Evan Debenham
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f3df4f2b37
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v0.3.1b: cleaned up code and fixed bugs with distortion trap
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2015-09-04 01:59:10 -04:00 |
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Evan Debenham
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e0e1c74af0
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v0.3.1b: updated some method usage for consistency with the GDX version
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2015-09-04 01:59:09 -04:00 |
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Evan Debenham
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1c2312520d
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v0.3.1a: made trap spawning more consistent
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2015-08-24 13:07:47 -04:00 |
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Evan Debenham
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b2494fe76e
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v0.3.1a: floors now remember their entrance and exit rooms.
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2015-08-24 13:07:26 -04:00 |
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Evan Debenham
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7b3c7aa46d
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v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
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2015-08-24 13:07:25 -04:00 |
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Evan Debenham
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ddabd4facb
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v0.3.1: fixed a bug with heap visibility
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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8d604af3f0
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v0.3.1: cleaned a few TODOs
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2015-08-24 13:05:05 -04:00 |
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Evan Debenham
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4cbdf6e034
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v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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2015-08-24 13:05:03 -04:00 |
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Evan Debenham
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e93facb91a
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v0.3.1: fall damage is now a bit more dependant on current HP
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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f4c93c369c
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v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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2015-08-24 13:04:58 -04:00 |
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Evan Debenham
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3cd4f2551a
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v0.3.1: fixed traps not being visible when they should be
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2015-08-24 13:04:57 -04:00 |
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Evan Debenham
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1581b18f11
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:55 -04:00 |
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Evan Debenham
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eaf84f4274
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v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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9b906353ad
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v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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f94d2db5dc
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v0.3.1: added trap generation logic for caves, city, and halls
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2015-08-24 13:04:52 -04:00 |
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Evan Debenham
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cf7a8d71e1
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v0.3.1: added Disarming Trap
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2015-08-24 13:04:51 -04:00 |
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Evan Debenham
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096b5271fd
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v0.3.1: added Spear Trap
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2015-08-24 13:04:50 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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8d0e21aea0
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v0.3.1: implemented generation logic for traps from floors 1 to 9
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2015-08-24 13:04:45 -04:00 |
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Evan Debenham
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7a89def76f
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v0.3.1: grim and worn traps are now always visible
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2015-08-24 13:04:41 -04:00 |
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Evan Debenham
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2432c351d2
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v0.3.1: fixed a bug with changes to heap visibility
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2015-08-24 13:04:35 -04:00 |
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Evan Debenham
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095bff4c1a
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v0.3.1: added a safety check to blazing traps
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2015-08-24 13:04:26 -04:00 |
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Evan Debenham
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d007988701
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v0.3.1: heaps are now always visible after being first seen
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2015-08-24 13:04:17 -04:00 |
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Evan Debenham
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36ccb6d48d
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v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
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2015-08-24 13:04:16 -04:00 |
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Evan Debenham
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cde5a4f63b
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v0.3.1: re-added hold to search
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2015-08-24 13:04:12 -04:00 |
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Evan Debenham
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8c96647743
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v0.3.1: reworked the trap special room type
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2015-08-24 13:00:33 -04:00 |
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Evan Debenham
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38852c357e
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v0.3.1: traps round 3
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2015-08-24 13:00:32 -04:00 |
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Evan Debenham
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b4f6bf1b0b
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v0.3.1: more traps
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2015-08-24 13:00:25 -04:00 |
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Evan Debenham
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8f2b52e4f8
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v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
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2015-08-24 13:00:24 -04:00 |
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Evan Debenham
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83dcbb19ec
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v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
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2015-08-24 13:00:22 -04:00 |
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Evan Debenham
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20a6f91758
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v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
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2015-08-24 13:00:19 -04:00 |
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Evan Debenham
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958c8a22fa
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v0.3.1: fixed a typo in poison trap
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2015-08-24 13:00:18 -04:00 |
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Evan Debenham
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0e49bb154b
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v0.3.1: fixed traps fading in when they are already visible
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2015-08-24 11:34:29 -04:00 |
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Evan Debenham
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9f02a93500
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v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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2015-06-22 19:35:18 -04:00 |
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Evan Debenham
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c55e38a86a
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v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
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2015-06-21 20:59:17 -04:00 |
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Evan Debenham
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14a2d4d8b2
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v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
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2015-06-21 20:59:15 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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b7db57f665
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v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
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2015-06-12 15:23:03 -04:00 |
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Evan Debenham
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88a55f3336
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v0.3.0d: corrected an error in sign placement
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2015-06-12 15:23:02 -04:00 |
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Evan Debenham
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fba591af68
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v0.3.0d: corrected capitalization in trap names
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2015-06-12 15:23:01 -04:00 |
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Evan Debenham
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8c42ebda5e
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v0.3.0c: manifest commit
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2015-06-07 21:55:36 -04:00 |
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Evan Debenham
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abbdcff9ea
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v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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72788624e7
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v0.3.0c: added a description to traps
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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54b068ea78
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v0.3.0c: changes the order of removal vs activation on plants and traps
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2015-06-07 21:55:33 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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4ac3ac817c
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v0.3.0c: fixed a bug with the blacksmith painter and new trap code
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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976ff5cb96
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v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
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2015-06-07 21:55:26 -04:00 |
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