Evan Debenham
|
f012cddc4a
|
V0.2.0a: Made Talisman of Foresight a bit easier to level
|
2014-09-16 20:23:49 -04:00 |
|
Evan Debenham
|
11b289f4d1
|
V0.2.0a: Some rebalancing on Chalice of Blood
|
2014-09-16 20:22:57 -04:00 |
|
Evan Debenham
|
a02a5f2c0d
|
V0.2.0a: Fixed crashing on deleted items when loading saves.
|
2014-09-16 20:04:37 -04:00 |
|
Evan Debenham
|
b8080a9dbe
|
V0.2.0a: Fixed a Bug with Sandals of Nature
|
2014-09-16 19:15:59 -04:00 |
|
Evan Debenham
|
28bc72153b
|
V0.2.0: Fixed a bug with Cape of Thorns
|
2014-09-16 19:13:28 -04:00 |
|
Evan Debenham
|
93b7d2ea3f
|
V0.2.0: final commit!
|
2014-09-15 20:30:10 -04:00 |
|
Evan Debenham
|
f0c00d8961
|
V0.2.0: cleaned up Chalice of Blood visuals
|
2014-09-15 20:22:54 -04:00 |
|
Evan Debenham
|
9444554f79
|
V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
|
2014-09-15 20:17:24 -04:00 |
|
Evan Debenham
|
94825656f5
|
V0.2.0: tested artifacts, tweaked descriptions.
|
2014-09-15 19:51:21 -04:00 |
|
Evan Debenham
|
c4def3b0e5
|
V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
|
2014-09-15 17:27:54 -04:00 |
|
Evan Debenham
|
3b1ef686ba
|
V0.2.0: Added polish to artifacts
|
2014-09-15 16:53:20 -04:00 |
|
Evan Debenham
|
7ef7f1715a
|
V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
|
2014-09-15 16:38:31 -04:00 |
|
Evan Debenham
|
c9d29b719b
|
V0.2.0: reduced charging amount on talisman of foresight when finding things.
|
2014-09-15 13:33:15 -04:00 |
|
Evan Debenham
|
3885a0f039
|
V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
|
2014-09-15 09:43:57 -04:00 |
|
Evan Debenham
|
4dcb086ea8
|
V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
|
2014-09-15 09:23:58 -04:00 |
|
Evan Debenham
|
a15fc5a0a5
|
V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading.
|
2014-09-15 02:31:40 -04:00 |
|
Evan Debenham
|
06dbf11823
|
V0.2.0: Corrected artifacts triggering the levelled item badge.
|
2014-09-15 01:34:34 -04:00 |
|
Evan Debenham
|
eb42461b03
|
V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings)
|
2014-09-15 01:34:01 -04:00 |
|
Evan Debenham
|
d5acee95a6
|
V0.2.0: corrected initial charge value on Talisman of Foresight
|
2014-09-14 20:53:16 -04:00 |
|
Evan Debenham
|
ad8d15b483
|
V0.2.0: Tied artifact drops into rooms
|
2014-09-14 20:43:13 -04:00 |
|
Evan Debenham
|
56c1995bff
|
V0.2.0: changed default rouge quickslot & description.
|
2014-09-14 19:47:10 -04:00 |
|
Evan Debenham
|
3c4ba9d019
|
V0.2.0: updated TODOs
|
2014-09-14 19:45:28 -04:00 |
|
Evan Debenham
|
63696cb502
|
V0.2.0: Added last bit of Ring of Wealth logic
|
2014-09-14 19:40:59 -04:00 |
|
Evan Debenham
|
efef1e65c9
|
V0.2.0: Added Artifacts to generator drop logic.
