- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
- note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
- fixed horn of plenty sprite not updating when rapidly charging
- fixed dried rose rarely being usable when ghost quest is incomplete
- fixed cloak of shadows not being able to be turned off with 0 charges
- fixed corrupted thieves stealing from the player
- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen