Commit Graph

141 Commits

Author SHA1 Message Date
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00
Evan Debenham
9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls 2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1 v0.3.1: added Disarming Trap 2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd v0.3.1: added Spear Trap 2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham
7a89def76f v0.3.1: grim and worn traps are now always visible 2015-08-24 13:04:41 -04:00
Evan Debenham
2432c351d2 v0.3.1: fixed a bug with changes to heap visibility 2015-08-24 13:04:35 -04:00
Evan Debenham
095bff4c1a v0.3.1: added a safety check to blazing traps 2015-08-24 13:04:26 -04:00
Evan Debenham
d007988701 v0.3.1: heaps are now always visible after being first seen 2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. 2015-08-24 13:04:16 -04:00
Evan Debenham
cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00
Evan Debenham
8c96647743 v0.3.1: reworked the trap special room type 2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e v0.3.1: traps round 3 2015-08-24 13:00:32 -04:00
Evan Debenham
b4f6bf1b0b v0.3.1: more traps 2015-08-24 13:00:25 -04:00
Evan Debenham
8f2b52e4f8 v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them. 2015-08-24 13:00:24 -04:00
Evan Debenham
83dcbb19ec v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general 2015-08-24 13:00:22 -04:00
Evan Debenham
20a6f91758 v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
2015-08-24 13:00:19 -04:00
Evan Debenham
958c8a22fa v0.3.1: fixed a typo in poison trap 2015-08-24 13:00:18 -04:00
Evan Debenham
0e49bb154b v0.3.1: fixed traps fading in when they are already visible 2015-08-24 11:34:29 -04:00
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
c55e38a86a v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother 2015-06-21 20:59:17 -04:00
Evan Debenham
14a2d4d8b2 v0.3.0e: fixed caves levels sometimes spawning traps inside of walls 2015-06-21 20:59:15 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
b7db57f665 v0.3.0d: enforced removing traps when setting terrain to a none-trap tile. 2015-06-12 15:23:03 -04:00
Evan Debenham
88a55f3336 v0.3.0d: corrected an error in sign placement 2015-06-12 15:23:02 -04:00
Evan Debenham
fba591af68 v0.3.0d: corrected capitalization in trap names 2015-06-12 15:23:01 -04:00
Evan Debenham
8c42ebda5e v0.3.0c: manifest commit 2015-06-07 21:55:36 -04:00
Evan Debenham
abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. 2015-06-07 21:55:35 -04:00
Evan Debenham
72788624e7 v0.3.0c: added a description to traps 2015-06-07 21:55:34 -04:00
Evan Debenham
54b068ea78 v0.3.0c: changes the order of removal vs activation on plants and traps 2015-06-07 21:55:33 -04:00
Evan Debenham
c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham
4ac3ac817c v0.3.0c: fixed a bug with the blacksmith painter and new trap code 2015-06-07 21:55:28 -04:00
Evan Debenham
dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham
976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. 2015-06-07 21:55:26 -04:00