:11:46 -04:00 |
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Evan Debenham
|
2d176b4b62
|
v0.2.2: fixed a bug with the ghost quest.
|
2014-10-25 14:11:08 -04:00 |
|
Evan Debenham
|
161b444d67
|
v0.2.2: corrected casting errors in javac compiler
|
2014-10-24 22:13:31 -04:00 |
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Evan Debenham
|
7648e8fc17
|
v0.2.2: added new plants (very rough, many details to add)
|
2014-10-24 15:54:49 -04:00 |
|
Evan Debenham
|
fa53d78809
|
v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
|
2014-10-22 17:11:30 -04:00 |
|
Evan Debenham
|
e10cdb3747
|
v0.2.2: Corrected item slot display for keys
|
2014-10-21 22:30:54 -04:00 |
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