|
2014-09-14 19:40:04 -04:00 |
|
Evan Debenham
|
d1700407c8
|
V0.2.0: Buffed ring of Wealth a bit
|
2014-09-14 19:39:26 -04:00 |
|
Evan Debenham
|
96d5f1000f
|
V0.2.0: Fully implemented Ring of Wealth
|
2014-09-14 19:31:31 -04:00 |
|
Evan Debenham
|
6e9cc9dd69
|
V0.2.0: Fully implemented Talisman of Foresight
|
2014-09-14 18:38:23 -04:00 |
|
Evan Debenham
|
f4e5060041
|
V0.2.0: Corrected some misc. item buff detach logic
|
2014-09-14 04:36:05 -04:00 |
|
Evan Debenham
|
827bbac105
|
V0.2.0: Corrected missile logic with Ring of Sharpshooting
|
2014-09-14 02:11:06 -04:00 |
|
Evan Debenham
|
b60478233d
|
V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
|
2014-09-13 20:42:37 -04:00 |
|
Evan Debenham
|
2070bffb0e
|
V0.2.0: reverted earthroot shake change from previous version
|
2014-09-13 17:37:08 -04:00 |
|
Evan Debenham
|
7abb24f723
|
V0.2.0: Changed artifacts to use upgrade() instead of level++
|
2014-09-13 17:34:50 -04:00 |
|
Evan Debenham
|
2021373e3e
|
V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
|
2014-09-12 15:52:36 -04:00 |
|
Evan Debenham
|
2e85c6cf33
|
V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
|
2014-09-12 14:43:03 -04:00 |
|
Evan Debenham
|
69b7e5a9fc
|
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
|
2014-09-12 14:16:39 -04:00 |
|
Evan Debenham
|
04b1ace7a7
|
V0.2.0: refactored/corrected Ring of Sharpshooting logic
|
2014-09-12 11:07:27 -04:00 |
|
Evan Debenham
|
5eea9c6cfc
|
V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
|
2014-09-12 10:55:30 -04:00 |
|
Evan Debenham
|
b3069feee9
|
V0.2.0: Added Horn of Plenty Sprite Switching
|
2014-09-12 00:47:25 -04:00 |
|
Evan Debenham
|
c015902f83
|
V0.2.0: Updated TODOs
|
2014-09-12 00:18:19 -04:00 |
|
Evan Debenham
|
149d199422
|
V0.2.0: Fixed a bug in EarthRoot
|
2014-09-12 00:15:40 -04:00 |
|
Evan Debenham
|
1615f5e502
|
V0.2.0: Corrected Ring of Force implementation
|
2014-09-11 19:57:05 -04:00 |
|
Evan Debenham
|
110631ea77
|
V0.2.0: Implemented Ring of Tenacity
|
2014-09-11 16:45:19 -04:00 |
|
Evan Debenham
|
2ad10e7168
|
V0.2.0: Implemented Ring of Sharpshooting
|
2014-09-11 15:33:46 -04:00 |
|
Evan Debenham
|
902b2a096f
|
V0.2.0: Implemented Ring of Might
|
2014-09-11 11:13:25 -04:00 |
|
Evan Debenham
|
cbb7d8b130
|
Merge remote-tracking branch 'origin/master'
|
2014-09-11 10:52:34 -04:00 |
|
Evan Debenham
|
c4c6372d2a
|
V0.2.0: Tied Ring of Force into game logic.
|
2014-09-11 10:51:57 -04:00 |
|
Evan Debenham
|
9c8ab0ccc9
|
V0.2.0: Updated TODOs
|
2014-09-11 00:48:13 -04:00 |
|
Evan Debenham
|
69e82d475d
|
V0.2.0: Corrected a bug from the source involving free hits on game loads
|
2014-09-10 21:38:59 -04:00 |
|
Evan Debenham
|
cce6e8dfa0
|
V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
|
2014-09-10 20:05:06 -04:00 |
|
Evan Debenham
|
fb5735b2c7
|
V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
|
2014-09-10 17:29:00 -04:00 |
|
Evan Debenham
|
ed86176362
|
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
|
2014-09-10 17:20:33 -04:00 |
|
Evan Debenham
|
255c98b148
|
V0.2.0: renamed Ring of Power to Ring of Magic
|
2014-09-10 15:50:28 -04:00 |
|
Evan Debenham
|
4ded3553b8
|
V0.2.0: updated aliases
|
2014-09-10 15:30:07 -04:00 |
|
Evan Debenham
|
ec16f3995c
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
|
2014-09-10 15:29:42 -04:00 |
|
Evan Debenham
|
2667f1bbf5
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
|
2014-09-10 15:01:08 -04:00 |
|
Evan Debenham
|
5684fe2367
|
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
|
2014-09-10 14:27:11 -04:00 |
|
Evan Debenham
|
e414777568
|
V0.2.0: Corrected a typo in ring of haste
|
2014-09-10 11:42:53 -04:00 |
|
Evan Debenham
|
17b71d183c
|
V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
|
2014-09-10 11:41:35 -04:00 |
|
Evan Debenham
|
ae271a7f4a
|
Merge remote-tracking branch 'origin/master'
|
2014-09-10 10:35:07 -04:00 |
|
Evan Debenham
|
1828209594
|
V0.2.0: reworked Ring of Haste, now only increases movement speed.
|
2014-09-10 10:34:43 -04:00 |
|
Evan Debenham
|
e465e1751c
|
V0.2.0: Updated About Scene
|
2014-09-09 01:05:53 -04:00 |
|
Evan Debenham
|
3c875390ef
|
V0.2.0: corrected back button functionality on Welcome Scene
|
2014-09-09 00:14:57 -04:00 |
|
Evan Debenham
|
ba636007c2
|
V0.2.0: improved bundling on several artifacts.
