Evan Debenham
|
2408b677ee
|
v0.9.2: fixed various typos in talent descriptions
|
2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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0d00952eb5
|
v0.9.2: implement the strongman talent and cleaned up strength req code
|
2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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44c11c4b50
|
v0.9.2: implement the point blank talent
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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79d577031a
|
v0.9.2: fixed rogue T3 talents having 2 points instead of 3
|
2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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7b56f964d9
|
v0.9.2: fixed unintended code commit that slowed ghoul death animations
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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f5124b2ccc
|
v0.9.2: fixed seal with a cursed glyph not applying to cursed armor
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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8abfa7a8c7
|
v0.9.2: fixed Heap.replace not merging stackable items
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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2553f655a9
|
v0.9.2: fixed newborn fire elemental not dropping embers in rare cases
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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c3a4cb4b56
|
v0.9.2: fixed giant flying enemies not able to move over chasms
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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7b2fab9730
|
v0.9.2: design changes to T3 talents and more talent UI adjustments
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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09977a42c2
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v0.9.2: updated the link for libGDX in the credits
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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6f44503a3b
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v0.9.2: implemented base UI and structure for T3 talents
|
2021-02-14 18:46:24 -05:00 |
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Evan Debenham
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412ea03892
|
v0.9.2: improved logic for buttons inside of scroll areas
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2021-02-14 18:45:39 -05:00 |
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Evan Debenham
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5be3fe7ba0
|
v0.9.2: fixed various minor errors in plant text
|
2021-02-14 18:45:38 -05:00 |
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Evan Debenham
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8f93d5b349
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v0.9.2: added text for the battlemage effect of each wand
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2021-02-14 18:45:38 -05:00 |
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Evan Debenham
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9eb0b34008
|
v0.9.2: adjusted wand imbuing text to reflect wand preservation
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2021-02-14 18:45:38 -05:00 |
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Evan Debenham
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3f7dd34111
|
v0.9.2: improved / condensed the descriptions of some equipment
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2021-02-14 18:45:38 -05:00 |
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Evan Debenham
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3a6e6a5226
|
v0.9.2: added text for the warden effect of each plant
|
2021-02-14 18:45:38 -05:00 |
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Evan Debenham
|
ec714ce985
|
v0.9.1d: final commit
|
2021-01-13 22:03:05 -05:00 |
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Evan Debenham
|
ea2cbdfa93
|
v0.9.1d: fixed targeting errors with ethereal chains
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2021-01-13 22:02:57 -05:00 |
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Evan Debenham
|
87d9a23b70
|
v0.9.1d: fixed errors with runic transference caused by v0.9.1c
|
2021-01-13 22:02:57 -05:00 |
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Evan Debenham
|
863df9db0a
|
v0.9.1c: added an error check for rooms with no connections
|
2021-01-13 13:49:14 -05:00 |
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Evan Debenham
|
1c53ae6e7c
|
v0.9.1c: fixed a typo in shield battery description
|
2021-01-13 13:49:14 -05:00 |
|
Evan Debenham
|
1a9588494a
|
v0.9.1c: re-final commit
|
2021-01-13 13:49:13 -05:00 |
|
Evan Debenham
|
720efd865a
|
v0.9.1c: updated translations
|
2021-01-13 13:49:08 -05:00 |
|
Evan Debenham
|
