Evan Debenham
07158daed2
v0.6.3: replaced android.graphics.rectF with a local version
2018-01-20 16:28:15 -05:00
Evan Debenham
079bc8c4d1
v0.6.3: various crash and ANR fixes
2018-01-20 16:09:53 -05:00
Evan Debenham
9cde9e002a
v0.6.3: several improvements to game file management:
...
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
2b342dfe89
v0.6.3: moved opengl code out of fog of war class, into BufferTexture
2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7
v0.6.3: updated dependancies and moved a permission
2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
e828148ebc
v0.6.3: refactored some android interaction out of the core module
2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47
v0.6.3: significant refactoring and performance improvements to fog of war
2018-01-20 16:02:19 -05:00
Evan Debenham
bfa96703aa
v0.6.3: adjusted order of rendering and updating to improve efficiency
2018-01-20 16:02:16 -05:00
Evan Debenham
aa88bf7d23
v0.6.2e: fixed bad changes made to app lifecycle managment
2017-11-19 14:42:38 -05:00
Evan Debenham
00a44a8352
v0.6.2d: adjusted how the game handles pauses/focus lost
2017-11-17 14:31:51 -05:00
Evan Debenham
1fbaa27f5b
v0.6.2c: fixed a variety of rare crash bugs
2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff
v0.6.2c: improved how the game handles music volume and asset handling
2017-11-17 14:31:37 -05:00
Evan Debenham
4ee449c918
v0.6.2b: fixed bugs and added several safety checks
2017-11-17 14:31:28 -05:00
Evan Debenham
553badc118
v0.6.2b: improved aspects of app lifecycle management
2017-11-17 14:31:16 -05:00
Evan Debenham
0ce6f14a73
v0.6.2a: fixed errors where music would be called without being prepared
2017-11-02 01:28:25 -04:00
Evan Debenham
99156c0005
v0.6.2a: added functionality for audio muting during phone calls
2017-11-02 01:28:23 -04:00
Evan Debenham
2cf085f300
v0.6.2a: updated build tools versions
2017-11-02 01:00:18 -04:00
Evan Debenham
d71559e0cc
v0.6.1b: fixed rare crashes caused by a camera as it is destroyed
2017-08-30 02:58:31 -04:00
Evan Debenham
68e0916cf5
v0.6.1b: fixed a rare ANR caused by motion interruption
2017-08-30 02:58:30 -04:00
Evan Debenham
ff28b2314a
v0.6.1b: added a safety check to touchscreen
2017-08-30 02:58:30 -04:00
Evan Debenham
e3653e6fcc
v0.6.1b: stability improvemens to movieclip
2017-08-30 02:58:30 -04:00
Evan Debenham
35cdb4a2c2
v0.6.1a: updated gradle stuff
2017-08-19 01:08:34 -04:00
Evan Debenham
7bb0103d17
v0.6.1: added a syncronization requirement to script usage
2017-08-19 00:23:37 -04:00
Evan Debenham
673ad28c5d
v0.6.1: added support for multi window mode and refactored ui flag system
2017-08-19 00:23:10 -04:00
Evan Debenham
113ac2daa1
v0.6.1: added support for bundling and unbundling float arrays
2017-08-19 00:16:21 -04:00
Evan Debenham
096d453cbb
v0.6.1: fixed a crash bug with Random.chances( hashmap )
2017-08-19 00:16:20 -04:00
Evan Debenham
3b689da833
v0.6.0a: improved tilemap update logic
2017-06-11 19:00:32 -04:00
Evan Debenham
0225143d01
v0.6.0: removed some unneeded allocations when frames were being drawn
2017-06-04 22:00:47 -04:00
Evan Debenham
c254e03596
v0.6.0: fixed an errant -1 in screen config chooser
2017-06-04 22:00:41 -04:00
Evan Debenham
a217508571
v0.6.0: refactoring and improvements to EGL config chooser
2017-06-04 22:00:24 -04:00
Evan Debenham
47974584b4
v0.6.0: updated build toosl version
2017-06-04 21:59:58 -04:00
Evan Debenham
eeec924f75
v0.6.0: fixed bugs in pathfinder and patch systems
2017-06-04 21:59:55 -04:00
Evan Debenham
048b5e5f7b
v0.6.0: moved important usages of collections.shuffle into Random
2017-06-04 21:59:49 -04:00
Evan Debenham
01b4653938
v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure
2017-06-04 21:59:49 -04:00
Evan Debenham
7153104e4d
v0.6.0: implemented point connection limits for rooms
2017-06-04 21:59:48 -04:00
Evan Debenham
c15316baa2
v0.6.0: lots more class structure changes to rooms
2017-06-04 21:59:47 -04:00
Evan Debenham
94e3dbcfbc
v0.6.0: removed an incorrect break from screen config chooser
2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367
v0.6.0: removed unused imports
2017-06-04 21:59:44 -04:00
Evan Debenham
2f18c7146b
v0.6.0: game motion now uses time since boot instead of time since UTC
...