|
2014-09-08 17:35:44 -04:00 |
|
Evan Debenham
|
80467934f7
|
V0.2.0: added Talisman of Foresight
|
2014-09-08 17:15:47 -04:00 |
|
Evan Debenham
|
e8b3365f08
|
V0.2.0: Initial implementation for Sandals of Nature
|
2014-09-08 15:41:09 -04:00 |
|
Evan Debenham
|
33a6533d08
|
V0.2.0: Tiny correction in Horn of Plenty
|
2014-09-08 10:42:07 -04:00 |
|
Evan Debenham
|
0c06bd0719
|
V0.2.0: Corrected a logic flaw in earthroot buff
|
2014-09-08 09:35:26 -04:00 |
|
Evan Debenham
|
20b59a372d
|
V0.2.0: ...further corrected Chalice Logic & artifact logic
|
2014-09-08 01:12:36 -04:00 |
|
Evan Debenham
|
b91ed818ce
|
V0.2.0: corrected Chalice Logic
|
2014-09-08 01:08:46 -04:00 |
|
Evan Debenham
|
aa591d7c71
|
V0.2.0: correct string mismatch
|
2014-09-08 01:06:24 -04:00 |
|
Evan Debenham
|
14ff09373b
|
V0.2.0: Various artifact logic/sprite changes
|
2014-09-08 01:01:34 -04:00 |
|
Evan Debenham
|
5e038f5c5d
|
V0.2.0: Lots of Armband implementation
|
2014-09-07 17:13:52 -04:00 |
|
Evan Debenham
|
1338cabf67
|
V0.2.0: removed an unnecessary Curly Brace.
|
2014-09-05 17:30:41 -04:00 |
|
Evan Debenham
|
ff560b46a3
|
V0.2.0: further implemented armband, not yet tied to game logic.
|
2014-09-05 17:27:18 -04:00 |
|
Evan Debenham
|
e650767d29
|
V0.2.0: Partially implemented armband.
|
2014-09-05 16:29:57 -04:00 |
|
Evan Debenham
|
0f9854d40a
|
V0.2.0: further improved Blandfruit info string construction.
|
2014-09-05 10:10:38 -04:00 |
|
Evan Debenham
|
075d7db790
|
V0.2.0: updated icons, added shattered pixel logo.
|
2014-09-04 23:49:16 -04:00 |
|
Evan Debenham
|
f4d2d8783c
|
V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
|
2014-09-04 02:34:41 -04:00 |
|
Evan Debenham
|
29ed3a0f40
|
V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
|
2014-09-03 17:19:27 -04:00 |
|
Evan Debenham
|
eab87af82c
|
V0.2.0: Created Master Thieves' Armband & tied into drop logic.
|
2014-09-03 17:18:30 -04:00 |
|
Evan Debenham
|
bdc0c29882
|
V0.2.0: updated Cape of Thorns ToString()
|
2014-09-03 17:13:54 -04:00 |
|
Evan Debenham
|
dcebda3214
|
V0.2.0: Removed ring of thorns from game logic, tied in cape.
|
2014-09-03 14:50:56 -04:00 |
|
Evan Debenham
|
33b015a25e
|
V0.2.0: Added Cape of Thorns
|
2014-09-03 14:39:15 -04:00 |
|
Evan Debenham
|
93b5fe3eb6
|
V0.2.0: fully implemented charging chalice
|
2014-09-03 10:38:02 -04:00 |
|
Evan Debenham
|
e00291b675
|
V0.2.0: corrected spelling/sentence structure
|
2014-09-02 11:38:48 -04:00 |
|
Evan Debenham
|
0347fafd2e
|
V0.2.0: Added a welcome/update screen
|
2014-09-02 01:51:25 -04:00 |
|
Evan Debenham
|
e731f6f71d
|
V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)
|
2014-08-31 03:42:31 -04:00 |
|
Evan Debenham
|
9034325963
|
V0.2.0: Implemented artifact level display
|
2014-08-30 19:30:35 -04:00 |
|
Evan Debenham
|
4721a9476c
|
V0.2.0: Cloak of Shadows now properly stores exp over save/load
|
2014-08-30 18:27:57 -04:00 |
|
Evan Debenham
|
b3b39bdbb2
|
V0.2.0: added death interaction with Chalice of Blood
|
2014-08-30 02:30:43 -04:00 |
|
Evan Debenham
|
9cf86c5f93
|
V0.2.0: fixed a nullpointer bug
|
2014-08-30 02:26:21 -04:00 |
|
Evan Debenham
|
7301b5a751
|
V0.2.0: fixed death interaction with Scroll of Psionic Blast
|
2014-08-30 02:25:52 -04:00 |
|
Evan Debenham
|
9224f1539a
|
V0.2.0: fixed two bugs with buff logic.
