- fixed rogue armor's blink not going over terrain when accounting for range - fixed unblessed ankg revives waking up mimics - fixed enemies not being surprised by invisible heroes in rare cases - fixed pylons being surprised when they shouldn't - fixed dark and bright fists rarely teleporting into unreachable places - fixed rankings conversion logic on game updates not actually doing anything - fixed debuffs being incorrectly persisted in rankings |
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android | ||
core | ||
desktop | ||
docs | ||
gradle/wrapper | ||
services | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
If you'd like to work with the code, you can find the following guides in /docs
: