Evan Debenham
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65fa397a6c
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v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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ddabd4facb
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v0.3.1: fixed a bug with heap visibility
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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2893e67375
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v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
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2015-08-24 13:05:06 -04:00 |
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Evan Debenham
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8d604af3f0
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v0.3.1: cleaned a few TODOs
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2015-08-24 13:05:05 -04:00 |
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Evan Debenham
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aa464754be
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v0.3.1: the cursed wand sheep effect no longer works on boss floors
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2015-08-24 13:05:04 -04:00 |
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Evan Debenham
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4cbdf6e034
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v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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2015-08-24 13:05:03 -04:00 |
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Evan Debenham
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7ec008a03e
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v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
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2015-08-24 13:05:02 -04:00 |
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Evan Debenham
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a0d2e3986a
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v0.3.1: added sound effects to Lloyd's beacon
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2015-08-24 13:05:01 -04:00 |
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Evan Debenham
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e93facb91a
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v0.3.1: fall damage is now a bit more dependant on current HP
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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d2856e2589
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v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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f4c93c369c
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v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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2015-08-24 13:04:58 -04:00 |
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Evan Debenham
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3cd4f2551a
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v0.3.1: fixed traps not being visible when they should be
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2015-08-24 13:04:57 -04:00 |
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Evan Debenham
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614de4a583
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:56 -04:00 |
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Evan Debenham
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1581b18f11
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:55 -04:00 |
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Evan Debenham
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eaf84f4274
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v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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d7e849b3ab
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v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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9b906353ad
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v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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f94d2db5dc
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v0.3.1: added trap generation logic for caves, city, and halls
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2015-08-24 13:04:52 -04:00 |
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Evan Debenham
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cf7a8d71e1
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v0.3.1: added Disarming Trap
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2015-08-24 13:04:51 -04:00 |
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Evan Debenham
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096b5271fd
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v0.3.1: added Spear Trap
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2015-08-24 13:04:50 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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5fd3d94ca2
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v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
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2015-08-24 13:04:48 -04:00 |
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Evan Debenham
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72515aee99
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v0.3.1: modified a couple strings to fit better post-font changes
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2015-08-24 13:04:47 -04:00 |
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Evan Debenham
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e404de5f45
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v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
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2015-08-24 13:04:46 -04:00 |
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Evan Debenham
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8d0e21aea0
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v0.3.1: implemented generation logic for traps from floors 1 to 9
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2015-08-24 13:04:45 -04:00 |
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Evan Debenham
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67e8904194
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v0.3.1: reverted emoicon render order
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2015-08-24 13:04:44 -04:00 |
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Evan Debenham
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77f02b54a9
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v0.3.1: heaps can now be examined from the fog of war
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2015-08-24 13:04:44 -04:00 |
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Evan Debenham
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060ed18908
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v0.3.1: adjusted balance on the ethereal chains
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2015-08-24 13:04:43 -04:00 |
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Evan Debenham
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1887a44f55
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v0.3.1: adjusted default number of quickslots to 2
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2015-08-24 13:04:42 -04:00 |
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Evan Debenham
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7a89def76f
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v0.3.1: grim and worn traps are now always visible
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2015-08-24 13:04:41 -04:00 |
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Evan Debenham
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ee44b5072e
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v0.3.1: display scale slider now only resets the scene if the value actually changes
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2015-08-24 13:04:40 -04:00 |
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Evan Debenham
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5b682ba17e
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v0.3.1: improved the layout of the settings menu
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2015-08-24 13:04:39 -04:00 |
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Evan Debenham
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fb96f7e2f5
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v0.3.1: fixed a bug with tag flip changes
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2015-08-24 13:04:38 -04:00 |
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Evan Debenham
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00aab9bd2d
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v0.3.1: added functionaltiy to flip indicators in the game UI
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2015-08-24 13:04:37 -04:00 |
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Evan Debenham
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432f9ee440
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v0.3.1: clarity and balance improvements following dew changes
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2015-08-24 13:04:36 -04:00 |
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Evan Debenham
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2432c351d2
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v0.3.1: fixed a bug with changes to heap visibility
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2015-08-24 13:04:35 -04:00 |
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Evan Debenham
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98eb2052bf
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v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
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2015-08-24 13:04:34 -04:00 |
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Evan Debenham
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e033cfb4d9
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v0.3.1: ethereal chains now properly cap at level 10
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2015-08-24 13:04:33 -04:00 |
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Evan Debenham
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9fce7586c9
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v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
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2015-08-24 13:04:32 -04:00 |
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Evan Debenham
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3ac41624f9
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v0.3.1: fixed revivals stopping some items in the inventory from working properly.
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2015-08-24 13:04:31 -04:00 |
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Evan Debenham
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4220c22cbf
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v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
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2015-08-24 13:04:30 -04:00 |
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Evan Debenham
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d73e663ef6
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v0.3.1: invisibility now lasts for 20 rounds instead of 15.
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2015-08-24 13:04:29 -04:00 |
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Evan Debenham
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0845c41a44
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v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
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2015-08-24 13:04:28 -04:00 |
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Evan Debenham
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b2d0ed63d8
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v0.3.1: followup tweaks to the descending gong changes.
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2015-08-24 13:04:27 -04:00 |
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Evan Debenham
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9020c35347
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v0.3.1: default number of quickslots is now 4.
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2015-08-24 13:04:27 -04:00 |
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Evan Debenham
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095bff4c1a
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v0.3.1: added a safety check to blazing traps
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2015-08-24 13:04:26 -04:00 |
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Evan Debenham
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95a3833448
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v0.3.1: the descending gong sound now only plays when actually descending.
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2015-08-24 13:04:24 -04:00 |
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Evan Debenham
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0835656d2f
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v0.3.1: bugfix/buff to staff of regrowth battlemage effect
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2015-08-24 13:04:24 -04:00 |
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Evan Debenham
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f6f10bca2e
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v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
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2015-08-24 13:04:23 -04:00 |
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