v0.4.2: fixed a couple lint warnings/errors
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5a2ffa29a7
commit
729b5a2f88
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@ -285,11 +285,12 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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try {
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requestedScene = sceneClass.newInstance();
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switchScene();
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} catch (InstantiationException | IllegalAccessException e) {
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} catch (InstantiationException e){
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e.printStackTrace();
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}
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update();
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@ -426,7 +426,7 @@ public class Dungeon {
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bundle.put( DEPTH, depth );
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for (int d : droppedItems.keyArray()) {
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bundle.put(String.format(DROPPED, d), droppedItems.get(d));
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bundle.put(Messages.format(DROPPED, d), droppedItems.get(d));
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}
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quickslot.storePlaceholders( bundle );
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@ -589,7 +589,7 @@ public class Dungeon {
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droppedItems = new SparseArray<ArrayList<Item>>();
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for (int i=2; i <= Statistics.deepestFloor + 1; i++) {
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ArrayList<Item> dropped = new ArrayList<Item>();
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for (Bundlable b : bundle.getCollection( String.format( DROPPED, i ) ) ) {
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for (Bundlable b : bundle.getCollection( Messages.format( DROPPED, i ) ) ) {
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dropped.add( (Item)b );
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}
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if (!dropped.isEmpty()) {
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