Commit Graph

191 Commits

Author SHA1 Message Date
f4660fe581
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
2024-07-28 10:09:44 +08:00
d95515fdb7
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
2024-07-27 22:06:10 +08:00
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
6c1b7b2e84
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
2024-07-25 20:32:59 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
549248cf6b
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
2024-07-24 21:03:24 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
d218109354
Add ModManifest class.
添加ModManifest类。
2024-07-22 23:47:01 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
9401913779
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
2024-07-18 22:45:39 +08:00
7812d9c570
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
2024-07-17 22:54:42 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
7365434f2b
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
2024-07-11 23:06:47 +08:00
61618c13a9
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
2024-07-10 23:23:04 +08:00
adee87429e
Add bubbles and scout areas.
加入气泡和侦察区域。
2024-07-07 23:10:25 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
04858534ba
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
2024-07-05 22:56:24 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
221628346e
Improve error output and update readme.
完善错误输出,更新readme。
2024-07-02 23:58:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
bce36eeee9
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
2024-07-01 07:55:58 +08:00
1bb63cbb66
Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
2024-06-27 23:38:52 +08:00
2f4ecd9938
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
2024-06-27 23:11:30 +08:00
2dd5525adf
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
2024-06-26 23:18:50 +08:00
1b440b828f
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
2024-06-25 23:54:37 +08:00
dea683dbc5
No backpack nesting backpack.
禁止背包嵌套背包。
2024-06-25 22:11:19 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
18d9ccb8ab
Adjust the namespace.
调整命名空间。
2024-06-22 19:21:06 +08:00
53f830d5a6
Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
2024-06-21 22:55:31 +08:00
309a7b73d2
Remove item slots.
移除物品槽位。
2024-06-21 19:16:40 +08:00
5d6d42aa54
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
2024-06-20 00:02:32 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
a58ddeb039
Optimized drag and drop of items.
优化物品的拖拽。
2024-06-18 23:37:18 +08:00
c1f0e30671
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
2024-06-17 22:12:51 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
Cold-Mint
1a25325aa8
Merge branch 'master' into loot_rebuild 2024-06-16 20:22:25 +08:00
adeda2f786
Support display backpack page.
支持展示背包页面。
2024-06-16 20:18:44 +08:00
霧雨烨
3063680786 Add CanPutInPack property of IItem 2024-06-16 18:41:26 +08:00
霧雨烨
ced2618a5e Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
2024-06-16 18:35:00 +08:00
霧雨烨
703c19d09f fix a bug from a spelling mistake 2024-06-16 17:38:54 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
2484bff229 Replaced a while(true); 2024-06-16 17:22:43 +08:00
霧雨烨
2d3fa08d0d Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
2024-06-16 17:09:40 +08:00
霧雨烨
40b52abb48 fixed bug, add return for CreateItem 2024-06-16 17:05:19 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
db0a2fa1ee
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
2024-06-16 15:28:16 +08:00
霧雨烨
edaa490b5b Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
2024-06-15 17:16:41 +08:00
霧雨烨
197930f446 Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
2024-06-15 17:07:50 +08:00
霧雨烨
9a83fd1dd2 Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
2024-06-15 17:07:02 +08:00
霧雨烨
4f2a6e8110 Split loops and extract functions 2024-06-15 14:30:22 +08:00
霧雨烨
2661fd2735 Fixed the bug that GetItem returns null when the PacksackStack is not empty 2024-06-15 09:04:16 +08:00
4077d77b32
Add a contributor page.
添加贡献者页面。
2024-06-15 00:14:17 +08:00
霧雨烨
8ea04f00be Move RegisterFromFile to ItemTypeRegister.cs 2024-06-14 22:38:29 +08:00
30a0a6539f
Merge branch 'master' of github.com:Cold-Mint/Traveller 2024-06-14 19:33:21 +08:00
a57416c7a9
Merge branch 'master' of github.com:Cold-Mint/Traveller 2024-06-14 19:26:49 +08:00
b018165e3c
Remove ambiguous comments.