|
2014-08-29 19:32:30 -04:00 |
|
Evan Debenham
|
41d0ca00da
|
V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
|
2014-08-29 15:19:35 -04:00 |
|
Evan Debenham
|
d84ed470cd
|
V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
|
2014-08-29 13:54:28 -04:00 |
|
Evan Debenham
|
72be421d93
|
V0.2.0: fixed a logic flaw with cloak of shadows recharge.
|
2014-08-29 00:57:23 -04:00 |
|
Evan Debenham
|
3cdc3885a0
|
V0.2.0: Cleaned up string stuff in Blandfruit
|
2014-08-28 16:56:07 -04:00 |
|
Evan Debenham
|
116d2b501f
|
V0.2.0: Horn of Plenty number tweaking
|
2014-08-28 16:37:16 -04:00 |
|
Evan Debenham
|
8733e99e03
|
V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0)
|
2014-08-28 16:23:28 -04:00 |
|
Evan Debenham
|
605ec62223
|
V0.2.0: minor bugfix in sungrass.
|
2014-08-28 09:54:27 -04:00 |
|
Evan Debenham
|
871e00f597
|
V0.2.0: bugfix/light class restructure
|
2014-08-28 00:29:29 -04:00 |
|
Evan Debenham
|
d1fae63918
|
V0.2.0: fixed another bug, number tweaking, display clarity.
|
2014-08-28 00:28:32 -04:00 |
|
Evan Debenham
|
fba96fe4cc
|
V0.2.0: created Chalice of Blood class
|
2014-08-27 17:00:08 -04:00 |
|
Evan Debenham
|
8c2f004a53
|
V0.2.0: Cloak of Shadows balance tweaking
|
2014-08-27 16:34:24 -04:00 |
|
Evan Debenham
|
b54680f78b
|
V0.2.0: Implemented storing food in Horn of Plenty (needs testing)
|
2014-08-27 11:44:25 -04:00 |
|
Evan Debenham
|
f033a2b872
|
V0.2.0: fixed a save/load issue with Cloak of Shadows
|
2014-08-27 01:43:13 -04:00 |
|
Evan Debenham
|
b436df4682
|
V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking
|
2014-08-27 00:54:19 -04:00 |
|
Evan Debenham
|
3c471b3e19
|
V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once.
|
2014-08-27 00:53:22 -04:00 |
|
Evan Debenham
|
9231e99838
|
V0.2.0: Partially implemented Horn of Plenty.
|
2014-08-26 16:52:18 -04:00 |
|
Evan Debenham
|
2f6f42c946
|
V0.2.0: cleaned artifact class structure, improved cloak.
|
2014-08-26 16:51:46 -04:00 |
|
Evan Debenham
|
fdfae8e215
|
V0.2.0: added safety checks for invisibility (fixes bug with new item).
|
2014-08-26 09:58:14 -04:00 |
|
Evan Debenham
|
ac16a38c15
|
V0.2.0: corrected small spritesheet issue
|
2014-08-26 09:57:41 -04:00 |
|
Evan Debenham
|
55910d3552
|
Rename CloakofShadows.java to CloakOfShadows.java
|
2014-08-26 09:16:47 -04:00 |
|
Evan Debenham
|
92e664472b
|
V0.2.0: Refined Cloak of Shadows implementation, almost done.
|
2014-08-26 01:19:17 -04:00 |
|
Evan Debenham
|
c8ffb41754
|
V0.2.0: cleaned up tiny bit of anhk code.
|
2014-08-25 17:09:58 -04:00 |
|
Evan Debenham
|
62d5ccebbd
|
V0.2.0: Partially implemented Cloak of Shadows
|
2014-08-25 17:09:40 -04:00 |
|
Evan Debenham
|
2fad9b3af0
|
V0.2.0: see previous commit
|
2014-08-24 23:59:22 -04:00 |
|
Evan Debenham
|
c96c3c5bed
|
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
|
2014-08-24 23:55:10 -04:00 |
|
Evan Debenham
|
56f9333c5c
|
V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).
|
2014-08-22 02:21:38 -04:00 |
|
Evan Debenham
|
5e4108510a
|
V0.2.0: made Blandfruit seeds significantly less rare.
