|
b7c3651462
|
Use placeholders to resolve the problem that an empty slot cannot be selected in the shortcut bar.
使用占位符来解决快捷栏无法选中空槽位的问题。
|
2024-09-23 23:17:57 +08:00 |
|
|
63680a9410
|
Add an event where item data changes.
加入物品数据改变的事件。
|
2024-09-23 21:03:39 +08:00 |
|
|
234241b74a
|
Bind the item container to the item container display.
将物品容器和物品容器显示器绑定。
|
2024-09-22 23:13:59 +08:00 |
|
|
32299877c6
|
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
|
2024-09-22 16:51:42 +08:00 |
|
|
2c6f8804ba
|
Do not create duplicate ui nodes in the same ui group.
禁止在同一个ui组,创建重复的ui节点。
|
2024-09-18 23:19:38 +08:00 |
|
|
899337e8e3
|
Fixes pickups flying out of walls, supports pushing furniture by pressing f.
修复可拾捡物飞出墙壁,支持按下f键推动家具。
|
2024-09-18 21:28:54 +08:00 |
|
|
cb19423cb0
|
Modifying a node Name.
修改节点名称。
|
2024-09-18 20:20:02 +08:00 |
|
|
c25d985f87
|
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
|
2024-09-14 23:38:57 +08:00 |
|
|
ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
|
2024-09-13 23:04:39 +08:00 |
|
|
fc8d33b28d
|
Update the list of contributors.
更新贡献者名单。
|
2024-09-09 22:26:07 +08:00 |
|
|
4ae8a5d470
|
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
|
2024-09-09 22:22:03 +08:00 |
|
|
1e019339d8
|
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
|
2024-09-08 21:17:05 +08:00 |
|
|
ce8f9121a5
|
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
|
2024-09-08 09:45:14 +08:00 |
|
|
26c0843202
|
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
|
2024-09-06 23:36:21 +08:00 |
|
|
ab0d05d16d
|
Makes the map follow the player's movements.
使地图跟随玩家移动。
|
2024-09-06 22:56:36 +08:00 |
|
Ride_A_Pig
|
ab10d75b24
|
Minimap bug fix
修复小地图错位问题
|
2024-09-05 12:34:41 +08:00 |
|
|
781c50ee30
|
Add debugging information to the mini map.
为迷你地图加入调试信息。
|
2024-09-05 11:50:05 +08:00 |
|
|
41a2cebf41
|
Improved recoil algorithm.
改进后座力算法。
|
2024-09-04 23:23:22 +08:00 |
|
|
1429b879e8
|
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
|
2024-09-01 23:24:35 +08:00 |
|
|
c1a3bfa266
|
Improved weapon recoil effect.
改进武器的后座力效果。
|
2024-09-01 22:25:20 +08:00 |
|
|
1ef0f08e2f
|
Create a map preview image.
制作地图预览图。
|
2024-08-27 23:06:33 +08:00 |
|
|
5b0803f85f
|
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
|
2024-08-25 18:49:48 +08:00 |
|
|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
4f16214885
|
Modified the knockback algorithm.
修改击退算法。
|
2024-08-22 22:03:44 +08:00 |
|
|
d3f2076b11
|
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
|
2024-08-20 22:17:07 +08:00 |
|
|
cff0507d25
|
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
|
2024-08-20 00:15:12 +08:00 |
|
|
2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
|
2024-08-18 16:09:31 +08:00 |
|
|
8c02a0548c
|
Upgrade to 4.3.
升级到4.3。
|
2024-08-15 22:58:28 +08:00 |
|
|
5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
|
2024-08-14 23:08:07 +08:00 |
|
|
451d6d0849
|
Add bullet arc and number of bullets generated.
加入子弹弧度和产生子弹的数量
|
2024-08-13 23:07:05 +08:00 |
|
|
3b2ba7440c
|
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
|
2024-08-12 22:30:13 +08:00 |
|
|
ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
|
2024-08-11 23:29:23 +08:00 |
|
|
05ac2dec60
|
Join Mr. Raven.
加入乌鸦先生。
|
2024-08-11 00:25:00 +08:00 |
|
|
56d3ae4964
|
Restore the database.
恢复数据库。
|
2024-08-06 00:27:51 +08:00 |
|
|
cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
|
2024-08-05 22:52:20 +08:00 |
|
|
4459b6a88b
|
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
|
2024-08-04 00:32:49 +08:00 |
|
|
bac2ae1992
|
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
|
2024-08-02 23:57:11 +08:00 |
|
|
e54b62cb82
|
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
|
2024-08-01 23:30:28 +08:00 |
|
|
219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
|
2024-07-31 22:14:40 +08:00 |
|
|
c397aff026
|
Add sound effects.
加入音效。
|
2024-07-28 17:53:54 +08:00 |
|
|
d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
|
2024-07-28 11:12:53 +08:00 |
|
|
f4660fe581
|
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
|
2024-07-28 10:09:44 +08:00 |
|
|
d95515fdb7
|
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
|
2024-07-27 22:06:10 +08:00 |
|
|
a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
|
2024-07-26 22:38:18 +08:00 |
|
|
6c1b7b2e84
|
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
|
2024-07-25 20:32:59 +08:00 |
|
|
f0f954f10c
|
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
|
2024-07-24 23:29:22 +08:00 |
|
|
549248cf6b
|
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
|
2024-07-24 21:03:24 +08:00 |
|
|
015efbc271
|
Support for loading module directories now.