3a1fdee8fd
|
v0.9.1c: fixed Tengu getting extra turns in load in some cases
|
2021-01-13 13:49:08 -05:00 |
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Evan Debenham
|
ecd93baffd
|
v0.9.1c: fixed crash bugs caused by earlier 0.9.1c commits
|
2021-01-13 13:49:08 -05:00 |
|
Evan Debenham
|
c3e16f3106
|
v0.9.1c: final commit
|
2021-01-13 13:49:07 -05:00 |
|
Evan Debenham
|
cc8793b07c
|
v0.9.1c: updated translations
|
2021-01-13 13:49:00 -05:00 |
|
Evan Debenham
|
f9290df028
|
v0.9.1c: improved blacksmith logic when upgraded item is equipped
|
2021-01-13 13:49:00 -05:00 |
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Evan Debenham
|
9cf5e4d8a7
|
v0.9.1c: fixed glyph not being lost from warrior's seal when it should
|
2021-01-13 13:48:59 -05:00 |
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Evan Debenham
|
bb263d8511
|
v0.9.1c: fixed tengu's shockers having no death message
|
2021-01-13 13:48:59 -05:00 |
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Evan Debenham
|
e01818ceb2
|
v0.9.1c: fixed DM-300 rarely using abilities while stunned
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
5467883a69
|
v0.9.1c: fixed death message errors in chasm
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
72918dbf45
|
v0.9.1c: fixed various typos
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
1262b920bc
|
v0.9.1c: fixed various issues with magical charge
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
8fafe2af57
|
v0.9.1c: added various safety checks to prevent crashes
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
6e76071113
|
v0.9.1c: improved animation autocomplete when charsprites are paused
|
2021-01-13 13:48:59 -05:00 |
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Evan Debenham
|
b4c2f71daa
|
v0.9.1c: challenge completion badges now appear in rankings
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
e37a298e3d
|
v0.9.1c: fixed suspicious chest rooms spawning without doors
|
2021-01-13 13:48:59 -05:00 |
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Evan Debenham
|
db023aafc7
|
v0.9.1c: frozen carpaccio can now burn like mystery meat
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
aac9cf7367
|
v0.9.1c: fixed runic transference when seal & armor have the same glyph
|
2021-01-13 13:48:59 -05:00 |
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Evan Debenham
|
23241a6af1
|
v0.9.1b: fixed Tengu's adjusted bomb logic affecting all tiles
|
2021-01-04 16:50:58 -05:00 |
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Evan Debenham
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d89533b9de
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v0.9.1b: final commit
|
2021-01-04 16:50:57 -05:00 |
|
Evan Debenham
|
9ae3f199e7
|
v0.9.1b: fixed cached rations appearing in shop rooms
|
2021-01-04 16:50:48 -05:00 |
|
Evan Debenham
|
4d59fa6682
|
v0.9.1b: fixed rare cases of levelgen freezes with Cached Rations
|
2021-01-04 16:50:48 -05:00 |
|
Evan Debenham
|
7c1ada875f
|
v0.9.1b: updated translations and translator credits
|
2021-01-04 16:50:47 -05:00 |
|
Evan Debenham
|
b41c403dea
|
v0.9.1b: fixed actor IDs being duplicated in rare cases
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
52fe813db0
|
v0.9.1b: piranha are now vulnerable to electricity and frost
|
2021-01-04 16:50:44 -05:00 |
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Evan Debenham
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bdfa4351bf
|
v0.9.1b: added some vfx to scroll of transmutation and recycle spell
|
2021-01-04 16:50:44 -05:00 |
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Evan Debenham
|
d4ba5f0941
|
v0.9.1b: adjusted sprites to no longer spam onComplete when paused
|
2021-01-04 16:50:44 -05:00 |
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Evan Debenham
|
628e8fed7d
|
v0.9.1b: addressed/removed numerous TODO/FIXME lines & some unused code
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
d7be6686d9
|
v0.9.1b: removed some unused code from before v0.7.5e
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
2ef5676b9b
|
v0.9.1b: Overgrowth can now proc starflower
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
bf878ee5c4
|
v0.9.1b: fixed various rare errors with fury combo attacks
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
97c4ac5a66
|
v0.9.1b: fixed iron stomach ending after next hero turn, not before
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
bd8fed898c
|
v0.9.1b: fixed imp. projectiles targeting chars spawned by throw an item
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
4f4174c7b9
|
v0.9.1b: added various safety checks to prevent crashes
|
2021-01-04 16:50:42 -05:00 |
|
Evan Debenham
|
90721786a2
|
v0.9.1b: added icons to buttons in the rankings window
|
2021-01-04 16:50:27 -05:00 |
|
Evan Debenham
|
0b84e550eb
|
v0.9.1b: fixed more typos
