Evan Debenham
4f02f2a4f2
v0.9.0b: balance tweaks to tier one talents
2020-10-18 12:46:02 -04:00
Evan Debenham
74f6df7b6b
v0.9.0b: adjusted visual paralysis logic to prevent freeze+para bugs
2020-10-18 12:46:02 -04:00
Evan Debenham
833b182d75
v0.9.0b: lots of logic implementation for multiple talent tiers
2020-10-18 12:46:02 -04:00
Evan Debenham
f59073b4b0
v0.9.0b: long-pressing item buttons in alchemy now shows a desc window
2020-10-18 12:46:02 -04:00
Evan Debenham
5885359d5a
v0.9.0b: added champ desc to mob desc and tweaked growing champ desc
2020-10-18 12:46:02 -04:00
Evan Debenham
840727c674
v0.9.0b: adjusted equip logic to prevent more cases of swap prompt
2020-10-18 12:46:02 -04:00
Evan Debenham
11a684bb1f
v0.9.0b: Balance tweaks to equip drops in the sewers:
...
- Sewer droprate of T4/T5 gear halved
- T2 is slightly more common in the sewers
- Player now gets to see what type of weapon/armor the ghost has
2020-10-18 12:46:02 -04:00
Evan Debenham
81a61f9662
v0.9.0b: Adjusted hostile champions challenge:
...
- Champion base spawn rate up to 1/10 from 1/15
- Champions per floor now have a cap to prevent terrible luck
- Growing champion base power reduced by 20%
- Growing champion power scaling reduced by 50%
2020-10-18 12:46:02 -04:00
Evan Debenham
8942fb218e
v0.9.0b: disarming traps now kill statues
2020-10-18 12:46:02 -04:00
Evan Debenham
bc03d17edc
v0.9.0b: large chars can now approach targets they can't reach
2020-10-18 12:46:02 -04:00
Evan Debenham
d618d185c5
v0.9.0b: adjusted shield logic, fixes warrior bug and stops overriding
2020-10-18 12:46:02 -04:00
Evan Debenham
a08b3a94a8
v0.9.0b: added safety checks to beacon of returning
2020-10-18 12:46:01 -04:00
Evan Debenham
1a3eade255
v0.9.0b: fixed "+1 Talent Point" displaying after hero level 6
2020-10-18 12:46:01 -04:00
Evan Debenham
f18b83b8cf
v0.9.0b: fixed projecting elementals always using their ranged attack
2020-10-18 12:46:01 -04:00
Evan Debenham
3153ad6b6a
v0.9.0b: updated android gradle plugin to v4.1.0
2020-10-18 12:46:00 -04:00
Evan Debenham
48158cb775
v0.9.0b: fixed force cube being placed on the ground after tile presses
2020-10-18 12:45:50 -04:00
Evan Debenham
77329f6d86
v0.9.0b: improved logic for awarding win badges:
...
- fixed a bug where win/chal badges wouldn't save in rare cases
- fixed win/chal badges not being displayed in many cases
2020-10-18 12:45:49 -04:00
Evan Debenham
6d038edb2b
v0.9.0b: fixed Tengu abilities not working from load
2020-10-18 12:45:06 -04:00
Evan Debenham
dfaed721c5
v0.9.0b: adjusted talent UI to account for multiple tiers
2020-10-18 12:45:05 -04:00
Evan Debenham
f512d7b069
v0.9.0a: final commit
2020-10-09 17:18:57 -04:00
Evan Debenham
fa35882cb6
v0.9.0a: updated translations
2020-10-09 17:18:51 -04:00
Evan Debenham
d58e189619
v0.9.0a: fixed sleep vfx sticking around after enemy death in some cases
2020-10-08 23:51:09 -04:00
Evan Debenham
188f039dc7
v0.9.0a: fixed a rare performance bug when density is mis-reported
2020-10-08 23:51:09 -04:00
Evan Debenham
ff71b997b1
v0.9.0a: fixed cleave being reset on corrupting kills
2020-10-08 23:51:08 -04:00
Evan Debenham
714349f769
v0.9.0a: Added a check for replaced badges when badges are loaded/saved
2020-10-08 23:51:08 -04:00
Evan Debenham
d14cafa190
v0.9.0a: Fixed scrolls spending time before cancelling time freeze
2020-10-08 23:51:08 -04:00
Evan Debenham
02569ee7db
v0.9.0a: Fixed great crab also dropping regular crab loot
2020-10-08 23:51:08 -04:00
Evan Debenham
e55d33067b
v0.9.0a: Removed unused secretDoors variable
2020-10-08 23:51:08 -04:00
Evan Debenham
d5a45a099f
v0.9.0a: Prevented cases where warrior shield wouldn't reset
2020-10-08 23:51:08 -04:00
Evan Debenham
e3c67d62ff
v0.9.0a: fixed a typo in demon halls story window
2020-10-08 23:51:08 -04:00
Evan Debenham
eb4109e487
v0.9.0a: added some null safety checks
2020-10-08 23:51:08 -04:00
Evan Debenham
25a638fc89
v0.9.0a: adjusted ninepatch logic to cache flip state
2020-10-08 23:51:08 -04:00
Evan Debenham
bab2f5e14d
v0.9.0a: upgrade gradle plugin and R8 config
2020-10-08 23:51:07 -04:00
Evan Debenham
d1aa0495de
v0.9.0a: fixed burning webs destroying special ground instead of deco ground
2020-10-08 23:50:55 -04:00
Evan Debenham
6127cacf5e
v0.9.0: final commit
2020-10-05 11:53:56 -04:00
Evan Debenham
85201537ef
v0.9.0: updated translations
2020-10-05 11:53:45 -04:00
Evan Debenham
dd4aeb3f3a
v0.9.0: ghouls now retain their champion buff on death
2020-10-05 11:53:45 -04:00
Evan Debenham
77bcde9ed6
v0.9.0: adjusted display feed logic for news articles
2020-10-03 15:11:58 -04:00
Evan Debenham
e2a7bea5e6
v0.9.0: added an icon to represent talents, tweaked test subject icon
2020-10-03 15:11:58 -04:00
Evan Debenham
c14a098fa2
v0.9.0: improved talent icons
2020-10-03 15:11:58 -04:00
Evan Debenham
cae1c2b8f6
v0.9.0: fixed a text error and talent onEquip being trigger on unEquip
2020-10-03 15:11:58 -04:00
Evan Debenham
612cece6a5
v0.9.0: updated translations
2020-10-01 19:32:30 -04:00
Evan Debenham
6fabcbe3e9
v0.9.0: added a 1 turn delay to tested hypothesis barrier
2020-10-01 15:25:20 -04:00
Evan Debenham
8accb14c9e
v0.9.0: updated translations
2020-10-01 14:41:56 -04:00
Evan Debenham
c94830a6da
v0.9.0: fixed inconsistencies in spinner web logic
2020-10-01 14:41:54 -04:00
Evan Debenham
521509d246
v0.9.0: fixed ethereal chains spending hero time before pulling
2020-10-01 14:41:53 -04:00
Evan Debenham
3746cd2fdb
v0.9.0: adjusted prep blink behaviour
2020-10-01 14:41:53 -04:00
Evan Debenham
04365a2cbd
v0.9.0: fixed golems spamming vfx if they die while visually frozen.
2020-10-01 14:41:53 -04:00
Evan Debenham
7fbb1ff83a
v0.9.0: fixed hero select talents showing as levelled up in some cases
2020-10-01 14:41:53 -04:00
Evan Debenham
0e79bc2592
v0.9.0: removed mage partial wand ID innate ability
2020-10-01 14:41:53 -04:00