Modifying a node Name.
修改节点名称。
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@ -29,12 +29,8 @@ collision_mask = 162
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platform_floor_layers = 4294967042
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platform_wall_layers = 128
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script = ExtResource("1_1dlls")
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CharacterName = null
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CanMutateAfterDeath = null
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_initialHp = null
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MaxHp = 32
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CampId = "Default"
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LootListId = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_bb8wt")
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@ -55,7 +55,6 @@ shape = SubResource("RectangleShape2D_131jn")
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[node name="Marker2D" type="Marker2D" parent="."]
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position = Vector2(237, 69)
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script = ExtResource("2_7q101")
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ResPath = null
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metadata/ResPath = "res://prefab/entitys/DelivererOfDarkMagic.tscn"
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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@ -95,7 +95,7 @@ grow_horizontal = 2
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[node name="MapContainer" parent="CanvasLayer/Control" instance=ExtResource("6_ljdj4")]
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layout_mode = 1
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[node name="BackpackUIContainer" type="Control" parent="CanvasLayer"]
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[node name="DynamicUiGroup" type="Control" parent="CanvasLayer"]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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@ -91,14 +91,14 @@ public static class GameSceneDepend
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/// <para>操作提示</para>
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/// </summary>
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public static RichTextLabel? OperationTipLabel { get; set; }
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/// <summary>
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/// <para>BackpackUiContainer</para>
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/// <para>背包Ui容器</para>
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/// <para>DynamicUiGroup</para>
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/// <para>动态生成的Ui组</para>
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/// </summary>
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/// <remarks>
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///<para>The knapsack Ui container houses the container of the knapsack ui node. When a user uses a backpack, the node to which his backpack is attached is displayed from within the backpack ui container.</para>
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///<para>背包Ui容器内存放的是背包ui节点的容器。当用户使用背包时,会从背包ui容器内将其背包对于的节点展示出来。</para>
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///<para>Dynamically generated Ui objects will be placed under this node</para>
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///<para>动态生成的Ui对象将放置在此节点下</para>
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/// </remarks>
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public static UiGroup? BackpackUiContainer { get; set; }
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public static UiGroup? DynamicUiGroup { get; set; }
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}
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@ -89,7 +89,7 @@ public partial class Player : CharacterTemplate
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private void SelectedItemSlotChangeEvent(SelectedItemSlotChangeEvent selectedItemSlotChangeEvent)
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{
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var item = selectedItemSlotChangeEvent.NewItemSlotNode?.GetItem();
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GameSceneDepend.BackpackUiContainer?.HideAllControl();
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GameSceneDepend.DynamicUiGroup?.HideAllControl();
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if (item is Node2D node2D)
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{
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CurrentItem = node2D;
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@ -303,7 +303,7 @@ public partial class Player : CharacterTemplate
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}
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ThrowItem(ItemContainer.GetSelectIndex(), 1, GetThrowVelocity());
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GameSceneDepend.BackpackUiContainer?.HideAllControl();
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GameSceneDepend.DynamicUiGroup?.HideAllControl();
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CurrentItem = null;
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}
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}
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@ -59,7 +59,7 @@ public partial class Packsack : PickAbleTemplate
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if (_packsackUi != null)
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{
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GameSceneDepend.BackpackUiContainer?.ShowControl(_packsackUi);
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GameSceneDepend.DynamicUiGroup?.ShowControl(_packsackUi);
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}
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}
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@ -31,8 +31,8 @@ public partial class GameSceneLoader : SceneLoaderTemplate
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GameSceneDepend.HotBar = hotBar;
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//Backpack Ui container
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//背包Ui容器
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var backpackUiContainer = GetNode<UiGroup>("CanvasLayer/BackpackUIContainer");
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GameSceneDepend.BackpackUiContainer = backpackUiContainer;
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var backpackUiContainer = GetNode<UiGroup>("CanvasLayer/DynamicUiGroup");
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GameSceneDepend.DynamicUiGroup = backpackUiContainer;
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//Load operation prompt
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//加载操作提示
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var operationTip = GetNode<RichTextLabel>("CanvasLayer/Control/VBoxContainer/OperationTip");
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@ -107,7 +107,7 @@ public partial class PacksackUi : UiLoaderTemplate
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{
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_exitButton.Pressed += () =>
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{
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GameSceneDepend.BackpackUiContainer?.HideControl(this);
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GameSceneDepend.DynamicUiGroup?.HideControl(this);
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};
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}
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}
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@ -245,9 +245,9 @@ public static class NodeUtils
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return GameSceneDepend.PacksackContainer;
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}
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if (GameSceneDepend.BackpackUiContainer != null && childNode is PacksackUi)
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if (GameSceneDepend.DynamicUiGroup != null && childNode is PacksackUi)
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{
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return GameSceneDepend.BackpackUiContainer;
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return GameSceneDepend.DynamicUiGroup;
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}
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return defaultParentNode;
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