Traveller/scripts/map
Cold-Mint 1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
..
dateBean Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
events After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot. 2024-09-08 21:17:05 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
miniMap After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot. 2024-09-08 21:17:05 +08:00
preview Add debugging information to the mini map. 2024-09-05 11:50:05 +08:00
room No more drawing unexplored rooms. 2024-09-08 09:45:14 +08:00
roomInjectionProcessor Fixed warnings given by RiderIDE. 2024-07-25 20:32:59 +08:00
roomPlacer Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
AiCharacterSpawn.cs Hands over the responsibility of creating room previews to the minimap. 2024-09-06 23:36:21 +08:00
ItemSpawn.cs Hands over the responsibility of creating room previews to the minimap. 2024-09-06 23:36:21 +08:00
MapGenerator.cs After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot. 2024-09-08 21:17:05 +08:00
PlayerSpawn.cs Hands over the responsibility of creating room previews to the minimap. 2024-09-06 23:36:21 +08:00