Evan Debenham
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2d09869044
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v0.5.0b: completely refactored custom tiled visuals
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2017-02-22 14:57:03 -05:00 |
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Evan Debenham
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172e1b7c1b
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v0.5.0b: wand of fireblast now procs sould mark as intended
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2017-02-22 14:57:02 -05:00 |
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Evan Debenham
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647489b1b9
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v0.5.0b: plugged a memory leak with the game log
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2017-02-22 14:57:02 -05:00 |
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Evan Debenham
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bea1623495
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v0.5.0b: fixed status text overlapping above characters
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2017-02-22 14:57:01 -05:00 |
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Evan Debenham
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934c8680c6
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v0.5.0a: manifest commit
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2017-02-13 16:11:04 -05:00 |
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Evan Debenham
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5491f315f6
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v0.5.0a: corrected the new screen detection forcing power saver
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2017-02-13 16:11:03 -05:00 |
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Evan Debenham
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dfd964621e
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v0.5.0a: updated russian translation
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2017-02-13 16:11:02 -05:00 |
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Evan Debenham
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29d05e3857
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v0.5.0a: improved how the game detects screen size
This will fix bugs for rooted users who force immersive mode externally
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2017-02-13 16:11:01 -05:00 |
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Evan Debenham
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da51b58ee9
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v0.5.0a: added the Esperanto language
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2017-02-13 16:11:01 -05:00 |
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Evan Debenham
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91ea41ed0d
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v0.5.0a: updated translations
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2017-02-13 16:10:59 -05:00 |
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Evan Debenham
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f0fa0ec1b7
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v0.5.0a: chasm areas are now discoverable
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2017-02-13 16:10:54 -05:00 |
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Evan Debenham
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2616e02c99
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v0.5.0: manifest commit
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2017-02-13 16:10:54 -05:00 |
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Evan Debenham
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45bab8e31a
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v0.5.0: updated translations
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2017-02-13 16:10:53 -05:00 |
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Evan Debenham
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8954fac2ba
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v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
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2017-02-13 16:10:51 -05:00 |
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Evan Debenham
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122fe34c06
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v0.5.0: updated chinese translations
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2017-02-13 16:09:46 -05:00 |
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Evan Debenham
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08664375a3
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v0.5.0: fixed a missing row in mace sprites
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2017-02-13 16:09:46 -05:00 |
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Evan Debenham
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e36b6327ef
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v0.5.0: reduced self-damage on wand of transfusion
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2017-02-13 16:09:45 -05:00 |
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Evan Debenham
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02fbae7fec
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v0.5.0: refactoring and optimization to fog of war
Also made doors more visible
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2017-02-13 16:09:45 -05:00 |
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Evan Debenham
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f6af7951ed
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v0.5.0: made the loot from traps rooms more consistent with pool rooms
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2017-02-13 16:09:44 -05:00 |
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Evan Debenham
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ec35e03875
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v0.5.0: refactoring and performance improvements to tile sheet and wall blocking
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2017-02-13 16:09:44 -05:00 |
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Evan Debenham
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dc3a2ea907
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v0.5.0: fixed imp spawning ontop of enemies
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2017-02-13 16:09:43 -05:00 |
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Evan Debenham
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040607c927
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v0.5.0: many balance changes
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2017-02-13 16:09:43 -05:00 |
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Evan Debenham
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2f0f4fb0fa
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v0.5.0: translation updates
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2017-02-13 16:09:40 -05:00 |
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Evan Debenham
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46d5a673ba
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v0.5.0: fixed visual alignment issues with heaps
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2017-02-13 16:09:34 -05:00 |
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Evan Debenham
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9dd910de02
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v0.5.0: fixed game crashes involving pitfall traps
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2017-02-13 16:09:34 -05:00 |
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Evan Debenham
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dc4f3ebfea
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v0.5.0: evil eye deathgaze is now visible in more cases
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2017-02-13 16:09:33 -05:00 |
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Evan Debenham
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f4484618c2
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v0.5.0: updated translations
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2017-02-13 16:09:33 -05:00 |
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Evan Debenham
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9fba8ac6fe
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v0.5.0: improved visuals for barricades, signs, and statues.
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2017-02-13 16:09:32 -05:00 |
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Evan Debenham
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01fa5ece1f
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v0.5.0: updated SDK and build tools versions
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2017-02-13 16:09:32 -05:00 |
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Evan Debenham
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91a920a14c
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v0.5.0: performance & functionality improvements to wall blocking & fog
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2017-02-13 16:09:31 -05:00 |
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Evan Debenham
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f035945b09
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v0.5.0: updated translations
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2017-02-13 16:09:29 -05:00 |
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Evan Debenham
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d636adef74
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v0.5.0: improved sprites for coins and bones/remains
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2017-02-13 16:09:23 -05:00 |
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Evan Debenham
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52ba8c2441
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v0.5.0: improved alignment for items and characters
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2017-02-13 16:09:23 -05:00 |
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Evan Debenham
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a992d2b8d2
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v0.5.0: fixed buff icons still being pressable after they were removed
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2017-02-13 16:09:22 -05:00 |
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Evan Debenham
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d36b0d72d8
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v0.5.0: darkened the visual tile grid
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2017-02-13 16:09:22 -05:00 |
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Evan Debenham
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5c37f71869
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v0.5.0: corrected alignment for wand effects
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2017-02-13 16:09:21 -05:00 |
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Evan Debenham
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14c4875082
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v0.5.0: fixed bugs in mob pathfinding
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2017-02-13 16:09:21 -05:00 |
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Evan Debenham
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2611125adf
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v0.5.0: tapping on heap sprites now overrides the tile location of that tap
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2017-02-13 16:09:20 -05:00 |
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Evan Debenham
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2b314bf1a9
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v0.5.0: corrected shadows in some specific cases
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2017-02-13 16:09:19 -05:00 |
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Evan Debenham
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4d1446b229
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v0.5.0: fixed thrown darts and javelins not aligning correctly
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2017-02-13 16:09:19 -05:00 |
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Evan Debenham
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f54540d7a4
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v0.5.0: improved shadows, added perspective to item sprites
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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479c689196
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v0.5.0: updated item sprites, they now have a variable size and are raised
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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b3deddf0eb
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v0.5.0: multiplicity no longer duplicates certain special mobs
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2017-02-13 16:09:17 -05:00 |
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Evan Debenham
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dfa1725531
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v0.5.0: The dwarf king is now immune to fear
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2017-02-13 16:09:17 -05:00 |
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Evan Debenham
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65c5bb3021
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v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
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2017-02-13 16:09:16 -05:00 |
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Evan Debenham
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20e923f08c
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v0.5.0: adjusted some consumable icons for better clarity
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2017-02-13 16:09:16 -05:00 |
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Evan Debenham
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ef9a2a0d56
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v0.5.0: adjusted logic to discourage scumming with heroes remains
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2017-02-13 16:09:13 -05:00 |
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Evan Debenham
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5a53c619b3
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v0.5.0: fixed an exploit involving the multiplicity curse and thieves
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2017-02-13 16:08:33 -05:00 |
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Evan Debenham
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8064b4ee37
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v0.5.0: added a visual grid
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2017-02-13 16:08:31 -05:00 |
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Evan Debenham
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07819073fc
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v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
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2017-02-13 16:07:30 -05:00 |
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