Evan Debenham
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45
v0.7.4b: actual final commit
2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1
v0.7.4b: final commit
2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40
v0.7.4b: updated translations
2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d
v0.7.4b: balance changes to wand of living earth
2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f
v0.7.4b: fixed wards being place-able within walls
2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10
v0.7.4a: final commit
2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09
v0.7.4a: Updated translations
2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
...
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f
v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP
2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05
v0.7.4a: fixed respawn cells on special levels not checking for chars
2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81
v0.7.4a: Adjustments to wand of living earth:
...
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d
v0.7.4a: subclass balance changes:
...
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9
v0.7.4a: most AOE scrolls now no longer affect allies
2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420
v0.7.4a: fixed NPCs rarely getting hit by ranged attacks
2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811
v0.7.4a: autotargeting will now never go for allies
2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c
v0.7.4a: fixed a rankings crash involving the dried rose
2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335
v0.7.4a: fixed crashes involving ward sprites in the attack indicator
2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61
v0.7.4a: fixed heavy boomerangs being lost when inventory is full
2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea
v0.7.4a: fixed visual errors with ranged enemy attacks
2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15
v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero
2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92
v0.7.4a: removed unused imports
2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207
v0.7.4: final commit
...
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211
v0.7.4: updated translations
2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd
v0.7.4: Goo now locks its floor the moment it is awake
2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b
v0.7.4: cursed wand discovery message now plays before the cursed effect
2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069
v0.7.4: fixed allies in the surface scene not working with mage's staff
2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8
v0.7.4: centralized even more build properties, including moving some things out of app manifest
2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55
v0.7.4: fixed typos with earth guardian and wand of warding
2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382
v0.7.4: centralized more build script properties
2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46
v0.7.4: wand of living earth now requires a target to grant armor
2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a
v0.7.4: added some safety checks
2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790
v0.7.4: added allies to the surface scene
2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5
v0.7.4: moved some build config details to the central gradle file
2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf
v0.7.4: fixed vision oddities with wards, and typos in ghost commands
2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c
v0.7.4: corrected errors caused by redone button code
2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5
v0.7.4: visual and text improvements to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0
v0.7.4: added missing text for new title scene
2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38
v0.7.4: rebalancing to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271
v0.7.4: balance adjustments to wand of living earth
2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170
v0.7.4: various bugfixes involving allies
2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2
v0.7.4: adjusted the great crab to be unable to block multiple enemies
2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1
v0.7.4: fixed various dried rose AI errors
2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13
v0.7.4: adjusted welcome scene to use new buttons
2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df
v0.7.4: reworked the title scene
2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8
v0.7.4: fixed further bugs with wand of warding
2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89
v0.7.4: Added a darkness gradient effect to archs
2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50
v0.7.4: reduced armor and added an initial delay to living earth guardian
2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61
v0.7.4: various bugfixes
2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4
v0.7.4: adjusted elements at scene corners to accommodate curved displays
2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8
v0.7.4: allies are now healed by magical sleep just as the hero is
2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e
v0.7.4: adjusted logic for where wards can be placed
2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825
v0.7.4: implement battlemage fx and staff vfx for new wands
2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc
v0.7.4: various polish for both new wands
2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe
v0.7.4: ring of elements and antimagic now applies to wand damage
2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba
v0.7.4: initial implementation for wand of warding
2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29
v0.7.4: various enchantment and glyph balance changes
2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0
v0.7.4: buffs to stones of clairvoyance and wild energy spells
2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156
v0.7.4: major balance pass on bomb recipes, mostly buffs.
2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986
v0.7.4: initial implement of wand of living earth, needs lots of polishing
2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6
v0.7.4: added ordering to the placeholders in dart tipping UI text
2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363
v0.7.4: fixed boomerang return vfx not pausing actor movement
2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad
v0.7.4: dried rose now recharges while active, healing the ghost
...
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b
v0.7.4: polished dialogue for ghost hero
2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f
v0.7.4: wand names are now in title case in the wandmaker reward window
2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15
v0.7.4: improved how position swapping with characters works with doors
2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2
v0.7.4: refactored interaction code. Places can now be swapped with any ally
2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1
v0.7.4: implemented directing functionality for the ghost hero
2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813
v0.7.4: fixed shattered pots being lost if the hero has a full inventory
2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324
v0.7.4: corrected new logic causing piranhas to get surprise attacked
2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e
v0.7.4: fixed boomerangs being lost during the tengu fight
2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e
v0.7.4: intelligent allies now follow the hero between depths
2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e
v0.7.4: piranha now act as if they can't see enemies they can't reach
2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c
v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies
2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f
v0.7.4: adjusted redbutton's so that icons are on the left of text
2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699
v0.7.3b: manifest commit
2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172
v0.7.3b: updated translations
2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d
v0.7.3b: split updates in changes scene into three views
2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620
v0.7.3b: refactored changes scene into multiple classes
2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc
v0.7.3b: added a price to broken honeypots
2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50
v0.7.3b: fixed rare crash bugs caused by assuming hunger is present
2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065
v0.7.3b: fixed death by electricity not trigger normal death logic
2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775
v0.7.3b: fixed poison dart traps having different effects depending on visibility
2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3
v0.7.3b: refactored shattered honeypots, they are now stackable
2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557
v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353
v0.7.3b: fixed a typo in corrupting enchant
2019-06-01 16:10:28 -04:00