Traveller/scripts/map
Cold-Mint 53889ef2fd
Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
2024-10-08 22:04:37 +08:00
..
dateBean Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
events Adjust the time of spawns of items and enemies in the map to when the player first enters the room. 2024-10-08 16:11:51 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
miniMap After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot. 2024-09-08 21:17:05 +08:00
preview Add debugging information to the mini map. 2024-09-05 11:50:05 +08:00
room Support split-wave Spawn monsters now. 2024-10-08 22:04:37 +08:00
roomInjectionProcessor Fixed warnings given by RiderIDE. 2024-07-25 20:32:59 +08:00
roomPlacer Fixed an issue where some room slots could not be blocked. 2024-09-09 22:22:03 +08:00
AiCharacterSpawn.cs Support split-wave Spawn monsters now. 2024-10-08 22:04:37 +08:00
ItemSpawn.cs Support split-wave Spawn monsters now. 2024-10-08 22:04:37 +08:00
MapGenerator.cs Adjust the time of spawns of items and enemies in the map to when the player first enters the room. 2024-10-08 16:11:51 +08:00
PlayerSpawn.cs Support split-wave Spawn monsters now. 2024-10-08 22:04:37 +08:00