Evan Debenham
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85d9c94f93
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v0.6.0: refactored shop rooms and the imp's shop
Imp's shop now spawns even if floor 21 is visited
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2017-06-04 21:59:50 -04:00 |
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Evan Debenham
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b0456bd505
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v0.6.0: rebalanced chasm damage, now less random
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2017-06-04 21:59:50 -04:00 |
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Evan Debenham
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0025f8f177
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v0.6.0: fixed a typo in Greataxe description
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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aca178e884
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v0.6.0: items no longer spawn in entrance rooms
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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6c5110df32
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v0.6.0: fixed the old wandmaker spawning ontop of stairs
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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ac04546efe
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v0.6.0: code cleanup relating to weak floor rooms
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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3a78b0e978
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v0.6.0: implemented a room placer based on degree angles
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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048b5e5f7b
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v0.6.0: moved important usages of collections.shuffle into Random
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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75f9cd454b
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v0.6.0: added a 1 tile border around every room in standard painter
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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73c10be912
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v0.6.0: Fixed weird fog of war behaviour in some cases
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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01b4653938
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v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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7153104e4d
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v0.6.0: implemented point connection limits for rooms
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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9a902d97bd
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v0.6.0: added connection limit logic for rooms
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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3c48ea8c3a
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v0.6.0: fixed some initialization errors in level and gamescene
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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9df48e4f88
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v0.6.0: improved how study and walkway rooms manage corner doors
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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fad5fd3f90
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v0.6.0: changed bridge rooms to walkway rooms
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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44bcb028c4
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v0.6.0: fixed potions and scrolls not updating quickslot when IDed
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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84c405ef2b
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v0.6.0: lots of line builder implementation and general improvements
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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f20a5c1dcf
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v0.6.0: implemented a line builder and improved room connection logic
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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f19d57443d
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v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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0d3e407da1
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v0.6.0: fixed acidic scorpio rebound not registering on rankings
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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8ec8231504
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v0.6.0: level sizes are now determined within the build method
In the case of regular levels, this happens in the painter
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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0e0554f324
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v0.6.0: improvements to finding a random room in regularlevel
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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c15316baa2
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v0.6.0: lots more class structure changes to rooms
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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a9e6eb8108
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v0.6.0: moved special room management into the special room class
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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0d366be632
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v0.6.0: restructured room classes
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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b01331e642
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v0.6.0: fixed challenges showing up in rankings
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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7b47dc5200
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v0.6.0: balance changes
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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8ead7fe7be
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v0.6.0: fixed item sprite alignment issues
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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4cd77b63b2
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v0.6.0: full fixes for text and class name changes
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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a7102d0c8b
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v0.6.0: bugfixes relating to swordsword and grass terrain flags
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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3d46ab9f48
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v0.6.0: corrected bundle aliases
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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8af7fa2367
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v0.6.0: removed unused imports
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2017-06-04 21:59:44 -04:00 |
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Evan Debenham
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80f3be650b
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v0.6.0: externalized most painting behaviour into painter classes
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2017-06-04 21:59:40 -04:00 |
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Evan Debenham
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4515e5ab79
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v0.6.0: fixed blandfruit losing imbued names on reset
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2017-06-04 21:59:40 -04:00 |
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Evan Debenham
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4c75de1bfa
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v0.6.0: standardized calculations relating to room dimensions
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2017-06-04 21:59:39 -04:00 |
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Evan Debenham
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0a5e33a5af
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v0.6.0: refactoring room painters into room types pt.2
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2017-06-04 21:59:38 -04:00 |
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Evan Debenham
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e9a7384779
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v0.6.0: moved all level building logic into builder classes
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2017-06-04 21:59:27 -04:00 |
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Evan Debenham
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ec6ca86474
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v0.6.0: fixed incorrect grass rendering on floor 21
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2017-06-04 21:59:27 -04:00 |
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Evan Debenham
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a678549dd3
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v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0
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2017-06-04 21:59:15 -04:00 |
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Evan Debenham
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c120a78239
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v0.6.0: refactoring room painters into room types pt.1
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2017-06-04 21:55:42 -04:00 |
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Evan Debenham
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a7b3e4ca54
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v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs
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2017-06-04 21:55:02 -04:00 |
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Evan Debenham
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e42697007b
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v0.6.0: improved fade in an out effects on title scene
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2017-06-04 21:55:00 -04:00 |
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Evan Debenham
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36cb666f0e
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v0.6.0: dried rose petals now appear on the bottom of heaps only
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2017-06-04 21:54:30 -04:00 |
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Evan Debenham
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c64a468db5
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v0.6.0: cleaned up android SDK version references
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2017-06-04 21:54:27 -04:00 |
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Evan Debenham
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5cbabbf402
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v0.6.0: refactored and improved the patch class
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
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2017-06-04 21:53:59 -04:00 |
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Evan Debenham
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ba8598132a
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updated copyright
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2017-02-22 15:10:24 -05:00 |
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Evan Debenham
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9e64c6ba7d
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v0.5.0b: added missing translation file to vcs
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2017-02-22 14:57:13 -05:00 |
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Evan Debenham
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6687e090bf
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v0.5.0b: manifest commit
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2017-02-22 14:57:12 -05:00 |
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Evan Debenham
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fb57051bcb
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v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
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2017-02-22 14:57:11 -05:00 |
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