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
3e1c4f6e9e
|
v0.9.1b: fixed further errors with DM-300 pathfinding
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
50ec4f8dbe
|
v0.9.1b: fixed fading Tengu traps still persisting in rare cases
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
6d93b84efb
|
v0.9.1b: renamed DM-300's new falling rock buff to fix save conflicts
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
9060348d30
|
v0.9.1b: code improvements to DM-300 rockfall attack
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
2feeaad42a
|
v0.9.1b: code improvements to timing when blobs are added
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
9a27edf1e4
|
v0.9.1b: code improvements to Tengu's smoke bomb
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
a48370b008
|
v0.9.1b: redesigned badge displays in rankings
|
2021-01-04 16:50:03 -05:00 |
|
Evan Debenham
|
a6f7fb481a
|
v0.9.1b: fixed hearty meal showing more particles for a weaker heal
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
b84cbb2092
|
v0.9.1b: fixed some minor typos
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
760f66e4fe
|
v0.9.1b: removed unnecessary tinting for shadows buff
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
15a51d4254
|
v0.9.1b: fixed horn of plenty not triggering iron stomach
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
3c48bad849
|
v0.9.1b: fixed layouts issues with blocker text in talents pane
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
0a1b672685
|
v0.9.1b: scrolls of teleportation not longer spend a turn on boss floors
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
d44dbc04f1
|
v0.9.1b: fixed various errors with for sale heaps
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
4e31f7d247
|
v0.9.1b: fixed incorrect description on wand of transfusion
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
c5bd5fda83
|
v0.9.1b: exploit fixes / QOL improvements to rogue's foresight
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
0ab2cf3cc3
|
v0.9.1b: fixed 'death from viscosity' badge not appearing in rankings
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
0e6e1c6982
|
v0.9.1b: fixed a small damage source inconsistency in dwarf king
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
96d0b046d0
|
v0.9.1b: fixed necromancer's having no answer to blocked summoning
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
d64200e907
|
v0.9.1b: fixed rare freezes caused by DM-201 and caustic slime drops
|
2021-01-04 16:48:51 -05:00 |
|
Evan Debenham
|
b61eb8c8a7
|
v0.9.1a: final commit
|
2020-12-17 12:24:02 -05:00 |
|
Evan Debenham
|
ba9cb3fe92
|
v0.9.1a: updated translations
|
2020-12-17 12:23:52 -05:00 |
|
Evan Debenham
|
248648e2bb
|
v0.9.1a: fixed errors with AI target swapping
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
4908d2c457
|
v0.9.1a: adjusted caves fissure rooms to (hopefully) eliminate dead ends
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
d4f53b9534
|
v0.9.1a: Tweaked the huntress' splash art to improve her face shape
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
3ee49b98e4
|
v0.9.1a: added a couple safety checks
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
6ca2d6bc6b
|
v0.9.1a: NPCs now also appear in the journal as they assign a quest
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
d78a9b567c
|
v0.9.1a: fixed errors with previous autotargeting changes
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
a73656b5ff
|
v0.9.1a: adjusted shadows to use a greener invis icon
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
882192377f
|
v0.9.1a: increased how much loading is sped up in debug mode
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
436932b2e7
|
v0.9.1a: adjusted cell selector so hero is treated like other characters
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
233e0d152f
|
v0.9.1a: prevented shop item counts from influencing levelgen RNG
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
267d04a82b
|
v0.9.1a: fixed unIDed/cursed hourglasses spawning sand
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
bffdeae055
|
v0.9.1a: fixed YASD badge being incorrectly added to local badges list
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
87e8d26134
|
v0.9.1: final commit
|
2020-12-11 13:36:18 -05:00 |
|
Evan Debenham
|
13b434b18c
|
v0.9.1: updated translations
|
2020-12-11 13:36:08 -05:00 |
|
Evan Debenham
|
ee79086c07
|
v0.9.1: updated translations
|
2020-12-10 21:22:41 -05:00 |
|
Evan Debenham
|
706fcd551a
|
v0.9.1: fixed combo incorrect using itself as damage source
|
2020-12-10 21:22:41 -05:00 |
|
Evan Debenham
|
692a275a55
|
v0.9.1: fixed rare visual glitches in tilemaps
|
2020-12-10 21:22:41 -05:00 |
|
Evan Debenham
|
533447d2b2
|
v0.9.1: honeyed healing now triggers on-eat and satiates more
|
2020-12-10 21:22:40 -05:00 |
|