Evan Debenham
01b4653938
v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure
2017-06-04 21:59:49 -04:00
Evan Debenham
7153104e4d
v0.6.0: implemented point connection limits for rooms
2017-06-04 21:59:48 -04:00
Evan Debenham
9a902d97bd
v0.6.0: added connection limit logic for rooms
2017-06-04 21:59:48 -04:00
Evan Debenham
3c48ea8c3a
v0.6.0: fixed some initialization errors in level and gamescene
2017-06-04 21:59:48 -04:00
Evan Debenham
9df48e4f88
v0.6.0: improved how study and walkway rooms manage corner doors
2017-06-04 21:59:48 -04:00
Evan Debenham
fad5fd3f90
v0.6.0: changed bridge rooms to walkway rooms
2017-06-04 21:59:48 -04:00
Evan Debenham
44bcb028c4
v0.6.0: fixed potions and scrolls not updating quickslot when IDed
2017-06-04 21:59:48 -04:00
Evan Debenham
84c405ef2b
v0.6.0: lots of line builder implementation and general improvements
2017-06-04 21:59:48 -04:00
Evan Debenham
f20a5c1dcf
v0.6.0: implemented a line builder and improved room connection logic
2017-06-04 21:59:48 -04:00
Evan Debenham
f19d57443d
v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions
2017-06-04 21:59:47 -04:00
Evan Debenham
0d3e407da1
v0.6.0: fixed acidic scorpio rebound not registering on rankings
2017-06-04 21:59:47 -04:00
Evan Debenham
8ec8231504
v0.6.0: level sizes are now determined within the build method
...
In the case of regular levels, this happens in the painter
2017-06-04 21:59:47 -04:00
Evan Debenham
0e0554f324
v0.6.0: improvements to finding a random room in regularlevel
2017-06-04 21:59:47 -04:00
Evan Debenham
c15316baa2
v0.6.0: lots more class structure changes to rooms
2017-06-04 21:59:47 -04:00
Evan Debenham
a9e6eb8108
v0.6.0: moved special room management into the special room class
2017-06-04 21:59:47 -04:00
Evan Debenham
0d366be632
v0.6.0: restructured room classes
2017-06-04 21:59:47 -04:00
Evan Debenham
b01331e642
v0.6.0: fixed challenges showing up in rankings
2017-06-04 21:59:46 -04:00
Evan Debenham
7b47dc5200
v0.6.0: balance changes
2017-06-04 21:59:46 -04:00
Evan Debenham
8ead7fe7be
v0.6.0: fixed item sprite alignment issues
2017-06-04 21:59:46 -04:00
Evan Debenham
94e3dbcfbc
v0.6.0: removed an incorrect break from screen config chooser
2017-06-04 21:59:46 -04:00
Evan Debenham
4cd77b63b2
v0.6.0: full fixes for text and class name changes
2017-06-04 21:59:46 -04:00
Evan Debenham
a7102d0c8b
v0.6.0: bugfixes relating to swordsword and grass terrain flags
2017-06-04 21:59:46 -04:00
Evan Debenham
3d46ab9f48
v0.6.0: corrected bundle aliases
2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367
v0.6.0: removed unused imports
2017-06-04 21:59:44 -04:00
Evan Debenham
80f3be650b
v0.6.0: externalized most painting behaviour into painter classes
2017-06-04 21:59:40 -04:00
Evan Debenham
4515e5ab79
v0.6.0: fixed blandfruit losing imbued names on reset
2017-06-04 21:59:40 -04:00
Evan Debenham
4c75de1bfa
v0.6.0: standardized calculations relating to room dimensions
2017-06-04 21:59:39 -04:00
Evan Debenham
0a5e33a5af
v0.6.0: refactoring room painters into room types pt.2
2017-06-04 21:59:38 -04:00
Evan Debenham
e9a7384779
v0.6.0: moved all level building logic into builder classes
2017-06-04 21:59:27 -04:00
Evan Debenham
ec6ca86474
v0.6.0: fixed incorrect grass rendering on floor 21
2017-06-04 21:59:27 -04:00
Evan Debenham
a678549dd3
v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0
2017-06-04 21:59:15 -04:00
Evan Debenham
c120a78239
v0.6.0: refactoring room painters into room types pt.1
2017-06-04 21:55:42 -04:00
Evan Debenham
a7b3e4ca54
v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs
2017-06-04 21:55:02 -04:00
Evan Debenham
e42697007b
v0.6.0: improved fade in an out effects on title scene
2017-06-04 21:55:00 -04:00
Evan Debenham
36cb666f0e
v0.6.0: dried rose petals now appear on the bottom of heaps only
2017-06-04 21:54:30 -04:00
Evan Debenham
2f18c7146b
v0.6.0: game motion now uses time since boot instead of time since UTC
...
This 'should' fix animation oddness caused by device time syncing during gameplay
2017-06-04 21:54:29 -04:00
Evan Debenham
c64a468db5
v0.6.0: cleaned up android SDK version references
2017-06-04 21:54:27 -04:00
Evan Debenham
a58071f688
v0.6.0: upgraded gradle and build tools versions
2017-06-04 21:53:59 -04:00
Evan Debenham
5cbabbf402
v0.6.0: refactored and improved the patch class
...
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
9e64c6ba7d
v0.5.0b: added missing translation file to vcs
2017-02-22 14:57:13 -05:00
Evan Debenham
6687e090bf
v0.5.0b: manifest commit
2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb
v0.5.0b: removed teaser sign texts
...
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3
v0.5.0b: translation updates, including adding indonesian
2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67
v0.5.0b: added better checking and handling for mobs and grass
2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d
v0.5.0b: changed shattered's icon to use a more high-res drop shadow
2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf
v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
...
The mipmap folder is more flexible, see android documentation
I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32
v0.5.0b: added a safety check to stop fog of war from being updated out of bounds
2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0
v0.5.0b: improved the game's handling of very short item sprites
2017-02-22 14:57:06 -05:00
Evan Debenham
2cb9a4245b
v0.5.0b: fixed issues with prison boss level layout
2017-02-22 14:57:05 -05:00