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behaviorTree
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Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface
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2024-06-12 00:51:40 +08:00 |
camp
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When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A.
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2024-06-06 21:05:51 +08:00 |
character
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(temp):ItemSlot has already changed into new interfaces
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2024-06-12 17:57:38 +08:00 |
damage
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
deathInfo
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Support for restarting the game.
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2024-06-04 22:23:06 +08:00 |
debug
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Improve the log of map generator.
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2024-05-26 11:10:21 +08:00 |
health
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Fixed an issue where maps could not be generated after exporting the project.
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2024-05-26 19:09:43 +08:00 |
inventory
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(temp):ItemSlot has already changed into new interfaces
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2024-06-12 17:57:38 +08:00 |
item
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(temp):ItemSlot has already changed into new interfaces
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2024-06-12 17:57:38 +08:00 |
levelGraphEditor
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Support to detect when the player has entered or exited the room.
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2024-06-02 21:48:38 +08:00 |
loader
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Created the ability to drop items on the ground after the player dies.
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2024-06-08 23:59:24 +08:00 |
map
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Created the ability to drop items on the ground after the player dies.
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2024-06-08 23:59:24 +08:00 |
nodeBinding
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
projectile
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
serialization
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
utils
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
Config.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
EventManager.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
FpsLabel.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
GameSceneNodeHolder.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
HealthBarUi.cs
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Conduct code reviews.
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2024-06-05 21:38:45 +08:00 |
SloganProvider.cs
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Created the ability to drop items on the ground after the player dies.
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2024-06-08 23:59:24 +08:00 |