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Evan Debenham 02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
android v0.8.1: fixed rare config resolution errors with :android:natives 2020-06-18 16:58:21 -04:00
core v0.8.1: loads of changes and improvements to wand of warding: 2020-06-18 16:58:22 -04:00
desktop v0.8.1: updated gradle build tools and gradle version 2020-06-18 16:57:57 -04:00
docs v0.8.1: fixed a typo in the desktop getting started guide 2020-06-18 16:57:58 -04:00
gradle/wrapper v0.8.1: updated gradle build tools and gradle version 2020-06-18 16:57:57 -04:00
services v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00
SPD-classes v0.8.1: sound assets now load async, much faster initial load times 2020-06-18 16:57:03 -04:00
.gitignore v0.6.1: updated gitignore 2017-08-19 00:16:21 -04:00
build.gradle v0.8.1: adjusted appJavaCompatibility to use a JavaVersion value 2020-06-18 16:58:21 -04:00
gradlew v0.8.1: fixed gradlew not being in executable mode within git 2020-06-18 16:57:02 -04:00
gradlew.bat Converted ShatteredPD to Build from Gradle 2016-08-13 04:35:26 -04:00
LICENSE.txt actual source files added 2014-07-27 17:39:07 +04:00
README.md Updated readme/guide and put technical guides in their own directory 2020-04-29 18:43:07 -04:00
settings.gradle v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00

Shattered Pixel Dungeon

A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.

Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.

If you like this game, please consider supporting me on Patreon!

There is an official blog for this project at ShatteredPixel.com.

The game also has a translation project hosted on Transifex.

If you'd like to work with the code, you can find the following guides in /docs: