Evan Debenham
b2409522d9
v0.7.2b: removed unused compatibility check
2019-04-16 17:42:28 -04:00
Evan Debenham
efa4ededa4
v0.7.2: fixed incorrect comments in screen config chooser
2019-03-19 19:28:54 -04:00
Evan Debenham
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
7dffe6bf23
v0.7.1c: removed android-specific code from several classes in core
2019-01-12 16:56:49 -05:00
Evan Debenham
cec9f60e89
v0.7.0: updated gradle build tools, removed explicit build tools version
2018-10-24 03:05:23 -04:00
Evan Debenham
67a5925e87
v0.7.0: moved SDK declarations to build.gradle
2018-10-24 03:00:48 -04:00
Evan Debenham
224cc6c682
v0.7.0: updated compile SDK and build tools versions
2018-10-24 02:55:57 -04:00
Evan Debenham
9337d28948
v0.7.0: fixes/adjustments:
...
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
a818a3ecce
v0.7.0: added proper dependancy declaration to spd-classes
2018-10-24 02:55:51 -04:00
Evan Debenham
05028ebc2a
v0.6.5b: added a variety of safety checks
2018-05-18 18:54:29 -04:00
Evan Debenham
d9210a3a73
v0.6.4a: updated copyright
2018-04-10 23:39:37 -04:00
Evan Debenham
f935092871
v0.6.4a: music is now prepared synchronously
2018-04-10 23:27:42 -04:00
Evan Debenham
8ff3db2088
v0.6.4: various bugfixes:
...
- fixed corrupted mimics causing save/load crashes
- fixed crashes when destroy is called on the same group twice
- syncronized texture cache methods
- added safety checks to
- SummoningTrap
- WaterOfHealth
- WndAlchemy
- WndBag
2018-04-03 17:48:17 -04:00
Evan Debenham
5cf58a74c8
v0.6.4: updated compile and target sdk
2018-04-03 17:44:04 -04:00
Evan Debenham
04f02a0aca
v0.6.3b: manifest commit
2018-03-09 22:42:37 -05:00
Evan Debenham
c471cc6b96
v0.6.3b: fixed memory leaks in android 8.0+, and improved text cache
2018-03-09 22:42:23 -05:00
Evan Debenham
099a75d19e
v0.6.3b: removed some unnecessary allocations, and disabled unused fonts
2018-03-09 22:42:23 -05:00
Evan Debenham
2dddeee60d
v0.6.3: improved error handling in SPD-classes
2018-01-24 17:23:28 -05:00
Evan Debenham
7a36840f77
v0.6.3: removed unecessary differences between private and public code
2018-01-20 17:05:08 -05:00
Evan Debenham
0182bae2a0
v0.6.3: fixed variosu bugs with fog of war and horn of plenty
2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2
v0.6.3: replaced android.graphics.rectF with a local version
2018-01-20 16:28:15 -05:00
Evan Debenham
079bc8c4d1
v0.6.3: various crash and ANR fixes
2018-01-20 16:09:53 -05:00
Evan Debenham
9cde9e002a
v0.6.3: several improvements to game file management:
...
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
2b342dfe89
v0.6.3: moved opengl code out of fog of war class, into BufferTexture
2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7
v0.6.3: updated dependancies and moved a permission
2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
e828148ebc
v0.6.3: refactored some android interaction out of the core module
2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47
v0.6.3: significant refactoring and performance improvements to fog of war
2018-01-20 16:02:19 -05:00
Evan Debenham
bfa96703aa
v0.6.3: adjusted order of rendering and updating to improve efficiency
2018-01-20 16:02:16 -05:00
Evan Debenham
aa88bf7d23
v0.6.2e: fixed bad changes made to app lifecycle managment
2017-11-19 14:42:38 -05:00
Evan Debenham
00a44a8352
v0.6.2d: adjusted how the game handles pauses/focus lost
2017-11-17 14:31:51 -05:00
Evan Debenham
1fbaa27f5b
v0.6.2c: fixed a variety of rare crash bugs
2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff
v0.6.2c: improved how the game handles music volume and asset handling
2017-11-17 14:31:37 -05:00
Evan Debenham
4ee449c918
v0.6.2b: fixed bugs and added several safety checks
2017-11-17 14:31:28 -05:00
Evan Debenham
553badc118
v0.6.2b: improved aspects of app lifecycle management
2017-11-17 14:31:16 -05:00
Evan Debenham
0ce6f14a73
v0.6.2a: fixed errors where music would be called without being prepared
2017-11-02 01:28:25 -04:00
Evan Debenham
99156c0005
v0.6.2a: added functionality for audio muting during phone calls
2017-11-02 01:28:23 -04:00
Evan Debenham
2cf085f300
v0.6.2a: updated build tools versions
2017-11-02 01:00:18 -04:00
Evan Debenham
d71559e0cc
v0.6.1b: fixed rare crashes caused by a camera as it is destroyed
2017-08-30 02:58:31 -04:00
Evan Debenham
68e0916cf5
v0.6.1b: fixed a rare ANR caused by motion interruption
2017-08-30 02:58:30 -04:00
Evan Debenham
ff28b2314a
v0.6.1b: added a safety check to touchscreen
2017-08-30 02:58:30 -04:00
Evan Debenham
e3653e6fcc
v0.6.1b: stability improvemens to movieclip
2017-08-30 02:58:30 -04:00
Evan Debenham
35cdb4a2c2
v0.6.1a: updated gradle stuff
2017-08-19 01:08:34 -04:00
Evan Debenham
7bb0103d17
v0.6.1: added a syncronization requirement to script usage
2017-08-19 00:23:37 -04:00
Evan Debenham
673ad28c5d
v0.6.1: added support for multi window mode and refactored ui flag system
2017-08-19 00:23:10 -04:00
Evan Debenham
113ac2daa1
v0.6.1: added support for bundling and unbundling float arrays
2017-08-19 00:16:21 -04:00
Evan Debenham
096d453cbb
v0.6.1: fixed a crash bug with Random.chances( hashmap )
2017-08-19 00:16:20 -04:00
Evan Debenham
3b689da833
v0.6.0a: improved tilemap update logic
2017-06-11 19:00:32 -04:00
Evan Debenham
0225143d01
v0.6.0: removed some unneeded allocations when frames were being drawn
2017-06-04 22:00:47 -04:00