v0.4.3: fixed a bunch of crash bugs
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@ -32,18 +32,20 @@ public class Vertexbuffer {
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private FloatBuffer vertices;
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private int updateStart, updateEnd;
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private static ArrayList<Vertexbuffer> buffers = new ArrayList<>();
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private static final ArrayList<Vertexbuffer> buffers = new ArrayList<>();
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public Vertexbuffer( FloatBuffer vertices ) {
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int[] ptr = new int[1];
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GLES20.glGenBuffers( 1, ptr, 0 );
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id = ptr[0];
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synchronized (buffers) {
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int[] ptr = new int[1];
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GLES20.glGenBuffers(1, ptr, 0);
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id = ptr[0];
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this.vertices = vertices;
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buffers.add(this);
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this.vertices = vertices;
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buffers.add(this);
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updateStart = 0;
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updateEnd = vertices.limit();
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updateStart = 0;
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updateEnd = vertices.limit();
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}
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}
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//For flagging the buffer for a full update without changing anything
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@ -96,14 +98,18 @@ public class Vertexbuffer {
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}
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public void delete(){
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GLES20.glDeleteBuffers(1, new int[]{id}, 0);
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buffers.remove(this);
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synchronized (buffers) {
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GLES20.glDeleteBuffers(1, new int[]{id}, 0);
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buffers.remove(this);
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}
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}
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public static void refreshAllBuffers(){
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for (Vertexbuffer buf : buffers) {
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buf.updateVertices();
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buf.updateGLData();
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synchronized (buffers) {
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for (Vertexbuffer buf : buffers) {
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buf.updateVertices();
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buf.updateGLData();
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}
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}
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}
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@ -245,7 +245,10 @@ public class Tilemap extends Visual {
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while(bottomRight >= topLeft && bufferPositions[bottomRight] == -1)
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bottomRight--;
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length = bufferPositions[bottomRight] - bufferPositions[topLeft] + 1;
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if (topLeft >= bufferPositions.length || bottomRight <= 0)
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length = 0;
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else
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length = bufferPositions[bottomRight] - bufferPositions[topLeft] + 1;
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}
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if (camX >= mapWidth
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@ -336,7 +336,8 @@ public class Hero extends Char {
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}
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if (dmg < 0) dmg = 0;
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if (subClass == HeroSubClass.BERSERKER){
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dmg = Buff.affect(this, Berserk.class).damageFactor(dmg);
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berserk = Buff.affect(this, Berserk.class);
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dmg = berserk.damageFactor(dmg);
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}
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return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg;
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}
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@ -1168,7 +1169,10 @@ public class Hero extends Char {
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HornOfPlenty.hornRecharge horn = buff(HornOfPlenty.hornRecharge.class);
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if (horn != null) horn.gainCharge(percent);
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if (subClass == HeroSubClass.BERSERKER) Buff.affect(this, Berserk.class).recover(percent);
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if (subClass == HeroSubClass.BERSERKER){
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berserk = Buff.affect(this, Berserk.class);
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berserk.recover(percent);
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}
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boolean levelUp = false;
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while (this.exp >= maxExp()) {
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@ -1370,13 +1374,17 @@ public class Hero extends Char {
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Dungeon.deleteGame( Dungeon.hero.heroClass, true );
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}
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//effectively cache this buff to prevent having to call buff(Berserk.class) a bunch.
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//This is relevant because we call isAlive during drawing, which has both performance
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//and concurrent modification implications if that method calls buff(Berserk.class)
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private Berserk berserk;
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@Override
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public boolean isAlive() {
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if (subClass == HeroSubClass.BERSERKER){
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Berserk berserk = buff(Berserk.class);
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if (berserk != null && berserk.berserking()){
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return true;
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}
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if (subClass == HeroSubClass.BERSERKER
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&& berserk != null
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&& berserk.berserking()){
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return true;
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}
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return super.isAlive();
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}
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@ -145,6 +145,11 @@ public class BuffIndicator extends Component {
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super.updateValues( progress );
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image.scale.set( 1 + 5 * progress );
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};
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@Override
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protected void onComplete() {
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image.killAndErase();
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}
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} );
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}
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}
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@ -176,7 +181,8 @@ public class BuffIndicator extends Component {
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@Override
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protected void onClick() {
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GameScene.show(new WndInfoBuff(buff));
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if (buff.icon() != NONE)
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GameScene.show(new WndInfoBuff(buff));
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}
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}
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