Commit Graph

1235 Commits

Author SHA1 Message Date
Evan Debenham
4c120528ec v0.7.1: improved how quickslots handled upgraded items 2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90 v0.7.1: implemented upgradeable missile weapons!
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee v0.7.0c: manifest commit 2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669 v0.7.0c: updated translations 2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb v0.7.0c: bugfixes:
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a v0.7.0b: manifest commit 2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413 v0.7.0b: updated translations 2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0 v0.7.0b: fixed both old and new bone pile logic being active 2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536 v0.7.0b: updated translations 2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e v0.7.0b: reduced seed/stone/potion droprates slightly 2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c v0.7.0b: bugfixes:
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e v0.7.0b: adjusted wraith spawning from bones functionality 2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917 v0.7.0b: added a new layer, currently used so things can be inside grass 2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8 v0.7.0a: manifest commit again 2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7 v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b 2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48 v0.7.0a: manifest commit 2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110 v0.7.0a: updated translations 2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589 v0.7.0a: spell recipe balance changes 2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852 v0.7.0a: fixed various issues with screen layout and power saver mode 2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273 v0.7.0a: bugfixes:
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1 v0.7.0a: significant code improvements to shield-granting buffs 2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0 v0.7.0: manifest commit 2018-10-24 03:05:26 -04:00
Evan Debenham
f485b385ef v0.7.0: updated translations and translator credits 2018-10-24 03:05:25 -04:00
Evan Debenham
dd5d54f289 v0.7.0: polish pass on elixirs, brews, and spells
- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
cec9f60e89 v0.7.0: updated gradle build tools, removed explicit build tools version 2018-10-24 03:05:23 -04:00
Evan Debenham
989e46e445 v0.7.0: fixed shield not updating when warrior's shield is supercharged 2018-10-24 03:05:22 -04:00
Evan Debenham
b419e62b8a v0.7.0: updated automatically assigning active journal tab functionality 2018-10-24 03:05:21 -04:00
Evan Debenham
53121dd01b v0.7.0: updated translations 2018-10-24 03:05:13 -04:00
Evan Debenham
da2d4a0b7e v0.7.0: updated update message 2018-10-24 03:05:08 -04:00
Evan Debenham
27a6677b9f v0.7.0: added text to scroll of enchantment 2018-10-24 03:05:07 -04:00
Evan Debenham
2687560dda v0.7.0: adjusted alchemy pot description 2018-10-24 03:05:06 -04:00
Evan Debenham
d3f13d4ec5 v0.7.0: feast has been remade to meat pie 2018-10-24 03:05:06 -04:00
Evan Debenham
07ba48e8e0 v0.7.0: polish pass on potions/scrolls/seeds/stones 2018-10-24 03:05:05 -04:00
Evan Debenham
0aa38b4470 v0.7.0: consistency pass on alchemy item prices 2018-10-24 03:05:04 -04:00
Evan Debenham
bdee43bbf2 v0.7.0: fixed a typo, and dropped items being cleared incorrectly 2018-10-24 03:05:03 -04:00
Evan Debenham
f733799ee3 v0.7.0: balance adjustments:
- Arcane and Shrapnel bomb costs increased to 10
- Rarity of teleport and magic mapping swapped.
- Aquatic rejuvenation duration up to 3x HT, from 2x HT
- Caustic brew AOE increased to 5x5, from 3x3
- Reclaim trap duration to 15 turns from 10, quantity reduced to 3 from 4
- Curse infusion quantity up to 4 from 3
- Recycle buffed to 6 uses, from 5
- Aqua blast chance to fill a cell with water increased to 80% from 50%
- Blizzard brew now stacks freeze duration more quickly
- Shocking brew and shock bomb duration up to 20 from 10
- Phase shift quantity up to 6 from 5
- Scroll of foresight buff now increases search radius by 1
2018-10-24 03:05:02 -04:00
Evan Debenham
4d3440a649 v0.7.0: fixes:
- fixed a crash when a game was loaded with magical sleep attached
- fixed further crashes caused by new bombs
- fixed unintentional debug logic left on city boss level
- fixed a couple typos
2018-10-24 03:05:01 -04:00
Evan Debenham
62a580869e v0.7.0: corrected elixir of might being in the wrong recipe category 2018-10-24 03:05:01 -04:00
Evan Debenham
23d2c43abe v0.7.0: updated translations 2018-10-24 03:04:59 -04:00
Evan Debenham
60110f186e v0.7.0: fixed an alchemy scene crash and standardized window size vars 2018-10-24 03:04:58 -04:00
Evan Debenham
3d9ca96f68 v0.7.0: balance changes to arcane bomb and elixir of might 2018-10-24 03:04:57 -04:00
Evan Debenham
193e576c18 v0.7.0: improved several placeholder sprites 2018-10-24 03:04:57 -04:00
Evan Debenham
714c538930 v0.7.0: fixed a few text errors 2018-10-24 03:04:56 -04:00
Evan Debenham
a6d744c6a7 v0.7.0: bugfixes:
- fixed preparation not being cleared with invisibility in some cases
- fixed the ghost hero rarely attacking nonexistant enemies
- fixed elixir of vitality
- fixed wand of blast wave registering a dungeon fail when it isn't what killed the hero
- fixed bones rarely appearing inside of bookcases on floor 20
2018-10-24 03:04:55 -04:00
Evan Debenham
702401607b v0.7.0: slightly reduced the width of the journal window in portrait 2018-10-24 03:04:55 -04:00
Evan Debenham
dcca6a8e87 v0.7.0: significant layout improvements to new alchemy guide 2018-10-24 03:04:54 -04:00
Evan Debenham
2f2784e391 v0.7.0: updated translations 2018-10-24 03:04:45 -04:00
Evan Debenham
0d5d6ab6b2 v0.7.0: adjusted the balance on alchemize to 8 cost and 4 quantity 2018-10-24 03:04:40 -04:00
Evan Debenham
e5867c8dd4 v0.7.0: completely overhauled the alchemy guidebook interface 2018-10-24 03:04:40 -04:00