Commit Graph

67 Commits

Author SHA1 Message Date
929dfb5f2f
Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
2024-10-09 10:49:10 +08:00
d1c0f1e265
Add animations to show and hide mini maps.
为迷你地图的显示和隐藏加入动画。
2024-10-09 10:21:26 +08:00
53889ef2fd
Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
2024-10-08 22:04:37 +08:00
d80c49ab02
Adjust the time of spawns of items and enemies in the map to when the player first enters the room.
将地图中物品,敌人生成的时机调整到玩家首次进入房间时。
2024-10-08 16:11:51 +08:00
5371d31d99
Split the function that places the barrier.
拆分放置屏障的函数。
2024-10-08 10:52:42 +08:00
8a7a9bcf5d
Now supports spawning spell items.
支持生成法术物品了。
2024-10-04 20:53:34 +08:00
63680a9410
Add an event where item data changes.
加入物品数据改变的事件。
2024-09-23 21:03:39 +08:00
234241b74a
Bind the item container to the item container display.
将物品容器和物品容器显示器绑定。
2024-09-22 23:13:59 +08:00
32299877c6
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
2024-09-22 16:51:42 +08:00
ba11bf06da
Make spell separation table.
制作法术分离工作台。
2024-09-13 23:04:39 +08:00
4ae8a5d470
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
2024-09-09 22:22:03 +08:00
1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
ce8f9121a5
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
2024-09-08 09:45:14 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
ab0d05d16d
Makes the map follow the player's movements.
使地图跟随玩家移动。
2024-09-06 22:56:36 +08:00
Ride_A_Pig
ab10d75b24 Minimap bug fix
修复小地图错位问题
2024-09-05 12:34:41 +08:00
781c50ee30
Add debugging information to the mini map.
为迷你地图加入调试信息。
2024-09-05 11:50:05 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
1ef0f08e2f
Create a map preview image.
制作地图预览图。
2024-08-27 23:06:33 +08:00
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00
cceda0bd1f
Remove the GetMeta method.
移除GetMeta方法。
2024-08-05 22:52:20 +08:00
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
6c1b7b2e84
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
2024-07-25 20:32:59 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
dea683dbc5
No backpack nesting backpack.
禁止背包嵌套背包。
2024-06-25 22:11:19 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
5d6d42aa54
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
2024-06-20 00:02:32 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
a58ddeb039
Optimized drag and drop of items.
优化物品的拖拽。
2024-06-18 23:37:18 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
856a957c6a
Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
2024-06-12 21:33:29 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
4c61f3b50e
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
2024-06-05 22:15:23 +08:00
39ca716e3d
Conduct code reviews.
进行代码审查。
2024-06-05 21:38:45 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
64688252f0
Fixed an issue where players could not pick up items.
修复玩家不能拾起物品的问题。
2024-06-02 22:25:07 +08:00
b474ac0ed3
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
2024-06-02 21:48:38 +08:00
db402ab7b2
Supports spawning players at birth points.
支持将玩家生成在出生点。
2024-05-31 22:26:38 +08:00
91cffd4866
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
2024-05-31 20:37:15 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00