移除有歧义的注释。
2024-06-14 19:25:48 +08:00
霧雨烨
bb44d77805 Ban Packsack nesting
禁止背包嵌套
2024-06-14 19:12:06 +08:00
霧雨烨
0f9e7d0283 Change the index parameter when adding a slot to ItemContainer to automatically get the latest index , add a test slot for Packsack item
更改ItemContainer添加槽位时的index参数为自动获取最新索引,为Packsack加入一个测试用槽位
2024-06-14 12:44:31 +08:00
霧雨烨
e5664f1553 Add PacksackStack for item Packsack
为Packsack物品添加PacksackStack
2024-06-14 12:22:44 +08:00
霧雨烨
b35fb50073 Subdivision of Misc and Action from UI translation files. 2024-06-14 00:43:31 +08:00
霧雨烨
0efb3d9abf Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
#	scripts/item/ItemTypeManager.cs
2024-06-14 00:23:45 +08:00
霧雨烨
e26db60790 Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
2024-06-14 00:12:06 +08:00
霧雨烨
9558829d15 Add the prefix "log_" to the translation items for the log function. 2024-06-13 23:54:41 +08:00
霧雨烨
3c33b055ab Add the feature to load simple item type information from yaml files 2024-06-13 23:50:07 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
662e9b136a move Packsack.cs to item namespace 2024-06-13 14:18:25 +08:00
霧雨烨
9561b46e1b Clean up the code and fill in the comments 2024-06-13 14:13:55 +08:00
霧雨烨
229098b261 Added all basic item stacks;
Move item stacks to new namespace
2024-06-13 14:05:59 +08:00
霧雨烨
dde7bb16ca Replace metadata of items with export vars 2024-06-13 11:14:24 +08:00
霧雨烨
e307a58299 Make packsack new interface, too. 2024-06-13 11:04:51 +08:00
霧雨烨
c1aecf21d7 Implements IEnumerable<ItemSlotNode> for IItemContainer. 2024-06-13 10:43:54 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
23877e82cc Remove old item interfaces,rename new
移除旧的物品接口,重命名新的
2024-06-13 03:07:55 +08:00
霧雨烨
94a2e78efc Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
霧雨烨
16a2d40501 It's done. 2024-06-13 01:51:51 +08:00
霧雨烨
16b3a5a106 UniversalItemContainer refactored done
UniversalItemContainer调教完成
2024-06-13 01:18:55 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
霧雨烨
76daa88bac Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
#	locals/Slogan.ja.translation
#	scripts/character/CharacterTemplate.cs
#	scripts/character/Player.cs
#	scripts/inventory/HotBar.cs
#	scripts/inventory/IItemContainer.cs
#	scripts/item/weapon/ProjectileWeapon.cs
#	scripts/item/weapon/WeaponTemplate.cs
2024-06-12 22:13:55 +08:00
霧雨烨
3d6b71ef0c implement SingleItemStack, prepare for combine master 2024-06-12 21:53:27 +08:00
856a957c6a
Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
2024-06-12 21:33:29 +08:00
霧雨烨
9b3701b49c (temp):ItemSlot has already changed into new interfaces 2024-06-12 17:57:38 +08:00
霧雨烨
e9656d6992 (temp):
Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
2024-06-12 02:22:04 +08:00
霧雨烨
7f20a7233c Initial migration of existing item interactions to the new interface 2024-06-12 01:57:55 +08:00
霧雨烨
026c7ff32f Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface 2024-06-12 00:51:40 +08:00
7805a63174
Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
2024-06-11 22:16:10 +08:00
霧雨烨
0880feb298 Add new item interfaces and manager 2024-06-10 23:08:48 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
f7ad69440c
Add a loot table.
添加战利品表。
2024-06-09 22:05:49 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
霧雨烨
871ea247f0 Replaced hard-coded MaxSloganIndex with automatically fetched Slogan counts on load 2024-06-08 20:27:02 +08:00
5ca995d689
Supports throwing items out of a specific item slot.
支持扔出特定物品槽内的物品了。
2024-06-06 22:43:07 +08:00
95515ddab2
When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A.
当选中物品槽A时,再次按下物品槽A的快捷键,就不能再调用A的按下事件了。
2024-06-06 21:05:51 +08:00
4c61f3b50e
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
2024-06-05 22:15:23 +08:00
39ca716e3d
Conduct code reviews.
进行代码审查。
2024-06-05 21:38:45 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00