Commit Graph

4323 Commits

Author SHA1 Message Date
Evan Debenham
1298ab426c v0.9.1: tweaked grass/water/trap placement logic for room merges 2020-11-30 15:06:25 -05:00
Evan Debenham
ac8a79ee54 v0.9.1: tweaks to goo boss level and fire eight builder 2020-11-30 15:06:25 -05:00
Evan Debenham
a8bc6e74ff v0.9.1: added a new circular basin room to the sewers 2020-11-30 15:06:24 -05:00
Evan Debenham
38497c6343 v0.9.1: improved code for stone of intuition and item handlers, stone now also works on rings! 2020-11-30 15:06:24 -05:00
Evan Debenham
2496dc0d1c v0.9.1: sniper's mark, charm and terror now detach if their targets die 2020-11-30 15:06:24 -05:00
Evan Debenham
51fd143a6e v0.9.1: added an icon and description to the pincushion buff 2020-11-30 15:06:24 -05:00
Evan Debenham
92b0b69ac7 v0.9.1: improved the layout of vault rooms 2020-11-30 15:06:24 -05:00
Evan Debenham
316fdc13d6 v0.9.1: fixed DM-300 not using new gas SFX 2020-11-30 15:06:24 -05:00
Evan Debenham
5fb85a42b9 v0.9.1: updated gradle version to 6.7 2020-11-30 15:06:24 -05:00
Evan Debenham
8f16b90667 v0.9.1: Improved window UI for sad ghost rewards 2020-11-30 15:06:24 -05:00
Evan Debenham
acfc24b97c v0.9.1: tweaked cave room logic, larger and a bit more chaotic now. 2020-11-30 15:06:24 -05:00
Evan Debenham
81ea918406 v0.9.1: made merged room logic much more permissive (too much atm!) 2020-11-30 15:06:24 -05:00
Evan Debenham
1e555ddd7f v0.9.1: slightly increased room interconnectedness 2020-11-30 15:06:24 -05:00
Evan Debenham
330c1bc506 v0.9.1: fixed a typo in scroll of teleportation description 2020-11-30 15:06:24 -05:00
Evan Debenham
b80272266f v0.9.1: fixed a bug with directional connection limits 2020-11-30 15:06:24 -05:00
Evan Debenham
01c22a454b v0.9.1: added three new level feelings 2020-11-30 15:06:24 -05:00
Evan Debenham
a861d52572 v0.9.0b: final commit 2020-10-18 12:46:32 -04:00
Evan Debenham
3ff95be5a7 v0.9.0b: updated translations again 2020-10-18 12:46:25 -04:00
Evan Debenham
003e797112 v0.9.0b: fixed badge bugfix not checking for a win 2020-10-18 12:46:20 -04:00
Evan Debenham
7c4f562e3a v0.9.0b: fixed a crash in new talent UI when her is level 30 2020-10-18 12:46:06 -04:00
Evan Debenham
b39287503e v0.9.0b: further fixes to freeze/para visual logic 2020-10-18 12:46:06 -04:00
Evan Debenham
2ee24e7c91 v0.9.0b: fixed sad ghost awarding weapons 1 tier lower than intended 2020-10-18 12:46:06 -04:00
Evan Debenham
bb57ab100d v0.9.0b: tweaked warrior shield buff to cancel logic when shield is 0 2020-10-18 12:46:06 -04:00
Evan Debenham
0336e616fe v0.9.0b: Updated translations and translator credits 2020-10-18 12:46:05 -04:00
Evan Debenham
4f02f2a4f2 v0.9.0b: balance tweaks to tier one talents 2020-10-18 12:46:02 -04:00
Evan Debenham
74f6df7b6b v0.9.0b: adjusted visual paralysis logic to prevent freeze+para bugs 2020-10-18 12:46:02 -04:00
Evan Debenham
833b182d75 v0.9.0b: lots of logic implementation for multiple talent tiers 2020-10-18 12:46:02 -04:00
Evan Debenham
