Make spell separation table.
制作法术分离工作台。
This commit is contained in:
parent
fc8d33b28d
commit
ba11bf06da
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@ -31,7 +31,7 @@ platform_wall_layers = 128
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script = ExtResource("1_1dlls")
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CharacterName = null
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CanMutateAfterDeath = null
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InitialHp = null
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_initialHp = null
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MaxHp = 32
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CampId = "Default"
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LootListId = null
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28
prefab/furnitures/MagicSeparator.tscn
Normal file
28
prefab/furnitures/MagicSeparator.tscn
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@ -0,0 +1,28 @@
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[gd_scene load_steps=5 format=3 uid="uid://djsh4unystlf0"]
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[ext_resource type="Texture2D" uid="uid://qowlv0viyqbb" path="res://sprites/ui/Null.png" id="1_346je"]
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[ext_resource type="Script" path="res://scripts/furniture/GuiFurniture.cs" id="1_t1qdg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vx4tg"]
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size = Vector2(31, 31)
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[sub_resource type="CircleShape2D" id="CircleShape2D_in1f7"]
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radius = 52.6118
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[node name="RigidBody2D" type="RigidBody2D"]
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collision_layer = 256
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collision_mask = 160
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script = ExtResource("1_t1qdg")
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[node name="Null" type="Sprite2D" parent="."]
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texture = ExtResource("1_346je")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.5, -0.5)
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shape = SubResource("RectangleShape2D_vx4tg")
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[node name="OperateArea2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="OperateArea2D"]
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shape = SubResource("CircleShape2D_in1f7")
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87
prefab/roomTemplates/dungeon/chest.tscn
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87
prefab/roomTemplates/dungeon/chest.tscn
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@ -0,0 +1,87 @@
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[gd_scene load_steps=9 format=4 uid="uid://br778i2b0skil"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="1_y2vgj"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="2_ngfnn"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_r2p3x"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(505, 186)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o85u0"]
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size = Vector2(20, 48)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_30r3c"]
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size = Vector2(20, 46)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7tsse"]
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size = Vector2(53, 24)
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_rh1gx"]
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vertices = PackedVector2Array(499.469, 106.328, 501.523, 150.039, 9.3125, 151.953, 470.156, 107.352, 10.7031, 107, 43.1562, 107, 170.328, 40.6797, 169.344, 11, 216.617, 11, 218.617, 41.9297, 469.148, 43.9219, 42.1484, 44.6875)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 2, 4, 5), PackedInt32Array(6, 7, 8, 9), PackedInt32Array(10, 3, 5, 9), PackedInt32Array(6, 9, 5, 11)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(479, 34, 228, 32, 226, 1, 159, 1, 160, 31, 32, 35, 33, 97, 1, 97, -1, 162, 512, 160, 509, 96, 480, 97)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="InitialRoom" type="Node2D"]
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[node name="RoomArea" type="Area2D" parent="."]
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
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position = Vector2(255.5, 97)
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shape = SubResource("RectangleShape2D_kiih8")
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[node name="RoomSlotList" type="Node2D" parent="."]
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[node name="Area2D" type="Area2D" parent="RoomSlotList"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D"]
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position = Vector2(17, 129)
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shape = SubResource("RectangleShape2D_o85u0")
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[node name="Area2D2" type="Area2D" parent="RoomSlotList"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D2"]
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position = Vector2(498, 128)
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shape = SubResource("RectangleShape2D_30r3c")
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[node name="Area2D3" type="Area2D" parent="RoomSlotList"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D3"]
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position = Vector2(193, 15)
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shape = SubResource("RectangleShape2D_7tsse")
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[node name="Marker2D" type="Marker2D" parent="."]
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position = Vector2(260, 87)
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script = ExtResource("1_y2vgj")
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ResPath = "res://prefab/entitys/DelivererOfDarkMagic.tscn"
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_rh1gx")
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[node name="TileMap" type="Node2D" parent="."]