This 'should' fix animation oddness caused by device time syncing during gameplay
2017-06-04 21:54:29 -04:00
Evan Debenham
c64a468db5
v0.6.0: cleaned up android SDK version references
2017-06-04 21:54:27 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
2d09869044
v0.5.0b: completely refactored custom tiled visuals
2017-02-22 14:57:03 -05:00
Evan Debenham
970c6cc791
v0.5.0a: fixed alignment inconsistency in renderedtext
2017-02-13 16:11:03 -05:00
Evan Debenham
01fa5ece1f
v0.5.0: updated SDK and build tools versions
2017-02-13 16:09:32 -05:00
Evan Debenham
479c689196
v0.5.0: updated item sprites, they now have a variable size and are raised
2017-02-13 16:09:18 -05:00
Evan Debenham
26daff58b2
v0.5.0: fixed many vfx alignment issues
2017-02-13 16:07:28 -05:00
Evan Debenham
82b5480294
v0.5.0: updated dependencies
2017-02-13 16:06:07 -05:00
Evan Debenham
c9e9c70683
v0.5.0: added a custom egl config chooser
...
Game now defaults to RGB888 on more modern devices
2017-02-13 16:05:08 -05:00
Evan Debenham
d9818f3a1a
v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors
2016-11-06 17:58:02 -05:00
Evan Debenham
40e7d91e2f
v0.4.3b: fixed additional issues with the signal class
2016-11-06 01:12:49 -04:00
Evan Debenham
6ee0a30db8
v0.4.3b: improvements to the signal class
2016-11-06 01:12:34 -04:00
Evan Debenham
22c1a0189c
v0.4.3a: fixed several issues revealed by new bundle error reporting
2016-10-24 23:42:24 -04:00
Evan Debenham
ae8eb8f62b
v0.4.3a: updated build tools and gradle plugin
2016-10-24 23:41:56 -04:00
Evan Debenham
ed21521670
v0.4.3a: added error reporting support to bundles
...
Not the most elegant solution, but it works all the same
2016-10-24 23:41:52 -04:00
Evan Debenham
2478f9311c
v0.4.3a: space saving improvements to rendered font files
2016-10-24 23:41:50 -04:00
Evan Debenham
b981a48553
v0.4.3: updated build tools and gradle version
2016-10-16 20:42:13 -04:00
Evan Debenham
6529371326
v0.4.3: improved ndk build task
...
Should now work on more devices than just mine
Also included .so files built with new script, no funtional change, but their size is a bit different
2016-10-16 20:42:13 -04:00
Evan Debenham
2b6de44780
v0.4.3: improvements to flexibility of tilemap, at a tiny performance cost
2016-10-16 20:41:55 -04:00
Evan Debenham
017ab991fa
v0.4.3: significantly reduced number of calls to updatematrix
2016-10-16 20:41:53 -04:00
Evan Debenham
e3b0720de9
v0.4.3: fixed a bunch of crash bugs
2016-10-16 20:41:50 -04:00
Evan Debenham
794648fa21
v0.4.3: switched to a better fix for graphics bugs with shadowbox
2016-10-16 20:41:49 -04:00
Evan Debenham
4c38f73fdf
v0.4.3: fixed a number of issues, including:
...
- dead heroes sometimes being able to use quickslots
- wand of fireblast not always ingiting barriers
- horn of plenty sometimes gaining 21 max charges
- animations being skipped when the player moves into grass or doors
- fire constantly re-igniting when a burning character is standing in a doorway.
- bugginess when rapidly tapping on search
- stench and venom gas being hard to see
- Fog of war not completely updating on player death.
2016-10-16 20:41:48 -04:00
Evan Debenham
debbb57066
v0.4.3: implemented a new 'Power Saver' mode
...
As a bonus, this allows shattered to run on small screen devices, by forcing power saver, which downsamples in this specific case allowing for the minimum 2x game scale.
2016-10-16 20:41:44 -04:00
Evan Debenham
2d52a66ac6
v0.4.3: separated tile display logic from tile types
...
