Traveller/scripts
霧雨烨 edaa490b5b Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
2024-06-15 17:16:41 +08:00
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behaviorTree Review the merged code to resolve an issue where the game is unresponsive after a player dies. 2024-06-13 22:29:18 +08:00
camp When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A. 2024-06-06 21:05:51 +08:00
character Subdivision of Misc and Action from UI translation files. 2024-06-14 00:43:31 +08:00
damage Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
deathInfo Support for restarting the game. 2024-06-04 22:23:06 +08:00
debug Add the prefix "log_" to the translation items for the log function. 2024-06-13 23:54:41 +08:00
health Fixed an issue where maps could not be generated after exporting the project. 2024-05-26 19:09:43 +08:00
inventory Change the index parameter when adding a slot to ItemContainer to automatically get the latest index , add a test slot for Packsack item 2024-06-14 12:44:31 +08:00
item Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation. 2024-06-15 17:16:41 +08:00
levelGraphEditor Support to detect when the player has entered or exited the room. 2024-06-02 21:48:38 +08:00
loader Move RegisterFromFile to ItemTypeRegister.cs 2024-06-14 22:38:29 +08:00
map Review the merged code to resolve an issue where the game is unresponsive after a player dies. 2024-06-13 22:29:18 +08:00
nodeBinding Add probability-based and time-interval based room injection processors. 2024-05-30 22:49:54 +08:00
projectile Remove old item interfaces,rename new 2024-06-13 03:07:55 +08:00
serialization Conduct code reviews. 2024-06-05 21:38:45 +08:00
utils Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version 2024-06-15 17:07:02 +08:00
Config.cs Fixed an issue where items on the ground still carry collision damage. 2024-06-11 22:16:10 +08:00
EventManager.cs Add a backpack for testing. 2024-06-12 23:42:35 +08:00
FpsLabel.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
GameSceneNodeHolder.cs Add a backpack for testing. 2024-06-12 23:42:35 +08:00
HealthBarUi.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
SloganProvider.cs Created the ability to drop items on the ground after the player dies. 2024-06-08 23:59:24 +08:00