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[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAEAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAEAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAAAAMAAQAGAAUAAAAAAAQAAQAGAAUAAAAPAAQAAQAGAAUAAAAPAAMAAQAGAAUAAAAFAAAAAQAGAAUAAAAGAAAAAQAGAAUAAAA=")
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tile_set = ExtResource("2_ngfnn")
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navigation_enabled = false
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[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_set = ExtResource("2_ngfnn")
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[node name="Ground" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAGAAUAAQABAAAAAAAHAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAFAAAAAQAEAAQAAAAGAAAAAQAEAAQAAAA=")
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tile_set = ExtResource("2_ngfnn")
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[node name="Barrier" type="TileMapLayer" parent="TileMap"]
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tile_map_data = PackedByteArray("AAAPAAMAAQAAAAEAAAAPAAQAAQAAAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAA=")
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tile_set = ExtResource("2_ngfnn")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(256, 96.5)
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scale = Vector2(15.875, 5.96875)
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texture = ExtResource("3_r2p3x")
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@ -1,9 +1,10 @@
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[gd_scene load_steps=8 format=4 uid="uid://du5ldsp613fei"]
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[gd_scene load_steps=9 format=4 uid="uid://du5ldsp613fei"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
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[ext_resource type="Script" path="res://scripts/map/ItemSpawn.cs" id="3_v1tlc"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="5_4pssd"]
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[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/MagicSeparator.tscn" id="5_7c8bh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(507, 251)
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@ -75,3 +76,8 @@ visible = false
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position = Vector2(259.5, 128.5)
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scale = Vector2(16.0312, 7.96875)
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texture = ExtResource("5_4pssd")
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[node name="RigidBody2D" parent="." instance=ExtResource("5_7c8bh")]
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position = Vector2(149, 109)
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collision_layer = 256
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collision_mask = 0
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@ -21,7 +21,7 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3, 4), PackedInt32
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outlines = Array[PackedVector2Array]([PackedVector2Array(35, 39, 36, 415, 0, 417, 3, 481, 733, 477, 729, 415, 706, 415, 701, 93, 734, 89, 731, 34)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="InitialRoom" type="Node2D"]
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[node name="InitialRoom2" type="Node2D"]
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[node name="RoomArea" type="Area2D" parent="."]
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collision_mask = 0
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@ -162,6 +162,7 @@ locale/translations=PackedStringArray("res://locals/DeathInfo.en.translation", "
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2d_physics/layer_6="Platform"
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2d_physics/layer_7="Mob"
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2d_physics/layer_8="Wall"
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2d_physics/layer_9="Furniture"
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[physics]
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@ -377,6 +377,12 @@ public static class Config
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/// </summary>
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public const int DefaultMaxHp = 100;
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/// <summary>
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/// <para>The default durability of furniture</para>
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/// <para>家具的默认耐久度</para>
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/// </summary>
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public const int DefaultMaxDurability = 50;
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/// <summary>
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/// <para>When a creature takes damage, how long to hide the bloodline again</para>
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/// <para>生物受到伤害时,要在多长时间后再次隐藏血条</para>
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@ -448,13 +454,30 @@ public static class Config
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public static class LayerNumber
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{
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public const int RoomArea = 1;
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/// <summary>
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/// <para>Floor</para>
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/// <para>地板</para>
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/// </summary>
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public const int Floor = 2;
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public const int Player = 3;
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public const int PickAbleItem = 4;
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public const int Projectile = 5;
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/// <summary>
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/// <para>Platform</para>
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/// <para>平台</para>
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/// </summary>
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public const int Platform = 6;
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public const int Mob = 7;
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/// <summary>
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/// <para>Wall</para>
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/// <para>墙壁</para>
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/// </summary>
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public const int Wall = 8;
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/// <summary>
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/// <para>Furniture</para>
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/// <para>家具</para>
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/// </summary>
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public const int Furniture = 9;
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}
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/// <summary>
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@ -163,9 +163,9 @@ public partial class CharacterTemplate : CharacterBody2D
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//The initial health of the character after creation
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//角色创建后的初始血量
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[Export] public int InitialHp;
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[Export] private int _initialHp;
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[Export] public int MaxHp;
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[Export] protected int MaxHp;
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/// <summary>
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/// <para>The camp ID of the role</para>
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@ -189,6 +189,16 @@ public partial class CharacterTemplate : CharacterBody2D
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public Node[] PickingRangeBodies => PickingRangeBodiesList?.ToArray() ?? [];
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/// <summary>
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/// <para>Full Hp Revive</para>
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/// <para>满血复活</para>
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/// </summary>
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public void FullHpRevive()
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{
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Revive(MaxHp);
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}
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/// <summary>
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/// <para>Resurrected character</para>
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/// <para>复活角色</para>
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@ -266,19 +276,17 @@ public partial class CharacterTemplate : CharacterBody2D
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if (MaxHp <= 0)
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{
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//If Max blood volume is 0 or less, set Max blood volume to 10
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//若最大血量为0或小于0,则将最大血量设置为10
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MaxHp = Config.DefaultMaxHp;
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}
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if (InitialHp <= 0 || InitialHp > MaxHp)
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if (_initialHp <= 0 || _initialHp > MaxHp)
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{
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//If the initial health is less than or equal to 0 or greater than the maximum health, then set it to the maximum health
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//如果初始血量小于等于0或者大于最大血量,那么将其设置为最大血量
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InitialHp = MaxHp;
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_initialHp = MaxHp;
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}
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CurrentHp = InitialHp;
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CurrentHp = _initialHp;
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//The health bar of a creature may be null.