|
2014-08-21 01:35:16 -04:00 |
|
Evan Debenham
|
217495bc6e
|
V0.2.0: more sprite work
|
2014-08-21 01:28:05 -04:00 |
|
Evan Debenham
|
0b3a3a3730
|
V0.2.0: fixed a badge bug in Potion of Might
|
2014-08-20 09:26:44 -04:00 |
|
Evan Debenham
|
13a9a73203
|
V0.2.0: cleaned import, removed temp file
|
2014-08-19 20:42:21 -04:00 |
|
Evan Debenham
|
d996b16a4a
|
V0.2.0: made missile throw animation 'if statement' dynamic
|
2014-08-19 20:02:57 -04:00 |
|
Evan Debenham
|
0510e579b8
|
V0.2.0: finished mapping new spritesheet
|
2014-08-19 17:21:12 -04:00 |
|
Evan Debenham
|
449e8422ba
|
V0.2.0: finished mapping new spritesheet
|
2014-08-19 17:20:48 -04:00 |
|
Evan Debenham
|
3356eb019f
|
V0.2.0: fixed ankhs stacking (doy...)
|
2014-08-19 14:15:31 -04:00 |
|
Evan Debenham
|
c8d5b7a53c
|
V0.2.0: reworking item sprite sheet for more space (itemsold is temp)
|
2014-08-19 01:23:15 -04:00 |
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Evan Debenham
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f86b05e4b6
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V0.1.1a: final commit, HOTFIX
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2014-08-16 16:17:47 -04:00 |
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Evan Debenham
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3ce1347e52
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V0.1.1a: corrected Ankh not saving state (forgot to implement, doy..)
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2014-08-16 16:16:32 -04:00 |
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Evan Debenham
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af01b4e3e8
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V0.1.1: Final Commit
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2014-08-15 23:51:33 -04:00 |
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Evan Debenham
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fb115114f4
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V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
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2014-08-15 22:48:02 -04:00 |
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Evan Debenham
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7403aa8359
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V0.1.1: cleaned up TODOs
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2014-08-15 09:21:15 -04:00 |
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Evan Debenham
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8c8ccf8db4
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V0.1.1: fixed a bug involving throwing blandfruit (need to test)
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2014-08-15 09:20:15 -04:00 |
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Evan Debenham
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ef59fd8536
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Merge remote-tracking branch 'origin/master'
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2014-08-15 09:11:47 -04:00 |
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Evan Debenham
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8244010821
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V0.1.1: cleaned up drowsy messages
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2014-08-15 00:41:16 -04:00 |
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Evan Debenham
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faa9140e05
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V0.1.1: fixed bugs and cleaned up some effects.
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2014-08-14 22:26:58 -04:00 |
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Evan Debenham
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40f2ea2529
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V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
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2014-08-14 17:27:54 -04:00 |
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Evan Debenham
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94591b7d32
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Rename BlandFruit.java to Blandfruit.java
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2014-08-14 01:34:16 -04:00 |
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Evan Debenham
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a7caea1598
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V0.1.1: Blandfruit now half implemented, almost finished...
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2014-08-14 01:31:39 -04:00 |
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Evan Debenham
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ffa746be18
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V0.1.1: more partial Blandfruit coding
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2014-08-13 17:18:35 -04:00 |
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Evan Debenham
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5c1526e430
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V0.1.1: more work on lullaby.
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2014-08-13 00:26:16 -04:00 |
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Evan Debenham
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52abd25647
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V0.1.1: title scene modified, source version made brighter
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2014-08-13 00:26:00 -04:00 |
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Evan Debenham
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1fc6bf5b92
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V0.1.1: more work on blandfruit, still not implemented
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2014-08-13 00:25:40 -04:00 |
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Evan Debenham
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230f814736
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V0.1.1: wand exploit fix (also in PD v1.7.2)
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2014-08-13 00:24:59 -04:00 |
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Evan Debenham
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cf208422d8
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V0.1.1: Ankh/dew vial changes
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2014-08-13 00:24:18 -04:00 |
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Evan Debenham
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6a1f093d1e
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Merge remote-tracking branch 'origin/master'
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2014-08-12 19:00:26 -04:00 |
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Evan Debenham
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ad87d1520c
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V0.1.1: BlandFruit partially coded, not implemented.
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2014-08-12 16:59:12 -04:00 |
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Evan Debenham
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2fd0967619
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Merge remote-tracking branch 'origin/master'
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2014-08-11 19:18:14 -04:00 |
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Evan Debenham
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f137fedaff
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V0.1.1: changed versioning in title to make source code version clear
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2014-08-11 17:39:03 -04:00 |
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