Join the fog of war.
加入战争迷雾。
This commit is contained in:
parent
4f16214885
commit
38c0bdff2a
3
prefab/MainCamera.tscn
Normal file
3
prefab/MainCamera.tscn
Normal file
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@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://briehpw3eg1i6"]
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[node name="Camera2D" type="Camera2D"]
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@ -35,9 +35,6 @@ CampId = "Default"
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shape = SubResource("CapsuleShape2D_bb8wt")
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debug_color = Color(0.886275, 0, 0.803922, 0.419608)
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[node name="Camera2D" type="Camera2D" parent="."]
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position_smoothing_enabled = true
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[node name="Area2DPickingArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
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@ -1,10 +1,11 @@
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[gd_scene load_steps=8 format=4 uid="uid://b0uurp551pku"]
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[gd_scene load_steps=9 format=4 uid="uid://b0uurp551pku"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_a15hy"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_wamhd"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_0mlbb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(443, 118)
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size = Vector2(505, 186)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o85u0"]
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size = Vector2(20, 48)
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@ -27,7 +28,7 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
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position = Vector2(256.5, 95)
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position = Vector2(255.5, 97)
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shape = SubResource("RectangleShape2D_kiih8")
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[node name="RoomSlotList" type="Node2D" parent="."]
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@ -74,3 +75,9 @@ tile_set = ExtResource("1_a15hy")
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAGAAUAAQABAAAAAAAHAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAFAAAAAQAEAAQAAAAGAAAAAQAEAAQAAAA=")
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tile_set = ExtResource("1_a15hy")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(256, 96.5)
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scale = Vector2(15.875, 5.96875)
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texture = ExtResource("3_0mlbb")
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@ -1,10 +1,11 @@
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[gd_scene load_steps=8 format=4 uid="uid://dslr5tdbp4noq"]
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[gd_scene load_steps=9 format=4 uid="uid://dslr5tdbp4noq"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_7q101"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_m3aye"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(441, 122)
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size = Vector2(505, 188)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o85u0"]
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size = Vector2(20, 48)
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@ -27,7 +28,7 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
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position = Vector2(255.5, 97)
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position = Vector2(256.5, 95)
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shape = SubResource("RectangleShape2D_kiih8")
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[node name="RoomSlotList" type="Node2D" parent="."]
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@ -75,3 +76,9 @@ tile_set = ExtResource("1_rn2om")
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAGAAUAAQAEAAQAAAAHAAUAAQAEAAQAAAA=")
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tile_set = ExtResource("1_rn2om")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(256.5, 94)
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scale = Vector2(15.9688, 5.9375)
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texture = ExtResource("3_m3aye")
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@ -1,11 +1,12 @@
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[gd_scene load_steps=7 format=4 uid="uid://du5ldsp613fei"]
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[gd_scene load_steps=8 format=4 uid="uid://du5ldsp613fei"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
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[ext_resource type="Script" path="res://scripts/map/ItemSpawn.cs" id="3_v1tlc"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="5_4pssd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(450, 191)
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size = Vector2(507, 251)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jxmys"]
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size = Vector2(18, 57.75)
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@ -21,7 +22,7 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="RoomArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
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position = Vector2(253, 130.5)
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position = Vector2(254.5, 129.5)
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shape = SubResource("RectangleShape2D_kiih8")
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[node name="RoomSlotList" type="Node2D" parent="."]