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//生物的健康条,可能为null。
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_healthBar = GetNodeOrNull<HealthBar>("HealthBar");
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@ -322,8 +330,6 @@ public partial class CharacterTemplate : CharacterBody2D
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}
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public override void _MouseEnter()
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{
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if (GameSceneDepend.Player != null)
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@ -622,6 +628,7 @@ public partial class CharacterTemplate : CharacterBody2D
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{
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throw new InvalidOperationException("AddForce called more than once");
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}
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_additionalForce = force;
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}
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52
scripts/furniture/Furniture.cs
Normal file
52
scripts/furniture/Furniture.cs
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using ColdMint.scripts.damage;
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using Godot;
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namespace ColdMint.scripts.furniture;
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/// <summary>
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/// <para>FurnitureTemplate</para>
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/// <para>家具模板</para>
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/// </summary>
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public partial class Furniture : RigidBody2D
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{
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[Export] private int _initialDurability;
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[Export] private int _maxDurability;
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/// <summary>
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/// <para></para>
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/// <para>家具的耐久度</para>
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/// </summary>
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private int _durability;
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public override void _Ready()
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{
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if (_maxDurability <= 0)
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{
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_maxDurability = Config.DefaultMaxDurability;
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}
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if (_initialDurability <= 0 || _initialDurability > _maxDurability)
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{
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_initialDurability = _maxDurability;
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}
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_durability = _initialDurability;
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SetCollisionMaskValue(Config.LayerNumber.Wall, true);
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SetCollisionMaskValue(Config.LayerNumber.Platform, true);
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SetCollisionMaskValue(Config.LayerNumber.Floor, true);
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}
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/// <summary>
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/// <para>This method is called when furniture is damaged</para>
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/// <para>当家具损害时调用此方法</para>
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/// </summary>
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/// <param name="damageTemplate"></param>
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/// <returns>
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///<para>Return whether the damage completely destroyed the furniture</para>
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///<para>返回本次伤害是否彻底破坏了家具</para>
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/// </returns>
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public bool Damage(DamageTemplate damageTemplate)
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{
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return false;
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}
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}
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47
scripts/furniture/GuiFurniture.cs
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47
scripts/furniture/GuiFurniture.cs
Normal file
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using Godot;
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namespace ColdMint.scripts.furniture;
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/// <summary>
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/// <para>GUIFurnitureTemplate</para>
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/// <para>带有图形用户页面的家居模板</para>
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/// </summary>
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public partial class GuiFurniture : Furniture
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{
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/// <summary>
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/// <para>Operating range of furniture</para>
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/// <para>家具的操作范围</para>
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/// </summary>
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/// <remarks>
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///<para>For furniture with graphical user pages, the player must enter the action range and press the shortcut key to display the UI page.</para>
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///<para>对于带有图形用户页面的家具来说,玩家必须进入操作范围内按下快捷键才能显示UI页面。</para>
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/// </remarks>
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private Area2D? _operateArea2D;
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public override void _Ready()
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{
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base._Ready();
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_operateArea2D = GetNode<Area2D>("OperateArea2D");
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_operateArea2D.BodyEntered += OnBodyEntered;
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_operateArea2D.BodyExited += OnBodyExited;
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}
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||||
|
||||
private void OnBodyEntered(Node node)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnBodyExited(Node2D node2D)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (_operateArea2D != null)
|
||||
{
|
||||
_operateArea2D.BodyEntered -= OnBodyEntered;
|
||||
_operateArea2D.BodyExited -= OnBodyExited;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,7 +27,7 @@ public partial class PlayerSpawn : Marker2D
|
|||
{
|
||||
if (GameSceneDepend.Player != null)
|
||||
{
|
||||
GameSceneDepend.Player.Revive(GameSceneDepend.Player.MaxHp);
|
||||
GameSceneDepend.Player.FullHpRevive();
|
||||
GameSceneDepend.Player.GlobalPosition = GlobalPosition;
|
||||
return;
|
||||
}
|
||||
|
|
BIN
sprites/ui/Null.png
Normal file
BIN
sprites/ui/Null.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 197 B |
34
sprites/ui/Null.png.import
Normal file
34
sprites/ui/Null.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qowlv0viyqbb"
|
||||
path="res://.godot/imported/Null.png-df7e65aefa4cf6fc02334dbb7c788923.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ui/Null.png"
|
||||
dest_files=["res://.godot/imported/Null.png-df7e65aefa4cf6fc02334dbb7c788923.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Loading…
Reference in New Issue
Block a user