f59073b4b0 v0.9.0b: long-pressing item buttons in alchemy now shows a desc window 2020-10-18 12:46:02 -04:00
Evan Debenham
5885359d5a v0.9.0b: added champ desc to mob desc and tweaked growing champ desc 2020-10-18 12:46:02 -04:00
Evan Debenham
840727c674 v0.9.0b: adjusted equip logic to prevent more cases of swap prompt 2020-10-18 12:46:02 -04:00
Evan Debenham
11a684bb1f v0.9.0b: Balance tweaks to equip drops in the sewers:
- Sewer droprate of T4/T5 gear halved
- T2 is slightly more common in the sewers
- Player now gets to see what type of weapon/armor the ghost has
2020-10-18 12:46:02 -04:00
Evan Debenham
81a61f9662 v0.9.0b: Adjusted hostile champions challenge:
- Champion base spawn rate up to 1/10 from 1/15
- Champions per floor now have a cap to prevent terrible luck
- Growing champion base power reduced by 20%
- Growing champion power scaling reduced by 50%
2020-10-18 12:46:02 -04:00
Evan Debenham
8942fb218e v0.9.0b: disarming traps now kill statues 2020-10-18 12:46:02 -04:00
Evan Debenham
bc03d17edc v0.9.0b: large chars can now approach targets they can't reach 2020-10-18 12:46:02 -04:00
Evan Debenham
d618d185c5 v0.9.0b: adjusted shield logic, fixes warrior bug and stops overriding 2020-10-18 12:46:02 -04:00
Evan Debenham
a08b3a94a8 v0.9.0b: added safety checks to beacon of returning 2020-10-18 12:46:01 -04:00
Evan Debenham
1a3eade255 v0.9.0b: fixed "+1 Talent Point" displaying after hero level 6 2020-10-18 12:46:01 -04:00
Evan Debenham
f18b83b8cf v0.9.0b: fixed projecting elementals always using their ranged attack 2020-10-18 12:46:01 -04:00
Evan Debenham
3153ad6b6a v0.9.0b: updated android gradle plugin to v4.1.0 2020-10-18 12:46:00 -04:00
Evan Debenham
48158cb775 v0.9.0b: fixed force cube being placed on the ground after tile presses 2020-10-18 12:45:50 -04:00
Evan Debenham
77329f6d86 v0.9.0b: improved logic for awarding win badges:
- fixed a bug where win/chal badges wouldn't save in rare cases
- fixed win/chal badges not being displayed in many cases
2020-10-18 12:45:49 -04:00
Evan Debenham
6d038edb2b v0.9.0b: fixed Tengu abilities not working from load 2020-10-18 12:45:06 -04:00
Evan Debenham
dfaed721c5 v0.9.0b: adjusted talent UI to account for multiple tiers 2020-10-18 12:45:05 -04:00
Evan Debenham
f512d7b069 v0.9.0a: final commit 2020-10-09 17:18:57 -04:00
Evan Debenham
fa35882cb6 v0.9.0a: updated translations 2020-10-09 17:18:51 -04:00
Evan Debenham
d58e189619 v0.9.0a: fixed sleep vfx sticking around after enemy death in some cases 2020-10-08 23:51:09 -04:00
Evan Debenham
188f039dc7 v0.9.0a: fixed a rare performance bug when density is mis-reported 2020-10-08 23:51:09 -04:00
Evan Debenham
ff71b997b1 v0.9.0a: fixed cleave being reset on corrupting kills 2020-10-08 23:51:08 -04:00
Evan Debenham
714349f769 v0.9.0a: Added a check for replaced badges when badges are loaded/saved 2020-10-08 23:51:08 -04:00
Evan Debenham
d14cafa190 v0.9.0a: Fixed scrolls spending time before cancelling time freeze 2020-10-08 23:51:08 -04:00