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@ -63,3 +64,9 @@ tile_set = ExtResource("1_rn2om")
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAcAAQAAAAUAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAAPAAMAAQACAAQAAAAPAAQAAQACAAQAAAAPAAcAAQACAAUAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAABAAcAAQABAAAAAAACAAcAAQABAAAAAAADAAcAAQABAAAAAAAEAAcAAQABAAAAAAAFAAcAAQABAAAAAAAGAAcAAQABAAAAAAAHAAcAAQABAAAAAAAIAAcAAQABAAAAAAAJAAcAAQABAAAAAAAKAAcAAQABAAAAAAALAAcAAQABAAAAAAAMAAcAAQABAAAAAAANAAcAAQABAAAAAAAOAAcAAQABAAAAAAA=")
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tile_set = ExtResource("1_rn2om")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(259.5, 128.5)
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scale = Vector2(16.0312, 7.96875)
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texture = ExtResource("5_4pssd")
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@ -1,9 +1,10 @@
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[gd_scene load_steps=7 format=4 uid="uid://c57cc1tyreybb"]
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[gd_scene load_steps=8 format=4 uid="uid://c57cc1tyreybb"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="2_1ctsj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
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size = Vector2(664, 435)
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size = Vector2(728, 509)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o85u0"]
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size = Vector2(20, 48)
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@ -26,7 +27,7 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
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position = Vector2(370, 259.5)
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position = Vector2(365, 255.5)
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shape = SubResource("RectangleShape2D_kiih8")
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[node name="RoomSlotList" type="Node2D" parent="."]
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@ -70,3 +71,9 @@ tile_set = ExtResource("1_rn2om")
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use_parent_material = true
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tile_map_data = PackedByteArray("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")
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tile_set = ExtResource("1_rn2om")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(367.5, 258)
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scale = Vector2(23.0938, 16.25)
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texture = ExtResource("2_1ctsj")
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@ -76,6 +76,7 @@ ui_down={
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pick_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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throw={
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}
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use_item={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(211, 16),"global_position":Vector2(215, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(206, 22),"global_position":Vector2(215, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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hotbar_1={
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}
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hotbar_next={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(241, 17),"global_position":Vector2(245, 58),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(257, 22),"global_position":Vector2(266, 68),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
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]
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}
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hotbar_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(169, 17),"global_position":Vector2(173, 58),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
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]
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}
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@ -150,6 +154,7 @@ locale/translations=PackedStringArray("res://locals/DeathInfo.en.translation", "
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[layer_names]
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2d_render/layer_1="Fog"
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2d_physics/layer_1="RoomArea"
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2d_physics/layer_2="Floor"
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2d_physics/layer_3="Player"
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@ -114,3 +114,6 @@ visible = false
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[node name="AICharacterContainer" type="Node2D" parent="."]
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[node name="PacksackContainer" type="Node2D" parent="."]
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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color = Color(0, 0, 0, 1)
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23
scripts/AssetHolder.cs
Normal file
23
scripts/AssetHolder.cs
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using Godot;
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namespace ColdMint.scripts;
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/// <summary>
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/// <para>AssetHolder</para>
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/// <para>资产持有者</para>
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/// </summary>
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public static class AssetHolder
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{
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public static Texture2D? White25;
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public static Texture2D? White100;
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/// <summary>
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/// <para>Loading the game's static assets</para>
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/// <para>加载游戏的静态资产</para>
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/// </summary>
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public static void LoadStaticAsset()
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{
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White25 = ResourceLoader.Load<Texture2D>("res://sprites/light/White_25.png");
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White100 = ResourceLoader.Load<Texture2D>("res://sprites/light/White_100.png");
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}
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}
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@ -52,6 +52,15 @@ public partial class Player : CharacterTemplate
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healthBarUi.MaxHp = MaxHp;
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healthBarUi.CurrentHp = CurrentHp;
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}
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//Mount the camera.
