Traveller/scripts/map
Cold-Mint d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
..
dateBean Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated. 2024-05-27 23:10:56 +08:00
events Adds the selected slot change event to the item container. 2024-06-20 00:02:32 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
room Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
roomInjectionProcessor Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
roomPlacer Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
AiCharacterSpawn.cs Separation NodeUtils InstantiatePackedScene method. 2024-06-24 22:19:12 +08:00
ItemSpawn.cs Separation NodeUtils InstantiatePackedScene method. 2024-06-24 22:19:12 +08:00
MapGenerator.cs Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
PlayerSpawn.cs Separation NodeUtils InstantiatePackedScene method. 2024-06-24 22:19:12 +08:00