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behaviorTree
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
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2024-06-13 22:29:18 +08:00 |
camp
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When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A.
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2024-06-06 21:05:51 +08:00 |
character
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
damage
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
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2024-06-10 21:05:18 +08:00 |
deathInfo
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Support for restarting the game.
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2024-06-04 22:23:06 +08:00 |
debug
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Add the prefix "log_" to the translation items for the log function.
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2024-06-13 23:54:41 +08:00 |
health
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Fixed an issue where maps could not be generated after exporting the project.
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2024-05-26 19:09:43 +08:00 |
inventory
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
item
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
levelGraphEditor
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Support to detect when the player has entered or exited the room.
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2024-06-02 21:48:38 +08:00 |
loader
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
loot
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
map
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
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2024-06-13 22:29:18 +08:00 |
nodeBinding
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
projectile
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Remove old item interfaces,rename new
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2024-06-13 03:07:55 +08:00 |
serialization
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
utils
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
Config.cs
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Preliminary rewrite of the loot system
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2024-06-16 16:56:45 +08:00 |
EventManager.cs
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Add a backpack for testing.
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2024-06-12 23:42:35 +08:00 |
FpsLabel.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
GameSceneNodeHolder.cs
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Add a backpack for testing.
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2024-06-12 23:42:35 +08:00 |
HealthBarUi.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
SloganProvider.cs
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Created the ability to drop items on the ground after the player dies.
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2024-06-08 23:59:24 +08:00 |