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//挂载相机。
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var mainCameraPackedScene = GD.Load<PackedScene>("res://prefab/MainCamera.tscn");
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var camera2D = NodeUtils.InstantiatePackedScene<Camera2D>(mainCameraPackedScene);
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if (camera2D != null)
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{
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NodeUtils.CallDeferredAddChild(this, camera2D);
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}
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}
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protected override void WhenBindItemContainer(IItemContainer? itemContainer)
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@ -19,6 +19,7 @@ public partial class GameSceneLoader : SceneLoaderTemplate
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public override Task InitializeData()
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{
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RenderingServer.SetDefaultClearColor(Color.FromHsv(0, 0, 0));
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//Loading the blood bar scene
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//加载血条场景
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var healthBarUi = GetNode<HealthBarUi>("CanvasLayer/Control/VBoxContainer/HealthBarUi");
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@ -82,6 +82,7 @@ public partial class SplashScreenLoader : UiLoaderTemplate
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
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AssetHolder.LoadStaticAsset();
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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|
|
@ -23,6 +23,7 @@ public class Room
|
|||
private List<TileMapLayer>? _tileMapLayers;
|
||||
|
||||
private Area2D? _area2D;
|
||||
private PointLight2D? _pointLight2D;
|
||||
private CollisionShape2D? _collisionShape2D;
|
||||
|
||||
public string? EnterRoomEventHandlerId { get; set; }
|
||||
|
@ -59,6 +60,14 @@ public class Room
|
|||
_rootNode.Name);
|
||||
}
|
||||
|
||||
if (_pointLight2D != null && GameSceneNodeHolder.Player != null && node == GameSceneNodeHolder.Player)
|
||||
{
|
||||
//The player enters the room, opening up their view.
|
||||
//玩家进入了房间,开放视野。
|
||||
_pointLight2D.Show();
|
||||
_pointLight2D.Texture = AssetHolder.White100;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(EnterRoomEventHandlerId))
|
||||
{
|
||||
return;
|
||||
|
@ -68,6 +77,7 @@ public class Room
|
|||
enterRoomEventHandler?.OnEnterRoom(node, this);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// <para>When a node exits the room</para>
|
||||
/// <para>当有节点退出房间时</para>
|
||||
|
@ -81,6 +91,14 @@ public class Room
|
|||
_rootNode.Name);
|
||||
}
|
||||
|
||||
if (_pointLight2D != null && GameSceneNodeHolder.Player != null && node == GameSceneNodeHolder.Player)
|
||||
{
|
||||
//The player enters the room, opening up their view.
|
||||
//玩家进入了房间,开放视野。
|
||||
_pointLight2D.Show();
|
||||
_pointLight2D.Texture = AssetHolder.White25;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(ExitRoomEventHandlerId))
|
||||
{
|
||||
return;
|
||||
|
@ -153,6 +171,7 @@ public class Room
|
|||
_collisionShape2D = _area2D.GetChild<CollisionShape2D>(0);
|
||||
_roomSlots = GetRoomSlots(GetTileMapLayer(Config.TileMapLayerName.Ground), _area2D,
|
||||
node2D.GetNode<Node2D>("RoomSlotList"));
|
||||
_pointLight2D = node2D.GetNodeOrNull<PointLight2D>("PointLight2D");
|
||||
}
|
||||
|
||||
public Node2D? RootNode => _rootNode;
|
||||
|
|
|
@ -112,7 +112,6 @@ public partial class Projectile : CharacterBody2D
|
|||
}
|
||||
|
||||
_destructionTime = DateTime.Now.AddMilliseconds(_life);
|
||||
SetCollisionLayerValue(Config.LayerNumber.Projectile, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Wall, !_ignoreWall);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Floor, !_ignoreWall);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Player, true);
|
||||
|
|
BIN
sprites/light/White_100.png
Normal file
BIN
sprites/light/White_100.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 117 B |
34
sprites/light/White_100.png.import
Normal file
34
sprites/light/White_100.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://drw45jlmfo0su"
|
||||
path="res://.godot/imported/White_100.png-d319ba9988ade64ae599ad90841c52c7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/light/White_100.png"
|
||||
dest_files=["res://.godot/imported/White_100.png-d319ba9988ade64ae599ad90841c52c7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/light/White_25.png
Normal file
BIN
sprites/light/White_25.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 112 B |
34
sprites/light/White_25.png.import
Normal file
34
sprites/light/White_25.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://diqf0as7rn18v"
|
||||
path="res://.godot/imported/White_25.png-584d94cc8c53e39250e249a7f385cbb4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/light/White_25.png"
|
||||
dest_files=["res://.godot/imported/White_25.png-584d94cc8c53e39250e249a7f385cbb4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Loading…
Reference in New Issue
Block a user