e9656d6992
Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first |
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.. | ||
behaviorTree | ||
camp | ||
character | ||
damage | ||
deathInfo | ||
debug | ||
health | ||
inventory | ||
item | ||
levelGraphEditor | ||
loader | ||
map | ||
nodeBinding | ||
projectile | ||
serialization | ||
utils | ||
Config.cs | ||
EventManager.cs | ||
FpsLabel.cs | ||
GameSceneNodeHolder.cs | ||
HealthBarUi.cs | ||
SloganProvider.cs |