Traveller/scripts/map
2024-09-06 22:56:36 +08:00
..
dateBean Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
events Makes the map follow the player's movements. 2024-09-06 22:56:36 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
miniMap Makes the map follow the player's movements. 2024-09-06 22:56:36 +08:00
preview Add debugging information to the mini map. 2024-09-05 11:50:05 +08:00
room After the player leaves the room, the previous room vision is deprived and enemies are frozen. 2024-08-25 18:49:48 +08:00
roomInjectionProcessor Fixed warnings given by RiderIDE. 2024-07-25 20:32:59 +08:00
roomPlacer Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
AiCharacterSpawn.cs Can generate a preview and place it in the mini-map. 2024-09-01 23:24:35 +08:00
ItemSpawn.cs Separation NodeUtils InstantiatePackedScene method. 2024-06-24 22:19:12 +08:00
MapGenerator.cs Makes the map follow the player's movements. 2024-09-06 22:56:36 +08:00
PlayerSpawn.cs Can generate a preview and place it in the mini-map. 2024-09-01 23:24:35 +08:00