Commit Graph

3863 Commits

Author SHA1 Message Date
Evan Debenham
bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by:
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf v0.8.1: final commit 2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d v0.8.1: updated translations 2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c v0.8.1: fixed golden lotus spawning on other characters 2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a v0.8.1: fixed pickaxe showing as partly unidentified 2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730 v0.8.1: fixed shadows sfx playing on game load 2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc v0.8.1: tweaks to eye details on the huntress splash 2020-06-27 21:24:39 -04:00
Evan Debenham
62e795a4d7 v0.8.1: fixed a NPE when fonts are reset before being initialized 2020-06-27 21:24:39 -04:00
Evan Debenham
2d2a595655 v0.8.1: updated gradle and gradle wrapper 2020-06-27 21:24:38 -04:00
Evan Debenham
2c20df475c v0.8.1: balance tweaks:
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b v0.8.1: fixed the following bugs:
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33 v0.8.1: remastered theme and surface. Better volume and quality 2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41 v0.8.1: Fixed the following bugs:
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9 v0.8.1: Potion of dragon's breath now uses the new cone AOE logic 2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91 v0.8.1: Fixed the following minor bugs:
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) 2020-06-22 21:22:46 -04:00
Evan Debenham
b1f28eec08 v0.8.1: reverted to build tools v3.6 (4.0 causes errors) 2020-06-18 17:00:23 -04:00
Evan Debenham
35dab063d9 v0.8.1: minor tweaks to the warrior and huntress splashes 2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af v0.8.1: fixed typos in the description of cornish pasty 2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a v0.8.1: passive enemies are no longer auto-surprise attacked 2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75 v0.8.1: fixes:
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
82d33c9a4d v0.8.1: added text regarding pull requests and funding (for github) 2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6 v0.8.1: Various bufixes:
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54 v0.8.1: refactored item windows 2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337 v0.8.1: added a keybind for resting 2020-06-18 16:59:25 -04:00
Evan Debenham
5049a9784f v0.8.1: adjusted icon shading and added icons to settings menu 2020-06-18 16:59:25 -04:00
Evan Debenham
2b9e3a9cf4 v0.8.1: added credits for samples used in new sfx 2020-06-18 16:59:25 -04:00
Evan Debenham
3dc913fadc v0.8.1: added in loads of new sound effects, primary for combat 2020-06-18 16:59:25 -04:00
Evan Debenham
3182d3342c v0.8.1: moved fog back to a POT texture (NPOT caused rare errors) 2020-06-18 16:59:25 -04:00
Evan Debenham
1e1fb54f3e v0.8.1: fixed incorrect combo icon fading after cleave 2020-06-18 16:59:25 -04:00
Evan Debenham
ce09dade95 v0.8.1: fixed new prep logic killing enemies that were already dead 2020-06-18 16:59:25 -04:00
Evan Debenham
389cad9b45 v0.8.1: replaced the border on hero splash arts with a fade 2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8 v0.8.1: bags now appear again in their own bag window 2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f v0.8.1: reworked talisman of foresight 2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567 v0.8.1: fixed save/load errors with golem teleport mechanics 2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991 v0.8.1: fixed crashes caused by hero select not loading badges 2020-06-18 16:58:22 -04:00
Evan Debenham
f2d80d7d97 v0.8.1: fixed rare config resolution errors with :android:natives 2020-06-18 16:58:21 -04:00
Evan Debenham
b0205da8be v0.8.1: checked cell vfx now appear ontop of terrain and fog of war 2020-06-18 16:58:21 -04:00
Evan Debenham
9fe214de3a v0.8.1: fixed shader errors caused by R8 on gradle plugin 4.0 2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e v0.8.1: fixed cleave not triggering if enemy was corrupted 2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69 v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools 2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae v0.8.1: Slight adjustments to Yog Dzewa:
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper:
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b v0.8.1: redesigned hero select with new splash art! 2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b v0.8.1: coded in chrome for silver windows 2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559 v0.8.1: adjusted logic and added alpha settings for buttons 2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd v0.8.1: increased the rate at which checked cells accelerate by distance 2020-06-18 16:58:21 -04:00