|
53889ef2fd
|
Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
|
2024-10-08 22:04:37 +08:00 |
|
|
d80c49ab02
|
Adjust the time of spawns of items and enemies in the map to when the player first enters the room.
将地图中物品,敌人生成的时机调整到玩家首次进入房间时。
|
2024-10-08 16:11:51 +08:00 |
|
|
5371d31d99
|
Split the function that places the barrier.
拆分放置屏障的函数。
|
2024-10-08 10:52:42 +08:00 |
|
|
8a7a9bcf5d
|
Now supports spawning spell items.
支持生成法术物品了。
|
2024-10-04 20:53:34 +08:00 |
|
|
63680a9410
|
Add an event where item data changes.
加入物品数据改变的事件。
|
2024-09-23 21:03:39 +08:00 |
|
|
234241b74a
|
Bind the item container to the item container display.
将物品容器和物品容器显示器绑定。
|
2024-09-22 23:13:59 +08:00 |
|
|
32299877c6
|
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
|
2024-09-22 16:51:42 +08:00 |
|
|
ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
|
2024-09-13 23:04:39 +08:00 |
|
|
4ae8a5d470
|
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
|
2024-09-09 22:22:03 +08:00 |
|
|
1e019339d8
|
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
|
2024-09-08 21:17:05 +08:00 |
|
|
ce8f9121a5
|
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
|
2024-09-08 09:45:14 +08:00 |
|
|
26c0843202
|
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
|
2024-09-06 23:36:21 +08:00 |
|
|
ab0d05d16d
|
Makes the map follow the player's movements.
使地图跟随玩家移动。
|
2024-09-06 22:56:36 +08:00 |
|
Ride_A_Pig
|
ab10d75b24
|
Minimap bug fix
修复小地图错位问题
|
2024-09-05 12:34:41 +08:00 |
|
|
781c50ee30
|
Add debugging information to the mini map.
为迷你地图加入调试信息。
|
2024-09-05 11:50:05 +08:00 |
|
|
1429b879e8
|
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
|
2024-09-01 23:24:35 +08:00 |
|
|
1ef0f08e2f
|
Create a map preview image.
制作地图预览图。
|
2024-08-27 23:06:33 +08:00 |
|
|
5b0803f85f
|
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
|
2024-08-25 18:49:48 +08:00 |
|
|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
|
2024-08-05 22:52:20 +08:00 |
|
|
a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
|
2024-07-26 22:38:18 +08:00 |
|
|
6c1b7b2e84
|
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
|
2024-07-25 20:32:59 +08:00 |
|
|
f0f954f10c
|
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
|
2024-07-24 23:29:22 +08:00 |
|
|
db1a771fa7
|
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
|
2024-07-19 23:18:53 +08:00 |
|
|
36e656cf46
|
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
|
2024-07-19 22:25:55 +08:00 |
|
|
e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
|
2024-07-15 22:36:48 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
|
2024-06-25 22:11:19 +08:00 |
|
|
d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
|
2024-06-24 22:19:12 +08:00 |
|
|
b7f72c0456
|
Add item generator.
加入物品生成器。
|
2024-06-22 23:29:24 +08:00 |
|
|
5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
|
2024-06-20 00:02:32 +08:00 |
|
|
1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
|
2024-06-19 22:33:00 +08:00 |
|
|
a58ddeb039
|
Optimized drag and drop of items.
优化物品的拖拽。
|
2024-06-18 23:37:18 +08:00 |
|
|
8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|
|
b8b8e81d8f
|
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
|
2024-06-13 22:29:18 +08:00 |
|
|
f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
|
2024-06-12 23:42:35 +08:00 |
|
|
856a957c6a
|
Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
|
2024-06-12 21:33:29 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
|
2024-06-08 23:59:24 +08:00 |
|
|
4c61f3b50e
|
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
|
2024-06-05 22:15:23 +08:00 |
|
|
39ca716e3d
|
Conduct code reviews.
进行代码审查。
|
2024-06-05 21:38:45 +08:00 |
|
|
2a836e32e6
|
Support for restarting the game.
支持重新开始游戏了。
|
2024-06-04 22:23:06 +08:00 |
|
|
74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
|
2024-06-03 22:58:59 +08:00 |
|
|
64688252f0
|
Fixed an issue where players could not pick up items.
修复玩家不能拾起物品的问题。
|
2024-06-02 22:25:07 +08:00 |
|
|
b474ac0ed3
|
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
|
2024-06-02 21:48:38 +08:00 |
|
|
db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
|
2024-05-31 22:26:38 +08:00 |
|
|
91cffd4866
|
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
|
2024-05-31 20:37:15 +08:00 |
|
|
a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
|
2024-05-30 22:49:54 +08:00 |
|
|
959dcc3092
|
Add room injection processor.
加入房间注入处理器。
|
2024-05-28 22:14:35 +08:00 |
|
|
ea319f032e
|
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
|
2024-05-27 23:10:56 +08:00 |
|