v0.4.2: fixed a bug with tilemap culling on maps that aren't square
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@ -241,7 +241,7 @@ public class Tilemap extends Visual {
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topLeft++;
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bottomRight = Math.min(camX+camW, mapWidth-1)
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+ Math.min((camY+camH)*mapWidth, mapHeight*(mapWidth-1));
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+ Math.min((camY+camH)*mapWidth, (mapHeight-1)*mapWidth);
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while(bufferPositions[bottomRight] == -1)
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bottomRight--;
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