Traveller/scripts
2024-06-12 21:53:27 +08:00
..
behaviorTree Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface 2024-06-12 00:51:40 +08:00
camp When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A. 2024-06-06 21:05:51 +08:00
character (temp):ItemSlot has already changed into new interfaces 2024-06-12 17:57:38 +08:00
damage Conduct code reviews. 2024-06-05 21:38:45 +08:00
deathInfo Support for restarting the game. 2024-06-04 22:23:06 +08:00
debug Improve the log of map generator. 2024-05-26 11:10:21 +08:00
health Fixed an issue where maps could not be generated after exporting the project. 2024-05-26 19:09:43 +08:00
inventory (temp):ItemSlot has already changed into new interfaces 2024-06-12 17:57:38 +08:00
item implement SingleItemStack, prepare for combine master 2024-06-12 21:53:27 +08:00
levelGraphEditor Support to detect when the player has entered or exited the room. 2024-06-02 21:48:38 +08:00
loader Created the ability to drop items on the ground after the player dies. 2024-06-08 23:59:24 +08:00
map Created the ability to drop items on the ground after the player dies. 2024-06-08 23:59:24 +08:00
nodeBinding Add probability-based and time-interval based room injection processors. 2024-05-30 22:49:54 +08:00
projectile Conduct code reviews. 2024-06-05 21:38:45 +08:00
serialization Conduct code reviews. 2024-06-05 21:38:45 +08:00
utils Conduct code reviews. 2024-06-05 21:38:45 +08:00
Config.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
EventManager.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
FpsLabel.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
GameSceneNodeHolder.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
HealthBarUi.cs Conduct code reviews. 2024-06-05 21:38:45 +08:00
SloganProvider.cs Created the ability to drop items on the ground after the player dies. 2024-06-08 23:59:24 +08:00