支持加载模组目录了。
|
2024-07-23 23:03:03 +08:00 |
|
|
d218109354
|
Add ModManifest class.
添加ModManifest类。
|
2024-07-22 23:47:01 +08:00 |
|
|
aa35550940
|
Supports loading necessary dll files.
支持加载必要的dll文件。
|
2024-07-21 23:18:44 +08:00 |
|
|
db1a771fa7
|
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
|
2024-07-19 23:18:53 +08:00 |
|
|
36e656cf46
|
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
|
2024-07-19 22:25:55 +08:00 |
|
|
9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
|
2024-07-18 22:45:39 +08:00 |
|
|
7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
|
2024-07-17 22:54:42 +08:00 |
|
|
dd16e14947
|
Animate the splash screen.
为启动画面加入动画。
|
2024-07-16 22:11:57 +08:00 |
|
|
e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
|
2024-07-15 22:36:48 +08:00 |
|
|
7365434f2b
|
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
|
2024-07-11 23:06:47 +08:00 |
|
|
61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
|
2024-07-10 23:23:04 +08:00 |
|
|
adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
|
2024-07-07 23:10:25 +08:00 |
|
|
4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
|
2024-07-06 22:55:07 +08:00 |
|
|
04858534ba
|
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
|
2024-07-05 22:56:24 +08:00 |
|
|
4aff26d7bc
|
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
|
2024-07-03 23:31:31 +08:00 |
|
|
221628346e
|
Improve error output and update readme.
完善错误输出,更新readme。
|
2024-07-02 23:58:48 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
|
2024-07-01 07:55:58 +08:00 |
|
|
1bb63cbb66
|
Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
|
2024-06-27 23:38:52 +08:00 |
|
|
2f4ecd9938
|
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
|
2024-06-27 23:11:30 +08:00 |
|
|
2dd5525adf
|
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
|
2024-06-26 23:18:50 +08:00 |
|
|
1b440b828f
|
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
|
2024-06-25 23:54:37 +08:00 |
|
|
dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
|
2024-06-25 22:11:19 +08:00 |
|
|
d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
|
2024-06-24 22:19:12 +08:00 |
|
|
b7f72c0456
|
Add item generator.
加入物品生成器。
|
2024-06-22 23:29:24 +08:00 |
|
|
18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
|
2024-06-22 19:21:06 +08:00 |
|
|
53f830d5a6
|
Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
|
2024-06-21 22:55:31 +08:00 |
|
|
309a7b73d2
|
Remove item slots.
移除物品槽位。
|
2024-06-21 19:16:40 +08:00 |
|
|
5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
|
2024-06-20 00:02:32 +08:00 |
|
|
1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
|
2024-06-19 22:33:00 +08:00 |
|
|
a58ddeb039
|
Optimized drag and drop of items.
优化物品的拖拽。
|
2024-06-18 23:37:18 +08:00 |
|
|
c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
|
2024-06-17 22:12:51 +08:00 |
|
|
8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|
Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
|
2024-06-16 20:22:25 +08:00 |
|
|
adeda2f786
|
Support display backpack page.
支持展示背包页面。
|
2024-06-16 20:18:44 +08:00 |
|
霧雨烨
|
3063680786
|
Add CanPutInPack property of IItem
|
2024-06-16 18:41:26 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
703c19d09f
|
fix a bug from a spelling mistake
|
2024-06-16 17:38:54 +08:00 |
|
霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
|
2024-06-16 17:32:29 +08:00 |
|
霧雨烨
|
2484bff229
|
Replaced a while(true);
|
2024-06-16 17:22:43 +08:00 |
|
霧雨烨
|
2d3fa08d0d
|
Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
|
2024-06-16 17:09:40 +08:00 |
|
霧雨烨
|
40b52abb48
|
fixed bug, add return for CreateItem
|
2024-06-16 17:05:19 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
|
db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
|
2024-06-16 15:28:16 +08:00 |
|
霧雨烨
|
edaa490b5b
|
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
|
2024-06-15 17:16:41 +08:00 |
|
霧雨烨
|
197930f446
|
Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
|
2024-06-15 17:07:50 +08:00 |
|
霧雨烨
|
9a83fd1dd2
|
Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
|
2024-06-15 17:07:02 +08:00 |
|
霧雨烨
|
4f2a6e8110
|
Split loops and extract functions
|
2024-06-15 14:30:22 +08:00 |
|
霧雨烨
|
2661fd2735
|
Fixed the bug that GetItem returns null when the PacksackStack is not empty
|
2024-06-15 09:04:16 +08:00 |
|
|
4077d77b32
|
Add a contributor page.
添加贡献者页面。
|
2024-06-15 00:14:17 +08:00 |
|
霧雨烨
|
8ea04f00be
|
Move RegisterFromFile to ItemTypeRegister.cs
|
2024-06-14 22:38:29 +08:00 |
|
|
30a0a6539f
|
Merge branch 'master' of github.com:Cold-Mint/Traveller
|
2024-06-14 19:33:21 +08:00 |
|
|
a57416c7a9
|
Merge branch 'master' of github.com:Cold-Mint/Traveller
|
2024-06-14 19:26:49 +08:00 |
|