v0.4.3a: space saving improvements to rendered font files

This commit is contained in:
Evan Debenham 2016-10-18 05:00:34 -04:00
parent e524a0c486
commit 2478f9311c
6 changed files with 6 additions and 5 deletions

View File

@ -239,7 +239,8 @@ public class RenderedText extends Image {
}
public static void setFont(String asset){
font = Typeface.createFromAsset(Game.instance.getAssets(), asset);
if (asset == null) font = null;
else font = Typeface.createFromAsset(Game.instance.getAssets(), asset);
clearCache();
}

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@ -243,7 +243,7 @@ public class ShatteredPixelDungeon extends Game {
if (classicFont()) {
RenderedText.setFont("pixelfont.ttf");
} else {
RenderedText.setFont("font.ttf");
RenderedText.setFont( null );
}
}
@ -484,7 +484,7 @@ public class ShatteredPixelDungeon extends Game {
if (classic) {
RenderedText.setFont("pixelfont.ttf");
} else {
RenderedText.setFont("font.ttf");
RenderedText.setFont( null );
}
}

View File

@ -270,7 +270,7 @@ public class WndSettings extends WndTabbed {
slots.setRect(0, chkFlipTags.bottom() + GAP_TINY, WIDTH, SLIDER_HEIGHT);
add(slots);
CheckBox chkFont = new CheckBox(Messages.get(this, "smooth_font")){
CheckBox chkFont = new CheckBox(Messages.get(this, "system_font")){
@Override
protected void onClick() {
super.onClick();

View File

@ -101,7 +101,7 @@ windows.wndsettings$uitab.center=Center
windows.wndsettings$uitab.flip_toolbar=Flip Toolbar
windows.wndsettings$uitab.flip_indicators=Flip Indicators
windows.wndsettings$uitab.quickslots=Quickslots
windows.wndsettings$uitab.smooth_font=Smooth Font
windows.wndsettings$uitab.system_font=System Font
windows.wndsettings$audiotab.music_vol=Music Volume
windows.wndsettings$audiotab.music_mute=Mute Music
windows.wndsettings$audiotab.sfx_vol=SFX Volume