Commit Graph

135 Commits

Author SHA1 Message Date
Evan Debenham
b2409522d9 v0.7.2b: removed unused compatibility check 2019-04-16 17:42:28 -04:00
Evan Debenham
efa4ededa4 v0.7.2: fixed incorrect comments in screen config chooser 2019-03-19 19:28:54 -04:00
Evan Debenham
109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
cec9f60e89 v0.7.0: updated gradle build tools, removed explicit build tools version 2018-10-24 03:05:23 -04:00
Evan Debenham
67a5925e87 v0.7.0: moved SDK declarations to build.gradle 2018-10-24 03:00:48 -04:00
Evan Debenham
224cc6c682 v0.7.0: updated compile SDK and build tools versions 2018-10-24 02:55:57 -04:00
Evan Debenham
9337d28948 v0.7.0: fixes/adjustments:
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
a818a3ecce v0.7.0: added proper dependancy declaration to spd-classes 2018-10-24 02:55:51 -04:00
Evan Debenham
05028ebc2a v0.6.5b: added a variety of safety checks 2018-05-18 18:54:29 -04:00
Evan Debenham
d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham
f935092871 v0.6.4a: music is now prepared synchronously 2018-04-10 23:27:42 -04:00
Evan Debenham
8ff3db2088 v0.6.4: various bugfixes:
- fixed corrupted mimics causing save/load crashes
- fixed crashes when destroy is called on the same group twice
- syncronized texture cache methods
- added safety checks to
  - SummoningTrap
  - WaterOfHealth
  - WndAlchemy
  - WndBag
2018-04-03 17:48:17 -04:00
Evan Debenham
5cf58a74c8 v0.6.4: updated compile and target sdk 2018-04-03 17:44:04 -04:00
Evan Debenham
04f02a0aca v0.6.3b: manifest commit 2018-03-09 22:42:37 -05:00
Evan Debenham
c471cc6b96 v0.6.3b: fixed memory leaks in android 8.0+, and improved text cache 2018-03-09 22:42:23 -05:00
Evan Debenham
099a75d19e v0.6.3b: removed some unnecessary allocations, and disabled unused fonts 2018-03-09 22:42:23 -05:00
Evan Debenham
2dddeee60d v0.6.3: improved error handling in SPD-classes 2018-01-24 17:23:28 -05:00
Evan Debenham
7a36840f77 v0.6.3: removed unecessary differences between private and public code 2018-01-20 17:05:08 -05:00
Evan Debenham
0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty 2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2 v0.6.3: replaced android.graphics.rectF with a local version 2018-01-20 16:28:15 -05:00
Evan Debenham
079bc8c4d1 v0.6.3: various crash and ANR fixes 2018-01-20 16:09:53 -05:00
Evan Debenham
9cde9e002a v0.6.3: several improvements to game file management:
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham
bfa96703aa v0.6.3: adjusted order of rendering and updating to improve efficiency 2018-01-20 16:02:16 -05:00
Evan Debenham
aa88bf7d23 v0.6.2e: fixed bad changes made to app lifecycle managment 2017-11-19 14:42:38 -05:00
Evan Debenham
00a44a8352 v0.6.2d: adjusted how the game handles pauses/focus lost 2017-11-17 14:31:51 -05:00
Evan Debenham
1fbaa27f5b v0.6.2c: fixed a variety of rare crash bugs 2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff v0.6.2c: improved how the game handles music volume and asset handling 2017-11-17 14:31:37 -05:00
Evan Debenham
4ee449c918 v0.6.2b: fixed bugs and added several safety checks 2017-11-17 14:31:28 -05:00
Evan Debenham
553badc118 v0.6.2b: improved aspects of app lifecycle management 2017-11-17 14:31:16 -05:00
Evan Debenham
0ce6f14a73 v0.6.2a: fixed errors where music would be called without being prepared 2017-11-02 01:28:25 -04:00
Evan Debenham
99156c0005 v0.6.2a: added functionality for audio muting during phone calls 2017-11-02 01:28:23 -04:00
Evan Debenham
2cf085f300 v0.6.2a: updated build tools versions 2017-11-02 01:00:18 -04:00
Evan Debenham
d71559e0cc v0.6.1b: fixed rare crashes caused by a camera as it is destroyed 2017-08-30 02:58:31 -04:00
Evan Debenham
68e0916cf5 v0.6.1b: fixed a rare ANR caused by motion interruption 2017-08-30 02:58:30 -04:00
Evan Debenham
ff28b2314a v0.6.1b: added a safety check to touchscreen 2017-08-30 02:58:30 -04:00
Evan Debenham
e3653e6fcc v0.6.1b: stability improvemens to movieclip 2017-08-30 02:58:30 -04:00
Evan Debenham
35cdb4a2c2 v0.6.1a: updated gradle stuff 2017-08-19 01:08:34 -04:00
Evan Debenham
7bb0103d17 v0.6.1: added a syncronization requirement to script usage 2017-08-19 00:23:37 -04:00
Evan Debenham
673ad28c5d v0.6.1: added support for multi window mode and refactored ui flag system 2017-08-19 00:23:10 -04:00
Evan Debenham
113ac2daa1 v0.6.1: added support for bundling and unbundling float arrays 2017-08-19 00:16:21 -04:00
Evan Debenham
096d453cbb v0.6.1: fixed a crash bug with Random.chances( hashmap ) 2017-08-19 00:16:20 -04:00
Evan Debenham
3b689da833 v0.6.0a: improved tilemap update logic 2017-06-11 19:00:32 -04:00
Evan Debenham
0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn 2017-06-04 22:00:47 -04:00