Commit Graph

2624 Commits

Author SHA1 Message Date
Evan Debenham
d09c7e6067 v0.6.3: improved corruption logic, fixed bugs. 2018-01-24 17:23:32 -05:00
Evan Debenham
57b4eaf753 v0.6.3: Missile weapon balance:
- increased shop prices by 50%
- adjusted shop spawn rate to a consistent 2 (5 for darts)
- reduced throwing hammer durability by 25%
- throwing hammers now always drop to the floor
2018-01-24 17:23:31 -05:00
Evan Debenham
8aae9906ae v0.6.3: fixed various text errors relating to venom 2018-01-24 17:23:31 -05:00
Evan Debenham
2dddeee60d v0.6.3: improved error handling in SPD-classes 2018-01-24 17:23:28 -05:00
Evan Debenham
ffc1a52ca3 v0.6.3: overhauled internal logic for alchemy recipes 2018-01-24 17:22:44 -05:00
Evan Debenham
7a36840f77 v0.6.3: removed unecessary differences between private and public code 2018-01-20 17:05:08 -05:00
Evan Debenham
91f31aef9f v0.6.3: corrected some minor bugs with some missile weapons 2018-01-20 16:28:19 -05:00
Evan Debenham
8461500d66 v0.6.3: corruption now causes enemies to drop loot and projectiles 2018-01-20 16:28:19 -05:00
Evan Debenham
0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty 2018-01-20 16:28:18 -05:00
Evan Debenham
869c17be41 v0.6.3: reverted ranged weapon damage nerf by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
3701a2aac7 v0.6.3: reduced the spawn rate of missile weapons by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2 v0.6.3: replaced android.graphics.rectF with a local version 2018-01-20 16:28:15 -05:00
Evan Debenham
9966195e66 v0.6.3: updated translations 2018-01-20 16:28:07 -05:00
Evan Debenham
e41242ba54 v0.6.3: damage nerf to missile weapons 2018-01-20 16:27:46 -05:00
Evan Debenham
f5708a8ba7 v0.6.3: fixed issues with wall blocking tilemap 2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9 v0.6.3: fixed a typo in trident's name 2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494 v0.6.3: adjusted probability of missile weapon drops 2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657 v0.6.3: corrected some icon sprite dimensions 2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954 v0.6.3: gnoll trickster now drops a random ranged weapon 2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd v0.6.3: buffed/adjusted warlock 2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f v0.6.3: removed unintentional test code 2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901 v0.6.3: refactored all game settings into SPD-Settings 2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1 v0.6.3: various crash and ANR fixes 2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6 v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero 2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3 v0.6.3: further adjusted ring of evasion, no longer grants stealth 2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618 v0.6.3: further decoupled save files from hero classes 2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a v0.6.3: several improvements to game file management:
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea v0.6.3: fixed crash bugs caused by tile discovery 2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d v0.6.3: added a quantity adjustment to older missile weapons 2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf v0.6.3: added a missing miniboss classification to rot lashers 2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940 v0.6.3: rebalanced berserker 2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a v0.6.3: rebalanced a number of items and glyphs 2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f v0.6.3: implement drops for new ranged weapons 2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638 v0.6.3: adjust earlygame huntress damage balance 2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393 v0.6.3: reworked/adjusted huntress and ring of sharpshooting 2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24 v0.6.3: improved visibility and logic for missile weapon degradation 2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02 v0.6.3: reworked core logic for ranged weapons
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759 v0.6.3: fixed incorrect fade value in PixelScene 2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889 v0.6.3: small fixes to fog update & performance improvement to terrain 2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2 v0.6.3: overhauled how the game handles pressing tiles 2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52 v0.6.3: fixed some enemies not being recognized as in mind vision 2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145 v0.6.3: standardized the coding for equipment stat randomization 2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d v0.6.3: improved how the game handles chasm floors 2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c v0.6.3: corrected distNoDiag function, now named trueDistance 2018-01-20 16:02:17 -05:00