v0.5.0: added a custom egl config chooser
Game now defaults to RGB888 on more modern devices
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.glwrap;
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import android.opengl.EGL14;
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import android.opengl.GLSurfaceView;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLDisplay;
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public class ScreenConfigChooser implements GLSurfaceView.EGLConfigChooser {
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private int[] attribVals = new int[6]; //array for storing attribute values
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private int[] attribPrefs = new int[6]; //array for storing attribute preferences
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//array of corresponding EGL attributes for each array index
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private int[] attribEGLconsts = new int[]{
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EGL10.EGL_RED_SIZE,
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EGL10.EGL_GREEN_SIZE,
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EGL10.EGL_BLUE_SIZE,
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EGL10.EGL_ALPHA_SIZE,
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EGL10.EGL_DEPTH_SIZE,
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EGL10.EGL_STENCIL_SIZE
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};
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//attributes with this preference are ignored
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public static final int DONT_CARE = 0;
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//attributes with this preference must be present in the config at exactly the given value
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public static final int EXACTLY = 1;
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//attributes with this preference must be present in the config with at least the given value
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// In the case of multiple valid configs, chooser will prefer higher values for these attributes
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public static final int AT_LEAST = 2;
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//attributes with this preference must be present in the config with at most the given value
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// In the case of multiple valid configs, chooser will prefer higher values for these attributes
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public static final int AT_MOST = 3;
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private EGL10 egl;
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private EGLDisplay display;
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public ScreenConfigChooser(){
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this( false );
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}
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public ScreenConfigChooser( boolean depth ){
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this( false, depth );
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}
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//helper constructor for a basic config with or without depth
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//and whether or not to force RGB565 for performance reasons
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//On many devices RGB565 gives slightly better performance for a minimal quality tradeoff.
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public ScreenConfigChooser( boolean forceRGB565, boolean depth ){
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this(
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new int[]{ 5, 6, 5, 0, depth ? 16 : 0, 0 } ,
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forceRGB565 ?
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new int[]{ EXACTLY, EXACTLY, EXACTLY, EXACTLY, EXACTLY, EXACTLY } :
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new int[]{ AT_LEAST, AT_LEAST, AT_LEAST, EXACTLY, EXACTLY, EXACTLY }
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);
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}
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public ScreenConfigChooser( int[] vals, int[] prefs){
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if (vals.length != 6 || prefs.length != 6)
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throw new IllegalArgumentException("6 values must be entered!");
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attribVals = vals;
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attribPrefs = prefs;
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}
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int[] eglPrefs = new int[]{
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EGL10.EGL_RENDERABLE_TYPE, 4, //same as EGL_OPENGL_ES2_BIT. config must support GLES 2.0
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
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EGL10.EGL_NONE
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};
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@Override
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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this.egl = egl;
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this.display = display;
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int[] num = new int[1];
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if (!egl.eglChooseConfig(display, eglPrefs, null, 0, num)) {
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throw new IllegalArgumentException("eglChooseConfig failed");
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}
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EGLConfig[] configs = new EGLConfig[num[0]];
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if (!egl.eglChooseConfig(display, eglPrefs, configs, num[0], num)) {
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throw new IllegalArgumentException("eglChooseConfig failed");
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}
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EGLConfig config = chooseConfig(configs);
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if (config == null) {
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throw new IllegalArgumentException("No config chosen");
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}
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return config;
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}
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private EGLConfig chooseConfig( EGLConfig[] configs ){
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EGLConfig bestConfig = null;
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int bestConfigValue = -1;
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for (EGLConfig config : configs){
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int configVal = 0;
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for (int i = 0; i < attribEGLconsts.length; i++){
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int val = findConfigAttrib(config, attribEGLconsts[i]);
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if (attribPrefs[i] == EXACTLY && attribVals[i] != val) {
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configVal = -1;
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break;
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} else if (attribPrefs[i] == AT_LEAST) {
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if (attribVals[i] > val) {
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configVal = -1;
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break;
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} else {
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configVal += val;
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}
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break;
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} else if (attribPrefs[i] == AT_MOST) {
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if (attribVals[i] < val) {
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configVal = -1;
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break;
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} else {
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configVal += val;
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}
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}
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}
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if (configVal > bestConfigValue){
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bestConfigValue = configVal;
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bestConfig = config;
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}
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}
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return bestConfig;
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}
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int[] value = new int[1];
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private int findConfigAttrib(EGLConfig config, int attribute) {
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if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
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return value[0];
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} else {
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throw new IllegalArgumentException("eglGetConfigAttrib failed");
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}
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}
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}
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@ -28,6 +28,7 @@ import javax.microedition.khronos.opengles.GL10;
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import com.watabou.glscripts.Script;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.ScreenConfigChooser;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.Keys;
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import com.watabou.input.Touchscreen;
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@ -42,6 +43,7 @@ import android.content.pm.PackageManager.NameNotFoundException;
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import android.media.AudioManager;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Vibrator;
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import android.util.DisplayMetrics;
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@ -129,7 +131,13 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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view = new GLSurfaceView( this );
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view.setEGLContextClientVersion( 2 );
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view.setEGLConfigChooser( 5, 6, 5, 0, 0, 0 );
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//Versions of android below 4.0.0 are forced to RGB 565 for performance reasons.
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//Otherwise try to use RGB888 for best quality, but use RGB565 if it is what's available.
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view.setEGLConfigChooser( new ScreenConfigChooser(
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Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN,
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false ));
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view.setRenderer( this );
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view.setOnTouchListener( this );
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setContentView( view );
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@ -320,11 +328,11 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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Game.timeScale = 1f;
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Game.timeTotal = 0f;
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}
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protected void update() {
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Game.elapsed = Game.timeScale * step * 0.001f;
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Game.timeTotal += Game.elapsed;
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synchronized (motionEvents) {
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Touchscreen.processTouchEvents( motionEvents );
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motionEvents.clear();
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