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
1565030825
v0.4.3: implement seeds into levelgen (not currently user enterable)
2016-10-16 20:40:37 -04:00
Evan Debenham
78db26b724
v0.4.3: updated target and compile SDK to 24 (android N)
2016-10-16 20:38:12 -04:00
Evan Debenham
b87a1d5a8c
v0.4.3: added a window for accepting text input from the user. (supports all languages)
2016-10-16 20:38:11 -04:00
Evan Debenham
0688896113
v0.4.2b: provided a gradle build task for FroyoGLES20Fix
2016-09-15 20:54:40 -04:00
Evan Debenham
5af838f906
v0.4.2b: fixed more issues with tilemap culling
2016-09-15 20:54:39 -04:00
Evan Debenham
ae6d4ad842
v0.4.2b: removed blood associated with the heroes
2016-09-15 20:54:36 -04:00
Evan Debenham
5da611f452
v0.4.2b: fixed a typo in Texture
2016-09-15 20:54:36 -04:00
Evan Debenham
bd12b7003d
v0.4.2b: added sources for FroyoGLES20Fix
2016-09-15 20:54:35 -04:00
Evan Debenham
940363c3bc
v0.4.2b: corrected gradient functionality
2016-09-15 20:54:33 -04:00
Evan Debenham
a8f98f2d83
v0.4.2a: fixed issues with tilemap culling
2016-09-11 20:46:56 -04:00
Evan Debenham
1de87689b3
v0.4.2a: fixed null pointer exceptions involving image vertex buffers
2016-09-11 20:46:55 -04:00
Evan Debenham
23ac0135f3
v0.4.2: reintroduced scissoring, now only used when its needed
2016-09-09 18:10:18 -04:00
Evan Debenham
5ad6c69e93
v0.4.2: fixed a bug with tilemap culling on maps that aren't square
2016-09-09 18:01:53 -04:00
Evan Debenham
d6a666463e
v0.4.2: removed unnecessary gl_scissor functions
...
Improves performance on some devices
2016-09-09 18:01:50 -04:00
Evan Debenham
1da1ae73c9
v0.4.2: updated TODOs
2016-09-09 18:01:46 -04:00
Evan Debenham
d754f17edd
v0.4.2: fixed bugs with new shader programs
2016-09-09 18:01:44 -04:00
Evan Debenham
b70349256d
v0.4.2: increased the size of the renderedtext cache
2016-09-09 18:01:43 -04:00
Evan Debenham
6ed1ec2214
v0.4.2: Implemented no-lighting shader
...
Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae
v0.4.2: improved performance by lowering precision on some shader variables
2016-09-09 18:01:42 -04:00
Evan Debenham
0c4d302979
v0.4.2: fixed issues with wands of fireblast and regrowth
2016-09-09 18:01:38 -04:00
Evan Debenham
044c93d3aa
v0.4.2: updated build tools version
2016-09-09 18:01:12 -04:00
Evan Debenham
729b5a2f88
v0.4.2: fixed a couple lint warnings/errors
2016-09-09 18:01:09 -04:00
Evan Debenham
293925b27e
v0.4.2: fixed some concurrency issues
2016-09-09 18:00:20 -04:00
Evan Debenham
c1167676b8
v0.4.2: couple of bugfixes
2016-09-09 18:00:14 -04:00
Evan Debenham
6627ba4736
v0.4.2: performance improvements to visibility checking
2016-09-09 18:00:12 -04:00
Evan Debenham
926b02ce65
v0.4.2: various performance improvements to core classes
2016-09-09 18:00:11 -04:00
Evan Debenham
8dc0d56eb0
v0.4.2: (hopefully) solved concurrency issues with bitmaptext
2016-09-09 18:00:09 -04:00
Evan Debenham
c23a284423
v0.4.2: array access and general performance improvements
2016-09-09 18:00:07 -04:00
Evan Debenham
e87ce8949e
v0.4.2: fixes to tilemap
2016-09-09 18:00:06 -04:00
Evan Debenham
0b30263236
v0.4.2: fixed some race conditions involving rendered text
2016-09-09 18:00:06 -04:00
Evan Debenham
e43e7b995d
v0.4.2: fixed some bugs with tilemap updating
2016-09-09 18:00:04 -04:00
Evan Debenham
6bcccba062
v0.4.2: improved tilemaps to selectively update and respect concurrency
2016-09-09 18:00:01 -04:00
Evan Debenham
7a2e6c63c1
v0.4.2: vertex buffers now support selective updating
2016-09-09 18:00:01 -04:00
Evan Debenham
1461003683
v0.4.2: fixed two crash bugs caused by recent changes
2016-09-09 18:00:00 -04:00
Evan Debenham
c137a465c5
v0.4.2: decoupled texture creation from opengl binding
2016-09-09 17:59:59 -04:00