Restore the database.
恢复数据库。
This commit is contained in:
parent
cceda0bd1f
commit
56d3ae4964
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@ -11,5 +11,7 @@
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<ItemGroup>
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<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
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<PackageReference Include="YamlDotNet" Version="15.1.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="6.0.29" />
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<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.8" />
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</ItemGroup>
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</Project>
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@ -136,13 +136,7 @@ public static class Config
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/// <para>快捷栏上有多少个物品槽</para>
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/// </summary>
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public const int HotBarSize = 9;
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/// <summary>
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/// <para>UserID</para>
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/// <para>用户ID</para>
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/// </summary>
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public const string UserId = "DefaultUser";
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/// <summary>
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/// <para>Whether version isolation is enabled</para>
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@ -322,17 +316,27 @@ public static class Config
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if (EnableVersionIsolation())
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{
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return Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), CompanyName,
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ProjectSettings.GetSetting("application/config/name").AsString(), UserId,
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ProjectSettings.GetSetting("application/config/name").AsString(),
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ProjectSettings.GetSetting("application/config/version").AsString());
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}
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else
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{
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return Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), CompanyName,
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ProjectSettings.GetSetting("application/config/name").AsString(), UserId,
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ProjectSettings.GetSetting("application/config/name").AsString(),
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DefaultVersionName);
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}
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}
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/// <summary>
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/// <para>GetDataBaseDirectory</para>
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/// <para>获取数据库文件夹</para>
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/// </summary>
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/// <returns></returns>
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public static string GetDataBaseDirectory()
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{
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return Path.Join(GetGameDataDirectory(), "Databases");
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}
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/// <summary>
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/// <para>GetModDataDirectory</para>
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/// <para>获取模组文件夹</para>
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48
scripts/database/DataBaseManager.cs
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48
scripts/database/DataBaseManager.cs
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@ -0,0 +1,48 @@
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using System;
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using System.IO;
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namespace ColdMint.scripts.database;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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/// <summary>
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/// <para>Game database manager</para>
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/// <para>游戏数据库管理器</para>
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/// </summary>
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public class DataBaseManager
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{
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private static ServiceProvider? _serviceProvider;
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/// <summary>
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/// <para>Initialize database</para>
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/// <para>初始化数据库</para>
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/// </summary>
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public static void InitDataBases(string databasePath)
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{
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var serviceCollection = new ServiceCollection();
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serviceCollection.AddDbContext<GameDbContext>(options =>
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options.UseSqlite($"Data Source={Path.Join(databasePath, Config.SolutionName + ".db")}"));
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_serviceProvider = serviceCollection.BuildServiceProvider();
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var dataPackDbContext = GetRequiredService<GameDbContext>();
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dataPackDbContext.Database.EnsureCreated();
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}
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/// <summary>
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/// <para>Get database service</para>
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/// <para>获取数据库服务</para>
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public static T GetRequiredService<T>() where T : notnull
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{
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if (_serviceProvider == null)
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{
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throw new NullReferenceException("service provider is null");
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}
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var scope = _serviceProvider.CreateScope();
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return scope.ServiceProvider.GetRequiredService<T>();
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}
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}
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40
scripts/database/GameDbContext.cs
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40
scripts/database/GameDbContext.cs
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using ColdMint.scripts.database.gameDbTables;
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using Microsoft.EntityFrameworkCore;
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namespace ColdMint.scripts.database;
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/// <summary>
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/// <para>Game database</para>
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/// <para>游戏数据库</para>
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/// </summary>
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public class GameDbContext(DbContextOptions<GameDbContext> options) : DbContext(options)
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{
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public DbSet<ErrorRecord> ErrorRecords { get; set; }
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/// <summary>
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/// <para>Async add error record</para>
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/// <para>异步添加错误信息</para>
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/// </summary>
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/// <param name="errorRecord"></param>
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public async void AddOrUpdateErrorRecordAsync(ErrorRecord errorRecord)
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{
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if (errorRecord.Message == null)
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{
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return;
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}
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var oldErrorRecord = await ErrorRecords.FindAsync(errorRecord.Message);
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if (oldErrorRecord == null)
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{
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ErrorRecords.Add(errorRecord);
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}
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else
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{
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oldErrorRecord.Count++;
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oldErrorRecord.LastDateTime = errorRecord.LastDateTime;
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ErrorRecords.Update(oldErrorRecord);
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}
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await SaveChangesAsync();
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}
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}
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31
scripts/database/gameDbTables/ErrorRecord.cs
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31
scripts/database/gameDbTables/ErrorRecord.cs
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using System;
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using System.ComponentModel.DataAnnotations;
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namespace ColdMint.scripts.database.gameDbTables;
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/// <summary>
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/// <para>Error record</para>
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/// <para>错误记录</para>
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/// </summary>
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public class ErrorRecord
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{
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/// <summary>
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/// <para>Message</para>
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/// <para>错误消息</para>
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/// </summary>
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[Key]
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[MaxLength(255)]
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public string? Message { get; set; }
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/// <summary>
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/// <para>Count</para>
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/// <para>出现次数</para>
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/// </summary>
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public int Count { get; set; } = 1;
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/// <summary>
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/// <para>DateTime</para>
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/// <para>时间</para>
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/// </summary>
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public DateTime LastDateTime { get; set; } = DateTime.Now;
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}
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@ -64,6 +64,7 @@ public static class LogCat
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/// <para>日志收集器</para>
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/// </summary>
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public const string LogCollector = "LogCollector";
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/// <summary>
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/// <para>Mod Loader</para>
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/// <para>模组加载器</para>
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@ -237,6 +238,8 @@ public static class LogCat
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return;
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}
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//If you need to upload logs, you can upload logs.
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//如果需要上传日志,并且能够上传日志。
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if (LogCollector.CanUploadLog && upload)
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{
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var logData = new LogData
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@ -3,6 +3,7 @@ using System.Text;
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using System.Threading.Tasks;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.contribute;
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using ColdMint.scripts.database;
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using ColdMint.scripts.deathInfo;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.inventory;
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@ -96,6 +97,13 @@ public partial class SplashScreenLoader : UiLoaderTemplate
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Directory.CreateDirectory(dataPath);
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}
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var databasePath = Config.GetDataBaseDirectory();
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if (!Directory.Exists(databasePath))
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{
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Directory.CreateDirectory(databasePath);
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}
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DataBaseManager.InitDataBases(databasePath);
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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